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  1. #1
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Considering we don't know the exact specifics of the benefits/limitations that will be put in place with a job stone equip, I don't think any member of the public could give an informed opinion on whether or not classes = jobs. There is no 100% confirmation on if jobs will be restricted to purely their base class' abilities or perhaps 5, instead of 10, cross class abilities.

    If this is the case then I believe classes would be incredibly redundant, but if jobs are limited to only their class' abilities then there could still be select circumstances where being a class would make you better suited than the job.

    Then there is the possibility that you can use abilities from one other class, selected by SE, that is most likely required to unlock the job. The example Yoshida gave was to unlock PLD, you would need GLD 30 and MRD 15. That would mean you could use a few abilities from MRD on PLD. This could make it harder to simply eliminate classes because multiple are already tied into each job.

    Anyways, before I get off topic, my point is that until we know how the class to job relationship works (in the hands-on, practical sense) we don't know if classes should stay or go.
    (5)

  2. #2
    Player
    Miyaka_Vigiles's Avatar
    Join Date
    Nov 2011
    Posts
    266
    Character
    Miyaka Vigiles
    World
    Odin
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Ryans View Post
    Considering we don't know the exact specifics of the benefits/limitations that will be put in place with a job stone equip, I don't think any member of the public could give an informed opinion on whether or not classes = jobs. There is no 100% confirmation on if jobs will be restricted to purely their base class' abilities or perhaps 5, instead of 10, cross class abilities.

    If this is the case then I believe classes would be incredibly redundant, but if jobs are limited to only their class' abilities then there could still be select circumstances where being a class would make you better suited than the job.

    Then there is the possibility that you can use abilities from one other class, selected by SE, that is most likely required to unlock the job. The example Yoshida gave was to unlock PLD, you would need GLD 30 and MRD 15. That would mean you could use a few abilities from MRD on PLD. This could make it harder to simply eliminate classes because multiple are already tied into each job.

    Anyways, before I get off topic, my point is that until we know how the class to job relationship works (in the hands-on, practical sense) we don't know if classes should stay or go.
    I totally agree, alot of players discuss unconfirmed (or yet to see in-game) features wich result in flame war.

    IMO, discussions should not escalate like this.
    (1)