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  1. #11
    Player
    Wayfinder3's Avatar
    Join Date
    Jul 2016
    Location
    The Crystarium
    Posts
    400
    Character
    Sora Belle
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Remyogic View Post
    I disagree with this statement as well, for two reasons:

    1) RDM's movement abilities also do damage on the oGCD, and thus, it is a straight DPS loss not to use them every time they come up. To accomplish this, you should run into melee range during your opener, then as part of your DPS rotation, pop Displacement immediately followed by Corps-a-Corps during the GCD of one of your Dualcast'd spells.
    um not sure where i said you shouldn't use the ogcds on cd. in fact my arguement to not being in melee range is because there is no benefit to doing it, all this does is set you up to have to move because of an AoE. being max melee is definitely fine and is the best place.

    "don't stay in melee range but don't stay far in the corner as you miss heals and buffs. it's not a terrible idea to use corp a corp after displacement since you don't always need it to start a melee combo."

    That is what i said.

    Using CaC after displacement allows you to regroup with the party for heals especially in heal intensive figths like o8s. Also you don't have to use your movement tools immediately as they come off cd, this is because manafication refreshing the timer already alters the time that you'll get these abilites off cd. the golden rule is to use them on cd if you don't need them for a mechanic.

    Displacement has a significantly longer animation lock than any other oGCD and CANNOT be double weaved with any other oGCD without clipping your GCD. It also CANNOT be single weaved after Enchanted Riposte and Enchanted Zwerchhau (even if your back is against a wall and you stay in melee range, you will still clip) but it CAN be single weaved after Enchanted Redoublement. Assuming 100% uptime, when you use Manafication optimally you will actually have approximately 5 seconds left on Displacement and 10 seconds left on Corps-a-corps. Since Manafication resets the CD for these two abilities this means that you can hold both for up to 30s each per Manafication use in order to use them to deal with mechanics and not lose a use. This is convenient as there are times where we do not want to use Displacement on cooldown since it will cause us to move out of heal range during a heavy AoE damage part of the fight. We can safely wait until after the healing is done to use Displacement and not have to worry about missing a use of it. This also places them in the bottom of your priority list for oGCD usage.

    Source: https://www.mooglemedia.com/rdm-guide/#ogcd
    (0)
    Last edited by Wayfinder3; 06-01-2018 at 08:17 AM.
    "This is what lights the darkness. A chance to make everyone happy!"
    —Sora

  2. #12
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    So... I'd like to ask... what Role Actions am I supposed to take?

    Swiftcast is a no-brainer, obviously.

    But otherwise, I'm looking at the list.... MP does not appear to be an issue, and if RDM damage falls off at higher levels, Lucid doesn't really seem like anything I'd be needing.

    I thought of maybe taking Erase, I guess? But I wonder how often I'd actually use it.

    The other choices just seem so... lack-luster. There's Mana Shift, and while MP isn't an issue, I don't know about handing lots of it off to other people is a good idea either, it's not like I'm a BLM that has infinite MP.

    What I would love to get is Second Wind, but no of course we can't have THAT, lol.
    (0)
    Last edited by Maeka; 06-02-2018 at 01:16 AM.

  3. #13
    Player
    NewAgeDoom's Avatar
    Join Date
    Apr 2018
    Location
    Limsa Lominsa
    Posts
    247
    Character
    Doom Moonwalker
    World
    Diabolos
    Main Class
    Black Mage Lv 61
    Quote Originally Posted by Maeka View Post
    snip
    On the contrary, Lucid is kind of mandatory, both from a threat perspective, and a mana regeneration point of view. All of your aggro generation is frontloaded, and Red Mage is the only caster without any sort of fast way to say "I WANT MANA NOW".

    Diversion is for similar reasons as Lucid, but that's good for DPS in general.

    Swiftcast people have already covered.

    It can be situationally useful, but I've come to get a LOT of mileage out of Surecast, for potential cheesing of mechanics.
    (3)

  4. #14
    Player
    ChaoticCrimson's Avatar
    Join Date
    Aug 2017
    Location
    Subspace
    Posts
    963
    Character
    Crimson Law
    World
    Adamantoise
    Main Class
    Summoner Lv 100
    Yeah, I'm going to second what was said about Lucid: It's absolutely essential for a RDM. If you're in a situation where you either rez a lot or get rezzed yourself, without Lucid you have no other ways to speed up your MP regen. You can use ethers, but that's hardly a reliable way of doing things.

