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    Player
    PatronasCharm's Avatar
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    Jul 2017
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    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96

    Mythic Mage (DPS Necromancy)

    Job: Mythic Mage
    Weapon: Scythe
    Class: DPS
    Pet: Shade with a Scythe Fights alongside Mythic Mage [My vision, is one of the Undead Fomor Enemies from FFXI]



    [Image is from BG-Wiki]

    Mechanic: Aetherial Pulse (A vibrant Green Orb of light that circles the Caster, changes to Red: Fire, and Blue: Ice [Depending on the Aether Alignment].
    -
    [The Aether Imbalance]

    -The Aetherial Alignment grants access to certain spells corresponding to the element that the Mythic Mage is using.

    -The Aetherial Alignment also is used to cast more powerful spells that reduce its overall concentration.

    The Mythic Mage is like a Necromancer in a way, but slightly different as well.


    The spells below have a (Fire +) or a (Ice +) which give points to the Aetherial Pulse, the maximum it can hold is 100/100

    Most spells that utilize the actual Atherial Current are the final ones it learns. Doomsday and Ultima


    -
    [The Tactic with the Mythic Mage]

    To Maximize Damage Output the Player must chain the Spheres it produces with spells, allowing the player to maximize optimal DPS output, but also optimal Damage Over Time Output too.


    What does this mean exactly?

    Sap >> DoT Sphere, Enemies must be within the Sphere in order to be damaged.

    Dark >> Enemies within the Sap Sphere receive greater damage.

    - Kindle (AoE Fire Damage) >> Curse (Increase Potency on Debuff)

    -Frostbite (AoE Ice Damage) >> Virus Increased Resistance up

    Other spells that benefit from Kindle / Frostbite >> Dark Haze / Dark Fire / Dark Blizzard etc.

    Target Buffs also get an increase in their potency if a party member is within the bubble too.

    [Originally, I was going to have Kindle grant party members "Attack Bonus," but it would be too OP, or Frostbite to grant the "Defense Bonus" to party members, so with Aura / Temper, it can do so, but still have a longer recast timer, to not lower DPS output.]

    The Mythic Mage has access to a wide array of Utilities too, allowing them to maximize utilities corresponding to the Element.

    The Mythic Mage, uses Dark Magic, so it has access to certain spells that a Black Mage doesn't. The Spells, Abilities, are listed below.

    -

    [Brief Lore]

    The Mythic Mage hones the force of ancient's past, powers only presumed as a Myth; ones, only read about in the old texts of the Sharlyam, that were supposed fake text: these archaic sorcerers defy the fundamentals of the thaumaturgical principle, they can harness, and manipulate a much broader aetherial current.


    The Mythic Mage's story is connected with the Thaumaturge's Guild, though it isn't directly correlated to a THM. The story begins in the Arrzaneth Ossuary, in Ul'Dah. Where a certain THM, Cocoboha, has begun his research with old ancient book called: Omens of the Necromancy. The search for more of this knowledge takes him temple away from the Arrzaneth Ossuary, and to the Lost City of Amdapor where he seeks the tomb of Mhach.

    He implores the Warrior of Light to be his guide as they search together for this new form of aether that may very well help them on their journey to Gerlamald.


    Story Quest: [This So Called Myth...]


    Upon entering the Lost City of Amdapor, and taking a new route through a hidden passage that Cocoboha knew about, the Warrior of Light faces perilous undead Shades that vanish into aether upon defeat. Cocoboha knows these are but summons, nonetheless, summons used by the very skills taught in the Omens of a Necromancy book he was reading.


    Upon finding the Tomb of Mhach, his spirt is summoned and a fight breaks against the Warrior of Light and this undead scythe wielding ghost...

    [A Mythical Thaumaturgal Aether] (Job Story Quest)


    Upon the defeat of Mhach, his ghost appears before Cocoboha and the Warrior of Light informing them that they've passed the test. He tells them that this true power was taught by the Thaumaturge Guild in Old Sharlayan, Isle of Haam, but their sacred texts are impossible to be released from outside that Nation.

    This arouses Cocoboha's longing to adventure beyond Eorzea, and begs the Warrior of Light to go with him in search of this Mythical power.



