Quote Originally Posted by Fated View Post
I don't see the need for a distinction between solo style and a party style with the current game structure, maybe it'll become more apparent down the road. However, I definitely wouldn't miss the armory class names. I'd rather stare at "Dragoon" on the top right of my screen than "Lancer" and "Black Mage" over "Thaumaturge."
I understand where you're coming from here (why not make 1 class fully versatile like the current system), but I like the idea of customizing a role on the fly to fit a given situation. As it stands, certain classes and job combinations make more sense to keep separate, while others don't have as much of a distinction. My example above is a good reason why CNJ and WHM should be separate entities, but a lancer and a dragoon may not have as much of a difference. Again, it comes back to the unknowns about what class limitations will be implemented when activating a job.