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  1. #1
    Player
    Fated's Avatar
    Join Date
    Jun 2011
    Posts
    1,154
    Character
    Fated Erskine
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    I don't see the need for a distinction between solo style and a party style with the current game structure, maybe it'll become more apparent down the road. However, I definitely wouldn't miss the armory class names. I'd rather stare at "Dragoon" on the top right of my screen than "Lancer" and "Black Mage" over "Thaumaturge."
    (0)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    67
    Quote Originally Posted by Fated View Post
    I don't see the need for a distinction between solo style and a party style with the current game structure, maybe it'll become more apparent down the road. However, I definitely wouldn't miss the armory class names. I'd rather stare at "Dragoon" on the top right of my screen than "Lancer" and "Black Mage" over "Thaumaturge."
    I understand where you're coming from here (why not make 1 class fully versatile like the current system), but I like the idea of customizing a role on the fly to fit a given situation. As it stands, certain classes and job combinations make more sense to keep separate, while others don't have as much of a distinction. My example above is a good reason why CNJ and WHM should be separate entities, but a lancer and a dragoon may not have as much of a difference. Again, it comes back to the unknowns about what class limitations will be implemented when activating a job.
    (0)
    Gungnir, gugnir, gungir, Odin's weapon.