    [The Dark Element]

    -[List of Spells / Abilities / Level Learned] Long List, below are the lists broken down

    • (1) Sap [Spell] [2.5s / 2.5s] - (Dark) Drops a Dark Orb in a Designated location that inflicts Dark damage with a potency of 40 to enemies within the Aether Current.
    • o Additional Effect: Dark Damage Over Time
    • o Additional Effect: Energy Drain
    •  Energy Drain, transmits 1/4th to Aether Pulse
    • o Duration: 21s

    • (2) Aetherial Upsurge [Ability] [Instant / 60s] - Aether currents expand to inflict 50% more damage, but duration is cut in half.
    • o Additional Effect: Aether Alignment +5

    • (4) Dark [Spell] [2.5s/2.5s] - (Fire / Ice +5) A Black Bolt strikes enemy with a potency of 100.
    • o Damage Bonus: Sap: Targets within Orb
    • o Potency Increased to 130

    • (5) Virus [Spell] [2.5s / 2.5s] - (Fire) Striking the foe with a crippling sickness, it lowers target's resistance to physical damage and elements by 5%.
    • Combo Bonus: Frostbite
    •  Physical / Elemental Resistances -8%

    • (9) Oath [Ability [2.5s / 30s] Channeling the Aetherial Pulse, it summons a "Shade" to fight alongside the Mythic Mage.
    • o Duration: Until Shade Falls
    • o Additional Effect: Shade attacks Targets
    • o Pet Commands Available

    • (10) Chaos Drive [Ability] [Instant / 2.5s] - Increases Magic Attack Bonus by 10%, Reduces MP Cost by 25%, and Reduces Spell Cast time by 25%, Shade Damage Output +10%
    • o Duration: 21s

    • (12) Kindle [Spell] [2.5s/2.5s] - (Fire + 5) Drops a orb of Fire to inflict damage to foes that are within the area of effect.
    • o Potency 60
    • o Additional Effect: Aether Fire +5
    • o Duration: 21s

    • (12) Frostbite [Spell] [2.5s/2.5s] - (Ice + 5) Drops an orb of Ice to inflict damage to foes that are within the area of effect.
    • o Potency 60
    • o Additional Effect: Aether Ice +5
    • o Duration: 21s

    • (15) Curse [Spell] [2.5s /30s] (Ice) - Strikes the enemy with a powerful Damage over Time status effect that Lowers movement speed, lowers target's ability and cast time by 15%, and drop HP by 10% of Target's HP.
    • o Duration: 10s
    • o Additional Effect: Damage Over Time Potency 100
    • Combo Bonus: Kindle
    • Damage Over Time Potency: 120

    • (20) Drain [Spell] [2.5s/2.5s] - Deals unaspected damage with a potency of 100 that transmits half of the damage to HP.
    • o Combo Bonus Sap
    • Potency of drain: 200

    • (26) Dark Haze [Spell] [2.5s/2.5s] (Fire / Ice 3) - Deals dark lightning to strike enemies within range with a potency of 110.
    • o Additional Effect: If within Kindle or Frostbite
    • Potency: 125

    • (30) Undead [Ability] [Instant / 120s] - Nullifies damage totaling up to 30% of maximum HP.
    • o Duration: 20s

    • (34) Kindle II [Spell] [2.5s/2.5s] - (Fire +) Drops a orb of Fire to inflict damage to foes that are within the area of effect.
    • o Potency 70
    • o Additional Effect: Aether Fire +8
    • o Duration: 21s

    • (34) Frostbite II [Spell] [2.5s/2.5s] - (Ice +) Drops an orb of Ice to inflict damage to foes that are within the area of effect.
    • o Potency 70
    • o Duration: 21s
    • o Additional Effect: Aether Ice +8

    • (35) Dark Flare [Spell] [2.5s / 2.5s] - [Only Accessible if Aether Alignment is with Fire] Deals Fire damage to enemies within range with a potency of 170.
    • o Additional Effect: Enemies within Sap Sphere: Potency 180

    • (38) Temper [Spell] [2.5s / 30s] (Fire) - Channeling the Fire Alignment, the Mythic Mage grants party members within range with an attack bonus of 5%.
    • o Additional Effect: 5% Attack Bonus
    • o Additional Effect: Neutral Alignment
    • Combo Bonus:
    •  If party members are within Kindle Sphere:
    • Attack Bonus: 8%

    • (40) Deep Freeze [Spell[ [2.5s / 3s] - [Only Accessible if Aether Alignment is with Ice] Deals Ice Damage with a potency of 190
    • o Additional Effect with Virus: Potency 250

