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  1. #1
    Player
    LeoLupinos's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    547
    Character
    Leo Lupinos
    World
    Behemoth
    Main Class
    Dark Knight Lv 90

    So, when will Eureka be rebalanced?

    The first week was the gold moment. But when everyone found the NM train, all the other strategy to level up got killed, now is train + train lvl 1 to lvl 20.

    Where's the chains? Where's the separated groups to pop different NM? Now we can't do nothing but the train, because the NM fate is killed less than 1min, and we need to be there when it pops to get a chance to be rewarded.

    Chains should be priorised and obrigatory, since this is the only new content. NM is just Fates! We already have this!

    I would like to suggest some changes:
    • Level Sync: I want to play with friends and help them, while in the same party. It's ok if it's limited to level 20 only.
    • Licence Board: Make monsters give licence points same as FFXII, to be able to equip Eureka gear and weapon. It's a thing to incentivate Chains. Chains increase licence points reward.
    • Remove Anemos Lockbox from NM and add to chain reward. NM already gives absurd elemental XP, pluss Anemos Crystals, that's more than enought. The chain already has the "Chest" icon, but it rewards Protean crystals ??? Shouldn't be the boxes too?
    • Make NM to have 1min invencible mode similar to Ixion World Fate, so that we can travel the map to reach the NM.
    • Magicite Sync, so that NM don't die soo fast. Magicite Sync should limit the stack of magicite in the same element. Ex: Sync to 2, so we can use 2 in atk and 2 in Def.
    • Nerf NM Anemos Crystals reward and SIGNIFICANTLY buff protean crystal from Chain.
    • Add option to convert 5 protean crystal into 1 Anemos Crystals + a chance to reward additional 1~3 protean crystal.
    • Make Chain reward buffs and heals, similar to FFXII.
    • Add more to justify "Wild and untamed" on Eureka.
      - Snow: Chance to slide when running on foot (Walking and mount does not slide).
      - Rain: Chance to be stuned by Thunder element monsters. Earth monsters are slightly weaker.
      - Gales: Tornado does knock-up.
      - Etc... so much can be done.
    • Incentive to change the chained monster: Every chain 30 your party receive a % XP bonus for killing a random type of element. Effect fades if the next chain breaks past chain 5.
    • Incentive to strategy: Change Sprites to gives more xp, but they are far away from each other. Players can build chain with nearby monsters, and each chain 10, 20 and 30 they can adjust element to kill the sprite, receiving more XP.

    Eureka needs to change. Now we don't even need any guide to it, just NM train all the way. All the good guides are killed and all the Dev work into balance worthless. Ex: This entire guide is worthless now: https://www.reddit.com/r/ffxiv/comme...tes_on_eureka/, and that's a shame.
    (10)
    Last edited by LeoLupinos; 08-11-2018 at 11:15 AM.

  2. #2
    Player
    NolLacnala's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    656
    Character
    Nol Lac'nala
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    They're only now looking into making potd kinna weapons easier to get, so don't hold your breath
    (4)

  3. #3
    Player
    Kayiko's Avatar
    Join Date
    Aug 2015
    Posts
    70
    Character
    Kayiko Okami
    World
    Cerberus
    Main Class
    White Mage Lv 70
    At this point the magicite sync might not be good. The amount of people doing Eureka will only get less and less. So syncing magicite will make it harder on people just trying to progress now.
    (5)

  4. #4
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Have you played it since 4.3 dropped? They made some changes and for the first time in ages I'm seeing almost all the moves from the NM's. The zerging is way down and even in a full instance things take longer to kill.

    I would still like to see a party sync, that is needed if we ever want to have grind parties. (the way it was meant to be played) That would be the only other thing you listed that would even be worth pursuing. Any "longer fight" issues you brought up, i feel, were addressed in the latest patch. The reward issues you brought up are kind of bizarre to ask for "I want less aenomos crystals, and more protean crystals, but then I want a way to turn protean crystals into aenomos crystals so I can get what I need." Whaaaat...?

    To your last point I'll just say this: Eureka Aenomos is the Isle of Wind. Eureka Pagos is the Isle of Ice. Take what you will from that going forward...
    (3)

  5. #5
    Player
    Talraen's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    591
    Character
    Ryelle Galashin
    World
    Coeurl
    Main Class
    White Mage Lv 90
    It's not a huge change, but the Eureka challenge log entries introduced in 4.3 are quite nice at low levels. Soloing 60 level 1 mobs of any particular element will get you right to level 5.

    Aside from making it much easier to level generally in Anemos, assuming you need to do the quests to unlock Pagos and any future Eureka zones, I don't want them to make any significant changes to the existing zone. New mechanics going forward would be great though.
    (0)

  6. #6
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    i think it needs a hunting log that gives Anemos Crystals for max level and a good chuck of EXP(and a bit of protean/anemos)

    also hope they change the challenge logs reward to anemos for max levels
    (1)

  7. #7
    Player
    LeoLupinos's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    547
    Character
    Leo Lupinos
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    I do play Eureka almost every week to cap mendacity, and it surely improved since it's release, but let's not stop there.

