

if you are glad you are always tank or a waste of a spot. you are never dps.The thing is, people don't look at how the Job system is going to expand in the future. These classes in the future will have multiple jobs and will work for a given event.
Only an example here but lets say you are a Gladiator. Sometimes you are a tank for the party, sometimes you are a DPS. You also focused mainly on that one class. Depending on the situation, you can go on Paladin, to focus on tanking, or switch to Dark Knight, to make you a better DPS.
I feel some here are not being open minded about this system. It adds a lot of flexibility on party play the way it is set up. For right now, we just have to deal with the "Only 1 job per class." setup until SE is able to offer us a better variety. At the same time, Class is not being out dated. I am sure that I wouldn't want to go Paladin on solo'ing a tough mob. I need abilities from other classes that the job cannot provide.
Don't have to agree with me, but I believe this is a legit system.



You do know it was simply an example, right? Also, Dev's (not a confirmed fact) want to make Dark Knight an alternate job for Gladiator. If that is the case, most likely GLA would get 2-handed swords and be viable DPS, rather you are on DRK or not. Pure speculation, but like I said, only an "example".


well DK would be the DPS not glad. Glad needs to made a dps for its olo role imo. PLD=tank Glad should =dpsYou do know it was simply an example, right? Also, Dev's (not a confirmed fact) want to make Dark Knight an alternate job for Gladiator. If that is the case, most likely GLA would get 2-handed swords and be viable DPS, rather you are on DRK or not. Pure speculation, but like I said, only an "example".
that's the problem with job system why have pld as party tank when glad is already a good tank. Glad needs to be made a worse tank and better DD to make the job system "party play" make sense.


You don't know the problems with the job system. Unless you're part of the QA team, in which case, give us the infos.


yes i do. The prob with it is the classes they stem from which are in game now. I know that glad can tank just fine but is not a good DD. if the job system is party and class is solo then that is a problem. Glad stats need to be changed for a solo DD role so that when it switches to pld it is a tank. This is obvious
srsly, what is the point of a tank becoming a tank,lol
there is no need to tank solo so why would glad remain a tank class after 1.21
hopefully the devs are already aware of this situation and make proper class adjustments to make the classes more solo oriented
Last edited by syntaxlies; 02-04-2012 at 01:31 AM.
You have a bit of an issue there. If classes are made more solo oriented and jobs are for partying... then what stops classes (which would have to be stronger for soloing) from partying? Well an issue if you look at it as parties from a ffxi standpoint where mobs actually take some time and a bit of strategy to kill (pre spam fest).yes i do. The prob with it is the classes they stem from which are in game now. I know that glad can tank just fine but is not a good DD. if the job system is party and class is solo then that is a problem. Glad stats need to be changed for a solo DD role so that when it switches to pld it is a tank. This is obvious
srsly, what is the point of a tank becoming a tank,lol
there is no need to tank solo so why would glad remain a tank class after 1.21
hopefully the devs are already aware of this situation and make proper class adjustments to make the classes more solo oriented
Having jobs that are the "foundation" of classes seems sort of backwards to me.. the more people talk about it (granted it is all speculation at this point anyways), the more it seems like they are half assing it. Of course i still don't understand how a gladiator can only use a sword.. but i guess that's more of a hang up on my end.
The armory system sounded great, but as soon as i played it i hated it. Being able to customize your character fully takes away the pride of being any specific class/job/whatever the hell they want to call it. So now you'll have a class that you can unlock with your job... that is going to be the same level as your job? I hope its better than it sounds and what people are speculating, but i know its not.
I'm really beginning to hate game developers. They make a final fantasy title... but rip out all of what made the previous final fantasy mmo great.. but kept the races and changed the names. Now they are trying to add that back. And i haven't even had the erge to login, the game bores me. Though that is likely as i don't have a shell, and partying is non existant.
And back on my hating game developers.. i got my tribes ascend beta... its alot like this game. Looks like the previous, plays sorta like it. But its missing the soul of what made that game great. Granted going f2p to money farm the title isn't helping.


cause jobs meant for dd would be so much better at itYou have a bit of an issue there. If classes are made more solo oriented and jobs are for partying... then what stops classes (which would have to be stronger for soloing) from partying? Well an issue if you look at it as parties from a ffxi standpoint where mobs actually take some time and a bit of strategy to kill (pre spam fest).
Having jobs that are the "foundation" of classes seems sort of backwards to me.. the more people talk about it (granted it is all speculation at this point anyways), the more it seems like they are half assing it. Of course i still don't understand how a gladiator can only use a sword.. but i guess that's more of a hang up on my end.
The armory system sounded great, but as soon as i played it i hated it. Being able to customize your character fully takes away the pride of being any specific class/job/whatever the hell they want to call it. So now you'll have a class that you can unlock with your job... that is going to be the same level as your job? I hope its better than it sounds and what people are speculating, but i know its not.
I'm really beginning to hate game developers. They make a final fantasy title... but rip out all of what made the previous final fantasy mmo great.. but kept the races and changed the names. Now they are trying to add that back. And i haven't even had the erge to login, the game bores me. Though that is likely as i don't have a shell, and partying is non existant.
And back on my hating game developers.. i got my tribes ascend beta... its alot like this game. Looks like the previous, plays sorta like it. But its missing the soul of what made that game great. Granted going f2p to money farm the title isn't helping.
imo classes should be pretty = in damage and defense, then when you switch to you job damage and def go up and down depending on party role.
this would make classes obsolete in any party role, which is the point

They did say that there will be times when the class will be more useful than the job in parties depending on the fight. Paladin may be the tank job, but that doesn't mean it's going to be better than gladiator for every fight. Also, giving gladiator dmg abilities means giving paladin dmg abilities. Lets not forget balance.....well DK would be the DPS not glad. Glad needs to made a dps for its olo role imo. PLD=tank Glad should =dps
that's the problem with job system why have pld as party tank when glad is already a good tank. Glad needs to be made a worse tank and better DD to make the job system "party play" make sense.
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