    • (42) Aura [Spell] [2.5s/ 30s] Channeling the Ice Alignment, the Mythic Mage grants party members within range with an Ice Shield that reduces all damage by 15%.
    • o Additional Effect: Neutral Alignment
    •  Combo Bonus:
    • If party members are within Frostbite Sphere:
    • Defense Bonus: 25%

    • (45) Dark Fire [Spell] [2.5s/2.5s] - (Ice +) Deals fire damage with a potency of 160 to enemies within range.
    • o Additional Effect: Aether Ice +8
    • o Combo Bonus: if enemies within range are within Frostbite Sphere
    • Potency: 170

    • (45) Dark Blizzard [Spell] [2.5s / 2.5s] - (Fire +) Deals Ice damage with a potency of 190.
    • o Additional Effect: Aether Fire +8
    • o Combo Bonus: if Enemy is within Kindle Sphere
    • Potency: 200

    • (48) Dark Haze II [Spell] [2.5s/2.5s] (Fire + Ice) - Deals dark lightning to strike enemies within range with a potency of 110.
    • o Additional Effect: If within Kindle or Frostbite
    •  Potency: 125

    • (50) Aetherial Corruption [Ability] [Instant / 30s] - Allows the Mythic Mage to cast any spell from any alignment at the expense of realigning Aether Pulse to Neutral.

    • (50) Doomsday [Spell] [2.5s / 3s] - A Powerful Black Orb descends and strikes enemies within range with a potency of 350.
    • o Only Accessible if Aether Gauge is 70/70
    • o Additional Effect: -40/40

    • (52) Dark II [Spell] [2.5s/2.5s] - (Fire + Ice) A Black Bolt strikes enemy with a potency of 210.
    • o Damage Bonus: Sap: Targets within Orb
    • o Potency Increased to 220
    • o Aether + 15 to Fire and Ice

    • (54) Ultima [Ability] [Instant /60s] Aether Pulse releases stored energy to inflict damage with a potency of 600 for the first enemy, and reduces depending on enemies within range.
    • o Additional Effect: Alignment Neutral
    • o Only Accessible if Aether Gauge is 100/100

    • (56) Kindle III [Spell] [2.5s/2.5s] - (Fire +) Drops a orb of Fire to inflict damage to foes that are within the area of effect.
    • o Potency 80
    • o Additional Effect: Aether Fire +5
    • o Duration: 21s
    • o Effect: Aether Fire +12

    • (56) Frostbite III [Spell] [2.5s/2.5s] - (Ice +) Drops an orb of Ice to inflict damage to foes that are within the area of effect.
    • o Potency 80
    • o Duration: 21s
    • o Additional Effect: Aether Ice +12

    • (58) Sap II [Spell] [2.5s / 2.5s] - (Ice) Drops a Dark Orb in a Designated location that inflicts Dark damage with a potency of 70 to enemies within the Aether Current.
    • o Additional Effect: Dark Damage Over Time
    • o Additional Effect: Energy Drain
    •  Energy Drain, transmits 1/4th to Aether Pulse
    • o Duration: 21s

    • (60) Reanimate [Spell] [8s/3s] - Restores life to select down target.

    • (62) Virus II [Spell] [2.5s / 2.5s] - (Fire) Striking the foe with a crippling sickness, it lowers target's resistance to physical damage and elements by 10%.
    • Combo Bonus: Frostbite
    • Physical / Elemental Resistances -12%

    • (64) Dark Fire II [Spell] [2.5s/2.5s] - (Ice +) Deals fire damage with a potency of 175 to enemies within range.
    • o Combo Bonus: if enemies within range are within Frostbite Sphere
    •  Potency: 185
    • o Additional Effect: Aether Ice +12

    • (64) Dark Blizzard II [Spell] [2.5s / 2.5s] - (Fire +) Deals Ice damage with a potency of 280.
    • o Combo Bonus: if Enemy is within Kindle Sphere
    •  Potency: 310
    • o Additional Effect: Aether Fire +12

    • (66) Hellwind [Ability] [2.5s / 60s] The next three spells will require no cast time.
    o Duration: 15s

    • (70) Curse II [Spell] [2.5s /30s] (Ice) - Strikes the enemy with a powerful Damage over Time status effect that Lowers movement speed, lowers target's ability and cast time by 20%, and drop HP by 1/4th of Target's HP.
    • o Duration: 10s
    • o Additional Effect: Damage Over Time Potency 110

     (70) Osmose (Ability) [Instant / 120s] Reduces cost of all spells to 0
    • o Duration: 12s


    Sap can be used alongside: Kindle and Frostbite, but only one: Kindle and Frostbite can be used at any given moment.


