Page 1 of 4 1 2 3 ... LastLast
Results 1 to 10 of 39
  1. #1
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90

    There needs to be a better way to level DoM/DoW.

    Lately, one of the things that has been annoying me most about XIV is the total lack of options on how to level up DoM/DoW jobs that are actually reasonable and fun and non-grindy. So let's explore the options that I can think of, and discuss the problems with it:

    1). Quests: Quests are too few and far between and can only completed once. They simply do not yield enough XP to make them a viable source of levelups.
    2). Beastman Tribes: You only get 12 allowances per day, and not counting Ixals/Moogles/Namazu (craft), the XP is similarly terrible and each Tribe can only give 3 quests per day which is barely even noticeable on the XP meter. Add to the fact that once you get Lv50, there are only 2 tribes at any given time you can even do quests for anyways for a total of 6 quests per day which, again, isn't even half a level. I wonder if it is even 25% of a level. I doubt it.
    3). Dungeon Roulettes: Only once per day. Doing roulette after your daily reward will oftentimes put you in low level dungeons that yield next to no reward. This gets worse, higher you go. Going into Sastasha at 50+ gives you pretty much nothing for the whole dungeon without the once per day reward.
    4). Specific Queue for relevant level dungeon: Takes absolutely forever for DPS to actually get a group for one. XP starts falling off in the 60+ range.
    5). FATEs: lol. XP isn't really worth bothering with. Takes far too long to complete some of them, and the XP reward is not very good even with bonuses once you get past 50 or so. There's a reason you rarely see people at the FATEs.
    6). Palace of the Dead: Gets old real fast. A neat idea, but making this the ONLY way to get XP more than once per day, means that people would grind this until they got so sick of the place they don't wanna touch it anymore.

    Seriously, we need more/better options on how to do it, especially for DPS classes. I'd suggest the following:

    1). Buff Beastman Tribe XP to be more like the crafting ones. Craft Tribes give 20% or so XP per quest. Why is it, the others only give like 5% per quest? Something seems kinda off about that.

    2). Buff FATEs to give more XP to make them worth doing (though you would likely need to adjust them so that they can be done with fewer players because some of them are nigh impossible to do solo).

    3). Add something like Eureka, but only allow a player to get Character XP along with the other XP gotten in there, but is sync'd to a level far lower than 70, perhaps 50.
    (3)

  2. #2
    Player
    Pastahnak's Avatar
    Join Date
    Sep 2017
    Location
    Goblet (Ward 10: Plot 49)
    Posts
    419
    Character
    Pastahnak Popotonak
    World
    Famfrit
    Main Class
    Fisher Lv 80
    1. They've already touched on sidequests not giving enough exp and I believe their solution is to buff the exp given in future sidequests rather than adjust old one.
    2. Similarly I found older beast tribe quests to yield very little experience while SB gives me about 1/2 a level if I do Ananta and kojin.
    3. Daily roulettes are fine, u shouldn't be doing them more than once unless u can literally only get dungeons around your lvl.
    4. Specific dungeon ques will always be tough for dps but they yield good exp.
    5. Fates 100% need work, I like the steps they did with the SB fates but not adding those additions to older area fates was a mistake, wouldn't hurt to sell a item from your GC that gives u a boost to exp from fates.
    6. I agree that Potd can get boring which is why I tend to only use it if I really need that little extra to lvl up and I've done everything else, the addition of HoH sounds like it'll be a refreshing take on deep dungeons.
    7. Although niche in it's lvl grind (lvl 41-51) running stone vigil in the command missions with ur squadron is a super fast way to get exp in that lvl area where u don't have all your roulettes yet.
    (1)
    Last edited by Pastahnak; 06-01-2018 at 08:58 PM.

  3. #3
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,096
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    I do believe the combat classes have enough choices to level to the max in a reasonable amount of time.
    (27)

  4. #4
    Player
    Rowde's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    1,146
    Character
    Willig Rowde
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Arrius View Post
    I do believe the combat classes have enough choices to level to the max in a reasonable amount of time.
    Yeah I second this.

    Some other things probably worth noting:

    Squadron
    Challenge Log
    Leve Quests
    PvP
    (11)

  5. #5
    Player
    Cirgellon's Avatar
    Join Date
    Mar 2015
    Posts
    185
    Character
    Cirgellon Dailemont
    World
    Behemoth
    Main Class
    Archer Lv 70
    Dungeons do not fall off after 60. I've been leveling my guys from 60-70 with just dungeons and it only takes an average of 3 runs per level.
    (0)

  6. #6
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Cirgellon View Post
    Dungeons do not fall off after 60. I've been leveling my guys from 60-70 with just dungeons and it only takes an average of 3 runs per level.
    That's good and all, but you know, the 20-30 minute wait per dungeon? That means that's like a solid 3-4 hours for one level, and only 45-60 min or so of that is actual doing stuff.

