Lately, one of the things that has been annoying me most about XIV is the total lack of options on how to level up DoM/DoW jobs that are actually reasonable and fun and non-grindy. So let's explore the options that I can think of, and discuss the problems with it:
1). Quests: Quests are too few and far between and can only completed once. They simply do not yield enough XP to make them a viable source of levelups.
2). Beastman Tribes: You only get 12 allowances per day, and not counting Ixals/Moogles/Namazu (craft), the XP is similarly terrible and each Tribe can only give 3 quests per day which is barely even noticeable on the XP meter. Add to the fact that once you get Lv50, there are only 2 tribes at any given time you can even do quests for anyways for a total of 6 quests per day which, again, isn't even half a level. I wonder if it is even 25% of a level. I doubt it.
3). Dungeon Roulettes: Only once per day. Doing roulette after your daily reward will oftentimes put you in low level dungeons that yield next to no reward. This gets worse, higher you go. Going into Sastasha at 50+ gives you pretty much nothing for the whole dungeon without the once per day reward.
4). Specific Queue for relevant level dungeon: Takes absolutely forever for DPS to actually get a group for one. XP starts falling off in the 60+ range.
5). FATEs: lol. XP isn't really worth bothering with. Takes far too long to complete some of them, and the XP reward is not very good even with bonuses once you get past 50 or so. There's a reason you rarely see people at the FATEs.
6). Palace of the Dead: Gets old real fast. A neat idea, but making this the ONLY way to get XP more than once per day, means that people would grind this until they got so sick of the place they don't wanna touch it anymore.
Seriously, we need more/better options on how to do it, especially for DPS classes. I'd suggest the following:
1). Buff Beastman Tribe XP to be more like the crafting ones. Craft Tribes give 20% or so XP per quest. Why is it, the others only give like 5% per quest? Something seems kinda off about that.
2). Buff FATEs to give more XP to make them worth doing (though you would likely need to adjust them so that they can be done with fewer players because some of them are nigh impossible to do solo).
3). Add something like Eureka, but only allow a player to get Character XP along with the other XP gotten in there, but is sync'd to a level far lower than 70, perhaps 50.