Not sure what it would bring to the table worth making it a role. You could easily make a int melee that does magic damage but has no cast times at all. I don’t think it really warrants it’s own role
Not sure what it would bring to the table worth making it a role. You could easily make a int melee that does magic damage but has no cast times at all. I don’t think it really warrants it’s own role
You aren’t wrong, but the idea was to make a different type of play style under guise of a role. If that makes sense.
Where Melee DPS are about strict positioning and combos, I propose a role that mirrors some sort of action/tab targeting system. Basically allows more freedom in combat.
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