    Other Spells that I thought about: =)

    *Break - [Only Accessible if Aether alignment is Ice] - Temporarily petrifies target


    *Death - [Only Accessible if Aether alignment is Fire] - Instantly kill target, if fail, reduces target's HP by 1/2.

    *Manawell [Ability] - All Healing abilities received, cure Magic Points
    -Duration 5s

    *Shade [Spell] - Enemies within Sap, are Tethered Together and temporarily stunned


    -

    -Pet Commands For the Shade Summon; the Shade with a Scythe automatically attacks the Targeted Enemy with Auto Attack, and the sort of acts like a SMN's Esper. It's power is directly reflected on the MYH's power.


    *Evil Mist [Ability] [Instant / 60s] - If Shade is within Sap, HP Regenerates, Defense is increased by 10%, and Summon Duration is increased by 30s


    *Torment [Ability] [Instant / 120s] - The Summoned Shade's Attack and Defense upsurge and increase by 50% at the expense of reducing the summons's duration in half.


    *Command[Ability] [Instant / 21s]- Commands Summon to Attack Target with a random ability.


    Below are Abilities / Spells Broken Down (Note only the Tier I Spell is shown)

    [Magic Spells]

    Sap [Spell] [2.5s / 2.5s] - (Fire + Ice) Drops a Dark Orb in a Designated location that inflicts Dark damage with a potency of 40 to enemies within the Aether Current.
    • o Additional Effect: Dark Damage Over Time
    • o Additional Effect: Energy Drain
    •  - Energy Drain, transmits Fire/Ice to Aether Pulse (20 MAX)
    • o Duration: 21s

    Dark [Spell] [2.5s/2.5s] - (Fire + Ice) A Black Bolt strikes enemy with a potency of 100.
    • o Damage Bonus: Sap: Targets within Orb
    • o Potency Increased to 130

    Virus [Spell] [2.5s / 2.5s] - (Fire) Striking the foe with a crippling sickness, it lowers target's resistance to physical damage and elements by 5%.
    • Combo Bonus: Frostbite
    •  Physical / Elemental Resistances -8%

    Kindle [Spell] [2.5s/2.5s] - (Fire + ) Drops a orb of Fire to inflict damage to foes that are within the area of effect.
    • o Potency 60
    • o Additional Effect: Aether Fire +5
    • o Duration: 21s


    Frostbite [Spell] [2.5s/2.5s] - (Ice +) Drops an orb of Ice to inflict damage to foes that are within the area of effect.
    • o Potency 60
    • o Additional Effect: Aether Ice +5
    • o Duration: 21s

    Curse [Spell] [2.5s /30s] (Ice) - Strikes the enemy with a powerful Damage over Time status effect that Lowers movement speed, lowers target's ability and cast time by 15%, and drop HP by 1/4th of Target's HP.
    • o Duration: 10s
    • o Additional Effect: Damage Over Time Potency 100
    •  - Combo Bonus: Kindle
    •  - Damage Over Time Potency: 120


    Drain [Spell] [2.5s/2.5s] - Deals unaspected damage with a potency of 100 that transmits half of the damage to HP.
    • o Combo Bonus Sap
    •  - Potency of drain: 200

    Dark Haze [Spell] [2.5s/2.5s] (Fire + Ice) - Deals dark lightning to strike enemies within range with a potency of 110.
    • o Additional Effect: If within Kindle or Frostbite
    •  - Potency: 125

    Dark Flare [Spell] [2.5s / 2.5s] - [Only Accessible if Aether Alignment is with Fire] Deals Fire damage to enemies within range with a potency of 270.
    • o Additional Effect: Enemies within Sap Sphere: Potency 280

    Temper [Spell] [2.5s / 30s] (Fire) - Channeling the Fire Alignment, the Mythic Mage grants party members within range with an attack bonus of 5%.
    • o Additional Effect: 5% Attack Bonus
    • o Additional Effect: Neutral Alignment
    •  Combo Bonus:
    •  - If party members are within Kindle Sphere:
    •  - Attack Bonus: 8%

