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  1. #41
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Playable moogles

    On a more serious note; I'd like the story to be more focus on us, the warrior of light, rather than regional events. Also, make gear feel more impactful.
    (1)

  2. #42
    Player Vhailor's Avatar
    Join Date
    Feb 2012
    Posts
    761
    Character
    Deionarra Eidolon
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by kikix12 View Post
    Because there are countless fast-paced MMO's out there and extremely few slower paced. And FFXIV is a good one to be slower paced seeing as Final Fantasy series is known for ATB bars, among others. You know...a slow-paced turn-based style of game.
    I agree. I actually feel FFXIV is too fast as-is; it's virtually impossible to type in combat, which is a real shame, as that was a routine feature of FFXI. I don't mind the speed of ARPGs and such when I play them (Diablo 3, Path of Exiles, what have you), but I don't want it in a supposedly-social MMO.

    As I indicated above, though, I do want XIV to be more involved: it needs more of a mental component. Generally speaking, the slower a game is, the more thought it should require; FFXIV is in this awkward place where it's moderately fast, but utterly mindless. I think this mindlessness is what inclines people to want a faster experience, since it's easy to get bored. If it stays at its current pace, or slows down a bit, we need to see additional high-level strategy introduced to occupy players in other ways.

    Quote Originally Posted by AdventZero View Post
    PLD to get a slow cast high cost battle raise so that if my healers go down and there's no SMN/RDM present I can help get them back up. We already have DPS that can raise in a clutch moment, so I don't think letting one of the tanks, the "holy magic using tank" even for that matter, be able to raise would cause any problems. And it wouldn't "over power" PLD either, since if your in a good team it won't be needed, but the option would be nice to have all the same. Also, I miss raising low level people I find K.O.'ed around the game world on my PLD. :/
    I can see the 5.0 patch notes now... "New Tank Role Action: Battle Raise"

    Not that I'd be necessary opposed to every tank getting this, but it would really shred the lore for WAR in particular.
    (4)

  3. #43
    Player
    Mixt's Avatar
    Join Date
    Apr 2018
    Location
    Ul'dah
    Posts
    378
    Character
    Mixt Bell
    World
    Lich
    Main Class
    Paladin Lv 80
    Quote Originally Posted by AdventZero View Post
    PLD to get a slow cast high cost battle raise so that if my healers go down and there's no SMN/RDM present I can help get them back up. We already have DPS that can raise in a clutch moment, so I don't think letting one of the tanks, the "holy magic using tank" even for that matter, be able to raise would cause any problems. And it wouldn't "over power" PLD either, since if your in a good team it won't be needed, but the option would be nice to have all the same. Also, I miss raising low level people I find K.O.'ed around the game world on my PLD. :/
    This, so much this.
    It makes perfect sense for Paladins to be capable of raising people.

    Not so much for the other two tanks though...
    (4)

  4. #44
    Player
    Corue's Avatar
    Join Date
    Apr 2017
    Location
    Gridania
    Posts
    475
    Character
    Sari Mogari
    World
    Behemoth
    Main Class
    Dark Knight Lv 84
    Quote Originally Posted by Ayer2015 View Post
    Playable moogles

    On a more serious note
    You've lost me.
    (3)

  5. #45
    Player
    Amariel34's Avatar
    Join Date
    Nov 2015
    Posts
    438
    Character
    J'inwa Dakari
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    -At least the ability to choose any color for character customization.
    -Ability to upgrade to a bigger apartment.
    -Aqua and Canals with tokens to get items rather than pure RNG on not only drops but rolling on said drops.
    -Fix ARR unspoiled nodes so Blessed Harvest works on ALL items on them.
    -Please let us dye EVERYTHING. I hate now the class-specific stuff can't be dyed, as well as dungeon gear.
    (2)

  6. #46
    Player Soge01's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    2,406
    Character
    Waira Amarilla
    World
    Faerie
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Mixt View Post
    snap
    Dark Knight using a zombie raise on party members = Michael Jackson's Thriller Video! 83
    (4)

  7. #47
    Player
    NolLacnala's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    656
    Character
    Nol Lac'nala
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by NorthernLadMSP View Post
    A new healer and a new tank.
    Provided they actually balance the current tanks first of course
    (2)

  8. #48
    Player
    LeoLupinos's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    547
    Character
    Leo Lupinos
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    Main story of ARR remaster, 288 quests is too much for a obrigatory content. I don't want to buy skip potion, nor any new player.
    (0)

  9. #49
    Player
    Ruinfeild's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    184
    Character
    Ruinous Bear
    World
    Balmung
    Main Class
    Armorer Lv 90
    I like a lot of the suggestions that I see. So far it seems that the biggest one (least from what I read) is the expansion of the character creation. Would make sense considering how many new hair styles we have gotten that can be added to it (least the older ones).

    Some other things that would be nice to see is: Adding tattoo's over what we got just for the face to the rest of the body, adding cuts/scars/marks where we want, body hair where we want, and numerous other changes. I am sure that they say it would take time and resources but that is why they can out source to people who have experience in messing with textures and help them out.

    As for the faster paced combat, there are other games that do so but it wouldn't be changing up FFXIV combat as much as people may think. The change to 1.5 like I said earlier might be a bit much sure but the change to 2.0 GCD wouldn't seeing as how ninja (I believe monk) and other classes that get an increase to skill speed (that and there is materia for it already) is part of the game and makes combat slightly more interesting even at high level (compared to the likes of playing a tank or healer or even DPS without that buff).

    Just to double check, my ninja without melds and having haton activated reduces it from 2.37 to 2.02. Monk is 2.37-2.01so the change isn't that big if they wanted to make it a permanent thing. Unless I am looking at it wrong but I do agree it needs to feel more involved.
    (0)

  10. #50
    Player
    MOZZYSTAR's Avatar
    Join Date
    Nov 2014
    Posts
    797
    Character
    Amon Kujaku
    World
    Zalera
    Main Class
    Lancer Lv 8
    All I want are the Magnai side quests...
    And new healer/tank classes...
    And Viera...
    (3)

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