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  1. #1
    Player Jhett_Magnum's Avatar
    Join Date
    Dec 2014
    Posts
    385
    Character
    Zanku Hado
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70

    Magic Melee DPS category?

    Random thought, what if SE implemented a new category of DPS.

    So far we have:

    Melee DPS are close-range attackers. Focused on combos and careful positioning to inflict the maximum amount of damage.

    Physical Ranged DPS attack foes from a distance. They excel at inflicting sustained damage, and also provide support for companions.

    Magical ranged DPS attack foes using a variety of arcane arts. Movement is restricted by casting times, but they excel at inflicting high burst damage.

    Magic Melee DPS are combo-less close-ranged attackers. They are armed with enfeebling magic, and able to deal moderate damage with faster GCDs.
    (Think of something along the lines of WoW)

    Types of Magic Melee DPS include:

    Mystic Knight
    Dancer
    Geomancer
    Blue Mage

    Will update with role actions soon. Lmk what you guys think!
    Will this upset the DPS balance?
    Would you play it?
    (0)

  2. #2
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    assuming no heavy rework of the role skill, a category is more than simple damage type.
    (0)

  3. #3
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Technically speaking Nin is already some sort of magic melee as he cast spells every 20sec. Not even counting ninki.

    Also, assuming next xpac is tank+heal job, the category would only have 1 job until at the very least 6.0. (Nin)

    Giving access to unique rôle action to only one job (which already has unique skills) wouldn't too much good to the game I believe (unless all skills are totally useless).
    Category atm also decide what LB your job can do, so they'd need to come up with a new sort of lb.
    So far, beside à few exception, only sigle target lb has a use.


    These two things alone makes creating a new category more of a assle than anything else.

    Therefor, I don't think there will be a need anytime soon for a new category,
    (1)

  4. #4
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Sylvain View Post
    Technically speaking Nin is already some sort of magic melee as he cast spells every 20sec. Not even counting ninki.
    I think so too regarding NIN, they have been methodically changing his ninjutsu and ninki skills from physical to magical during the course of the expansion, I think only fuma shuriken is the remaining physical ninjutsu
    (1)

  5. #5
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Consideration: Cast time or no cast time?

    Cast time would be something no other melee has, and may balance poorly for its melee potential.

    No cast tune means Spell Speed, a stat present on many Disciple of Magic gear sets, would be useless, requiring either unique gear, or specialized traits to utilize Spell Speed in a different way, likely as Skill Speed. Both possibilities pose considerable difficulties to balance both melee and magic use in a single job.
    (0)

  6. #6
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,178
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Hasrat View Post
    Consideration: Cast time or no cast time?

    Cast time would be something no other melee has, and may balance poorly for its melee potential.
    But SAM...
    See also: RDM

    Also in re: spell speed, it still reduces GCD time whether the spells are instant or not; and there are non-speed options for almost every gear slot anyway.


    Tangentially, and not in accusation toward Hasrat, why do people make such a big deal about Disciples of Magic having to have cast times? This came up like fifty times in the BLU tank threads for some reason, despite that there are plenty of already-in-game examples of Spells that are instant. "Spell" doesn't have to mean "complex two hour ritual that I need to stand in one spot for".
    (1)
    Last edited by Rongway; 06-01-2018 at 09:26 PM.
    Error 3102 Club, Order of the 52nd Hour

  7. #7
    Player
    JohnnyDevo's Avatar
    Join Date
    Jun 2016
    Posts
    190
    Character
    J'majha Devo
    World
    Midgardsormr
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Hasrat View Post
    No cast tune means Spell Speed, a stat present on many Disciple of Magic gear sets, would be useless
    I've seen this propagated a lot. Along with people saying "yeah spell speed is bad on red mage, for example, because every other cast is instant".

    This is wrong. yes spell speed is terrible on red mage, but not for this reason.

    The primary important function of spell speed is to reduce the recast times. Lowering the GCD raises the amount of GCDs you can get in a fight, and thus raises your dps. Every spell has a recast time. And thus benefits from spell speed, insta-cast or not. The cast times reducing are just icing on the cake, and meant to keep the cast-vs-recast time proportional. For example, a black mage's fire IV is 2.8s cast and 2.5s recast. If spell speed reduces the cast time to 2.5 seconds, the recast is reduced to 2.25(ish) seconds. The ratio is the same, and both are reduced.

    In reality, aside from skill speed increasing auto-attack potency, the stats are functionally identical. I don't know why they don't just combine them into "Haste" or something.
    (1)

  8. #8
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Spell speed isn't an issue in the sens that the Stat could very easily be reworked to affect both magical and physical. (technically id like "speed" to also reduce the CD of "core damaging skill" such as jump, mudra etc etc.
    (0)

  9. #9
    Player
    Wayfinder3's Avatar
    Join Date
    Jul 2016
    Location
    The Crystarium
    Posts
    400
    Character
    Sora Belle
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Not sure what it would bring to the table worth making it a role. You could easily make a int melee that does magic damage but has no cast times at all. I don’t think it really warrants it’s own role
    (0)

  10. #10
    Player Jhett_Magnum's Avatar
    Join Date
    Dec 2014
    Posts
    385
    Character
    Zanku Hado
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Wayfinder3 View Post
    Not sure what it would bring to the table worth making it a role. You could easily make a int melee that does magic damage but has no cast times at all. I don’t think it really warrants it’s own role
    You aren’t wrong, but the idea was to make a different type of play style under guise of a role. If that makes sense.
    Where Melee DPS are about strict positioning and combos, I propose a role that mirrors some sort of action/tab targeting system. Basically allows more freedom in combat.
    (0)

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