Random thought, what if SE implemented a new category of DPS.
So far we have:
Melee DPS are close-range attackers. Focused on combos and careful positioning to inflict the maximum amount of damage.
Physical Ranged DPS attack foes from a distance. They excel at inflicting sustained damage, and also provide support for companions.
Magical ranged DPS attack foes using a variety of arcane arts. Movement is restricted by casting times, but they excel at inflicting high burst damage.
Magic Melee DPS are combo-less close-ranged attackers. They are armed with enfeebling magic, and able to deal moderate damage with faster GCDs.
(Think of something along the lines of WoW)
Types of Magic Melee DPS include:
Mystic Knight
Dancer
Geomancer
Blue Mage
Will update with role actions soon. Lmk what you guys think!
Will this upset the DPS balance?
Would you play it?