Playable moogles
On a more serious note; I'd like the story to be more focus on us, the warrior of light, rather than regional events. Also, make gear feel more impactful.
Playable moogles
On a more serious note; I'd like the story to be more focus on us, the warrior of light, rather than regional events. Also, make gear feel more impactful.
I agree. I actually feel FFXIV is too fast as-is; it's virtually impossible to type in combat, which is a real shame, as that was a routine feature of FFXI. I don't mind the speed of ARPGs and such when I play them (Diablo 3, Path of Exiles, what have you), but I don't want it in a supposedly-social MMO.
As I indicated above, though, I do want XIV to be more involved: it needs more of a mental component. Generally speaking, the slower a game is, the more thought it should require; FFXIV is in this awkward place where it's moderately fast, but utterly mindless. I think this mindlessness is what inclines people to want a faster experience, since it's easy to get bored. If it stays at its current pace, or slows down a bit, we need to see additional high-level strategy introduced to occupy players in other ways.
I can see the 5.0 patch notes now... "New Tank Role Action: Battle Raise"PLD to get a slow cast high cost battle raise so that if my healers go down and there's no SMN/RDM present I can help get them back up. We already have DPS that can raise in a clutch moment, so I don't think letting one of the tanks, the "holy magic using tank" even for that matter, be able to raise would cause any problems. And it wouldn't "over power" PLD either, since if your in a good team it won't be needed, but the option would be nice to have all the same. Also, I miss raising low level people I find K.O.'ed around the game world on my PLD. :/
Not that I'd be necessary opposed to every tank getting this, but it would really shred the lore for WAR in particular.



This, so much this.PLD to get a slow cast high cost battle raise so that if my healers go down and there's no SMN/RDM present I can help get them back up. We already have DPS that can raise in a clutch moment, so I don't think letting one of the tanks, the "holy magic using tank" even for that matter, be able to raise would cause any problems. And it wouldn't "over power" PLD either, since if your in a good team it won't be needed, but the option would be nice to have all the same. Also, I miss raising low level people I find K.O.'ed around the game world on my PLD. :/
It makes perfect sense for Paladins to be capable of raising people.
Not so much for the other two tanks though...


-At least the ability to choose any color for character customization.
-Ability to upgrade to a bigger apartment.
-Aqua and Canals with tokens to get items rather than pure RNG on not only drops but rolling on said drops.
-Fix ARR unspoiled nodes so Blessed Harvest works on ALL items on them.
-Please let us dye EVERYTHING. I hate now the class-specific stuff can't be dyed, as well as dungeon gear.



Main story of ARR remaster, 288 quests is too much for a obrigatory content. I don't want to buy skip potion, nor any new player.

I like a lot of the suggestions that I see. So far it seems that the biggest one (least from what I read) is the expansion of the character creation. Would make sense considering how many new hair styles we have gotten that can be added to it (least the older ones).
Some other things that would be nice to see is: Adding tattoo's over what we got just for the face to the rest of the body, adding cuts/scars/marks where we want, body hair where we want, and numerous other changes. I am sure that they say it would take time and resources but that is why they can out source to people who have experience in messing with textures and help them out.
As for the faster paced combat, there are other games that do so but it wouldn't be changing up FFXIV combat as much as people may think. The change to 1.5 like I said earlier might be a bit much sure but the change to 2.0 GCD wouldn't seeing as how ninja (I believe monk) and other classes that get an increase to skill speed (that and there is materia for it already) is part of the game and makes combat slightly more interesting even at high level (compared to the likes of playing a tank or healer or even DPS without that buff).
Just to double check, my ninja without melds and having haton activated reduces it from 2.37 to 2.02. Monk is 2.37-2.01so the change isn't that big if they wanted to make it a permanent thing. Unless I am looking at it wrong but I do agree it needs to feel more involved.
All I want are the Magnai side quests...
And new healer/tank classes...
And Viera...
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