    Deep Freeze [Spell[ [2.5s / 3s] - [Only Accessible if Aether Alignment is with Ice] Deals Ice Damage with a potency of 230
    • o Additional Effect with Virus: Potency 250

    Aura [Spell] [2.5s/ 30s] Channeling the Ice Alignment, the Mythic Mage grants party members within range with an Ice Shield that reduces all damage by 15%.
    • o Additional Effect: Neutral Alignment
    • Combo Bonus:
    •  - If party members are within Frostbite Sphere:
    •  - Defense Bonus: 25%

    Dark Fire [Spell] [2.5s/2.5s] - (Ice +) Deals fire damage with a potency of 160 to enemies within range.
    • o Additional Effect: Aether Fire +8
    • o Combo Bonus: if enemies within range are within Frostbite Sphere
    •  - Potency: 170

    Dark Blizzard [Spell] [2.5s / 2.5s] - (Fire +) Deals Ice damage with a potency of 240.
    • o Additional Effect: Aether Ice +8
    • o Combo Bonus: if Enemy is within Kindle Sphere
    •  - Potency: 280

    Doomsday [Spell] [2.5s / 3s] - A Powerful Black Orb descends and strikes enemies within range with a potency of 260.
    • o Only Accessible if Aether Gauge is 70/70
    • o Additional Effect: -40/40

    Reanimate [Spell] [8s/3s] - Restores life to select target.

    -
    [Abilities]

    -

    Aetherial Upsurge [Ability] [Instant / 30s] - Aether currents expand to inflict 50% more damage, but duration is cut in half.
    o Additional Effect: Aether Alignment +5

    Chaos Drive [Ability] [Instant / 2.5s] - Increases Magic Attack Bonus by 10%, Reduces MP Cost by 25%, and Reduces Spell Cast time by 25%, Shade Power +5%
    • o Duration: 21s


    Oath [Ability] [Instant/ 30s] Channeling the Aetherial Pulse, it Summons a Dark Shade to fight alongside the Caster.
    • o Duration: Until Shade Falls
    • o Additional Effect: Pet Commands Active

    Undead [Ability] [Instant / 120s] - Nullifies damage totaling up to 30% of maximum HP.
    • o Duration: 20s

    Aetherial Corruption [Ability] [Instant / 30s] - Allows the Mythic Mage to cast One spell from any alignment at the expense of realigning Aether Pulse to Neutral.

    Ultima [Ability] [Instant /60s] Aether Pulse releases stored energy to inflict damage with a potency of 600 for the first enemy, and reduces depending on enemies within range.
    • o Additional Effect: Alignment Neutral
    • o Only Accessible if Aether Gauge is 100/100

    Hellwind [Ability] [2.5s / 60s] The next three spells will require no cast time.
    o Duration: 15s

    Osmose (Ability) [Instant / 120s] Reduces cost of all spells to 0
    o Duration: 12s



    [Conclusion]

    So the Final Conclusion and Thoughts


    The Mythic Mage, also could be characterized as a Necromancer, but since I implemented the Aetherial Mechanic, and it has a wide array of Magical DoT / DPS Spells, I felt as though a new title would better serve it for Final Fantasy XIV.

    It has Spells sort of like a Black Mage, but it also has its own unique standout things like: Temper / Aura / Reanimate that gives it good utility.

    It has a Shade, the Shade is its pawn, an Undead Enemy that fights alongside the Mythic Mage. You can consider a Mythic Mage also somewhat like a Summoner, as it has its own Pet, with Pet abilities.

    The Shade has three abilities tied to its overall DPS Output and I had to rebalance the Potencies to balance out its Overall DPS.

    This is a new “Magic Caster,” we’ve got three, already and maybe adding a fourth one might oversaturate it too much?

    (Also… I didn’t call it a Necromancer b/c seeing how SE didn’t add Thief because they didn’t feel like the warrior of light should be considered one, maybe a Necromancer name might be too evil for the Warrior of Light? Not sure!)

    Thanks for reading and please, give feedback!

    Do you believe a Necromancer style job could fit in the Final Fantasy XIV ever-expanding universe?
    (1)
    Last edited by PatronasCharm; 06-01-2018 at 09:00 PM.

  2. 02-09-2021 04:16 PM