    I don't think Eureka will be empty someday, it's awesome to farm Mendacity.

    All my OP facts still happen to today, I still can't chain mobs to do the challence log nor my friends, it's train + train, and they still die in less than 1 min, so we need to be there when it pops to be rewarded in time. Else we can't reach in time.

    I want to convert Protean crystals to Anems crystals because I don't need protean crystals anymore, and I have some of them, and I still get some with chain mobs.

    Eureka is predominant element is wind, but it does not mean that with snow wheather theres no changes to it, only when it is gales. When it rains it spawns water element, and so on. If it has the weather, should incur changes to the map too. Else it's not that much "wild and untamed".

    Quote Originally Posted by Talraen View Post
    Snip
    I would like to chain with groups, that's where the fun is.
    I do agree to leave new significant changes to Pagos.
    (1)

  8. #8
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Talraen View Post
    It's not a huge change, but the Eureka challenge log entries introduced in 4.3 are quite nice at low levels. Soloing 60 level 1 mobs of any particular element will get you right to level 5.

    Aside from making it much easier to level generally in Anemos, assuming you need to do the quests to unlock Pagos and any future Eureka zones, I don't want them to make any significant changes to the existing zone. New mechanics going forward would be great though.
    I think they said that you need to be lv 20 to even enter pagos also it's implied you have to do the story to unlock it
    (0)

  9. #9
    Player
    AriaXIV's Avatar
    Join Date
    Nov 2017
    Location
    Ul'dah
    Posts
    30
    Character
    Evie Yuzuka
    World
    Midgardsormr
    Main Class
    Botanist Lv 70
    Quote Originally Posted by LeoLupinos View Post
    The first week was the gold moment. But when everyone found the NM train, all the other strategy to level up got killed, now is train + train lvl 1 to lvl 20.

    Where's the chains? Where's the separated groups to pop different NM? Now we can't do nothing but the train, because the NM fate is killed less than 1min, and we need to be there when it pops to get a chance to be rewarded.

    Chains should be priorised and obrigatory, since this is the only new content. NM is just Fates! We already have this!

    I would like to suggest some changes:
    • Level Sync: I want to play with friends and help them, while in the same party. It's ok if it's limited to level 20 only.
    • Licence Board: Make monsters give licence points same as FFXII, to be able to equip Eureka gear and weapon. It's a thing to incentivate Chains. Chains increase licence points reward.
    • Remove Anemos Lockbox from NM and add to chain reward. NM already gives absurd elemental XP, pluss Anemos Crystals, that's more than enought. The chain already has the "Chest" icon, but it rewards Protean crystals ??? Shouldn't be the boxes too?
    • Make NM to have 1min invencible mode similar to Ixion World Fate, so that we can travel the map to reach the NM.
    • Magicite Sync, so that NM don't die soo fast. Magicite Sync should limit the stack of magicite in the same element. Ex: Sync to 2, so we can use 2 in atk and 2 in Def.
    • Nerf NM Anemos Crystals reward and SIGNIFICANTLY buff protean crystal from Chain.
    • Add option to convert 5 protean crystal into 1 Anemos Crystals + a chance to reward additional 1~3 protean crystal.
    • Make Chain reward buffs and heals, similar to FFXII.
    • Add more to justify "Wild and untamed" on Eureka.
      - Snow: Chance to slide when running on foot (Walking and mount does not slide).
      - Rain: Chance to be stuned by Thunder element monsters. Earth monsters are slightly weaker.
      - Gales: Tornado does knock-up.
      - Etc... so much can be done.

    Eureka needs to change. Now we don't even need any guide to it, just NM train all the way. All the good guides are killed and all the Dev work into balance worthless. Ex: This entire guide is worthless now: https://www.reddit.com/r/ffxiv/comme...tes_on_eureka/, and that's a shame.
    NO, NO, AND NO
    (7)

  10. #10
    Player
    LeoLupinos's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    547
    Character
    Leo Lupinos
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    Updated OP for more suggestions, to incentive strategy and dynamic.
    • Incentive to change the chained monster: Every chain 30 your party receive a % XP bonus for kiling a random type of element. Effect fades if the next chain breaks past chain 5.
    • Incentive to strategy: Change Sprites to gives more xp, but they are far away from each other. Players can build chain with nearby monsters, and each chain 10, 20 and 30 they can adjust element to kill the sprite, receiving more XP.

    Quote Originally Posted by AriaXIV View Post
    NO, NO, AND NO
    Ignorant.
    (0)
    Last edited by LeoLupinos; 08-11-2018 at 11:46 AM.

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