    Also, to reply to the person who mentioned Levequests... that's a joke, right? For example my RDM is 52. Pick up quest in Foundation, and go hauling butt clear over to Tailfeather, and come back for 15k-60k XP. lol. Is that even worth doing? I mean, a FATE at least gives you ~40k and you don't have to do so much travel and backtracking, teleport fees, etc. It would have killed them to put leves in towns like they did in ARR?

    But even so... 50k is a drop in the bucket when you need 1 million to level.
    (1)

  7. #7
    Player
    Cirgellon's Avatar
    Join Date
    Mar 2015
    Posts
    185
    Character
    Cirgellon Dailemont
    World
    Behemoth
    Main Class
    Archer Lv 70
    Quote Originally Posted by Maeka View Post
    That's good and all, but you know, the 30 minute wait per dungeon? That means that's like a solid 3-4 hours for one level, and only 45 min or so of that is actual doing stuff.

    Also, to reply to the person who mentioned Levequests... that's a joke, right? For example my RDM is 52. Pick up quest in Foundation, and go hauling butt clear over to Tailfeather, and come back for 15k-60k XP. lol. Is that even worth doing? I mean, a FATE at least gives you ~40k and you don't have to do so much travel and backtracking, teleport fees, etc. It would have killed them to put leves in towns like they did in ARR?

    But even so... 50k is a drop in the bucket when you need 1 million to level.
    Do other stuff while waiting. There is a ton of stuff to do in this game, and level 60+ quests are giving 200k+ exp.
    (4)

  8. #8
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Alright, so I think the reason why the crafting beast tribes give so much compared to the others is due to the abundance of ways to level combat jobs. Here's how crafters stack up:

    Levequests: Solid XP, but limited by however many leve allowances you have
    Individual crafts: Peanuts XP
    Crafting log record: Decent chunk of XP (if around your level), but one-off per item
    Beast tribes: Good XP, but only 3 quests daily (7 if you're lucky to have a rank up that grants extra quests for the day, unless under 50 and doing Ixali beast tribes)
    Custom deliveries: Good XP (55+ only)
    Collectables: Not great XP, but can keep doing them infinitely. Works in tandem with individual crafts. (50+ only)

    Basically, combat classes have around the same number of ways to level. Under 60, gatherers haven't even got Beast Tribes as an option (but retain all other options, replace crafting/craft log with gathering/gather log). As for DPS queue times, if you make a PF (unless it's at a stupid time), they DO fill up, at least on Chaos. Meaning you can grab tanks/healers for quicker queues.
    (0)
    Last edited by Paladinleeds; 06-01-2018 at 09:48 PM. Reason: Clarifications
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  9. #9
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    You're also forgetting the leveling bonus from having an already-max level job, which is intended to offset not having quests/sidequests.
    (2)

  10. #10
    Player
    Rowde's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    1,146
    Character
    Willig Rowde
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Maeka View Post
    That's good and all, but you know, the 30 minute wait per dungeon? That means that's like a solid 3-4 hours for one level, and only 45 min or so of that is actual doing stuff.

    Also, to reply to the person who mentioned Levequests... that's a joke, right? For example my RDM is 52. Pick up quest in Foundation, and go hauling butt clear over to Tailfeather, and come back for 15k-60k XP. lol. Is that even worth doing? I mean, a FATE at least gives you ~40k and you don't have to do so much travel and backtracking, teleport fees, etc. It would have killed them to put leves in towns like they did in ARR?

    But even so... 50k is a drop in the bucket when you need 1 million to level.
    You can use Leve Quests to bump yourself into the next bracket for challenge log or dungeon unlocks for those inevitable times you are 100k or so off from a level. Which is useful since challenge log exp rewards scale with level. The amount of exp they give does not eliminate them as an option for DoW/DoM to gain experience for leveling.

    Furthermore, you seem to be ignoring that some of these things can even be "double-downed" on, or in some cases "triple-downed." For example, while waiting in your thirty minute dungeon/roulette queue you could accept BST tribe quests and do any FATEs that are available en route to each quest. Pre-60, you can even accept some leve-quests for the area you are going to do the BST tribe quests in beforehand.

    Once BST tribes and leve quests are exhausted you still always have the option to do FATEs while waiting on dungeon/roulette queues.
    (0)
    Last edited by Rowde; 06-01-2018 at 09:55 PM.

Page 1 of 4 1 2 3 ... LastLast