Quote Originally Posted by syntaxlies View Post
cause jobs meant for dd would be so much better at it


imo classes should be pretty = in damage and defense, then when you switch to you job damage and def go up and down depending on party role.

this would make classes obsolete in any party role, which is the point
to expand

think of this

in a solo play situation max dd isnt always what you want, or whatever your job may be

a gladiator is a tank usualy, make him a paladin he goes pure tank, and while in party play this is ideal, in solo play this may reduce his damage enough, minus his healing abilities as a gladiator he may use and other sub abilities, to the point where he cant solo


a white mage would probly also suck for solo play where as a conj can use thm nukes....


so yes, classes are the basis for solo play and small group play, where jobs, are gonna be great for party play where you want more defined roles since you have up to 7 other people backing you up