    Surecast has its uses, of course. Perhaps not vital, but good to have on hand. Swiftcast, while a bit undermined by Dualcast, is certainly helpful to have, especially if you want to fish for procs. Diversion can also be used in a pinch if Lucid is on cooldown, as RDMs can accidentally rip aggro in dungeons with their bursts if they're not careful. For the last one, I'd say it's situational. I keep Mana Shift for dungeons to help the healers out, though Addle and Apocata could be helpful for certain bosses. The other role actions are essentially useless, and you should pretty much never use them.
    (4)

  5. #15
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,169
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    RDM operates on an MP deficit. Without Lucid Dreaming, you'll run out right about the 4 minute mark. You won't feel it in a dungeon, but during a trial or raid Dreaming's refresh effect will be the difference between being able to cast 2 spells per 2 GCDs or slogging at 2 spells per 4 GCDs for the second half of the fight. And remember that Verraise costs 1/4 of max MP, so every time you cast it you lose a minute's worth of MP. Dreaming's hate drop effect is also important. If you play well, you can find yourself creeping up on the tank even with Diversion.

    Mana Shift is nice on a BRD singing Requiem or a BLM in the middle of a Fire phase, though more often you might find yourself using it on a healer who's been nuking a lot, or worse, a healer you've just raised. Verraise+ManaShift costs 45% of your MP, and the decision to do this or not will be situational. The healer should have some means of refreshing his own MP, but if heavy party-wide damage is coming soon, party survival is worth the MP cost.

    Surecast is a great choice in any fight with a blockable knockback, because it lets you dictate where you're going to stand. Without it, you can be knocked away in the middle of an Enchanted skillchain, or forced to reposition before the knockback and then again after.

    If the fight does not have knockback, consider Addle or Apocatastasis. Addle weakens enemy magic and is good for AoEs, while Apocatastasis is good for protecting a single target from enemy magic.


    Must-haves: Diversion, Lucid Dreaming
    Not-100%-needed-but-should-really-be-on-your-bars: Swiftcast, Mana Shift
    Situational: Surecast, Addle, Apocatastasis (if unsure/newfight, take Surecast)
    (4)
    Error 3102 Club, Order of the 52nd Hour

  6. #16
    Player
    Wayfinder3's Avatar
    Join Date
    Jul 2016
    Location
    The Crystarium
    Posts
    400
    Character
    Sora Belle
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Lucid Swiftcast and Debatably Addle are mandatory, I say Addle is mandatory is because it’s rare that it’s not worth using and mitigating any damage is better than mitigating none

    Diversion is “kinda” mandatory, in higher levels of organized play you won’t need it as things like shadewalker and smokescreen in conjunction with your lucid allows you to control your tanks Aggro and allows you to take mana shift for the possible bard/healer mp refresh.

    Surecast is needed as fight dictates
    Apoc is very good for certain encounters, the best known is UCoB where it’s another tank cooldown. Otherwise Tanks/healers usually are fine without it

    Lucid/Addle/Swiftcast are your mandatory slots

    Diversion is your 4th
    slot and the 5th is dependent on the encounter
    (0)

  7. #17
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Okay so I just got a huge dose of why Lucid is awesome.

    Did a Sohm Al with a rather bad healer.

    Got to the last boss, she dies at 60-70% left on Tioman. So, I pick up role of main healer while throwing Fleche when possible. The 2nd DPS (a SAM) dies right after the wings phase. It was just simply impossible to keep 3 people up with Vercure, though I tried to keep him up as long as I could because we needed what little DPS we could get.

    Constantly casting Vercure over and over and over and over again, fight took absolutely forever, we got her down to 20% and I only had 1k MP left. Popped Lucid and it was enough to carry us through the rest of the fight. I won with like 1200MP to spare though I think if the fight had gone on another 5 seconds, I might have gotten clipped with her star attack, I didn't notice it while casting Vercure and I was like "oh crap oh crap not now" and then the screen went black and WHEW. We won.
    (1)
    Last edited by Maeka; 06-02-2018 at 10:44 AM.

  8. #18
    Player
    Wayfinder3's Avatar
    Join Date
    Jul 2016
    Location
    The Crystarium
    Posts
    400
    Character
    Sora Belle
    World
    Faerie
    Main Class
    Red Mage Lv 100
    thats a rather niche application but it is an application regardless. well done
    (0)
    "This is what lights the darkness. A chance to make everyone happy!"
    —Sora

  9. #19
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Nothing like dumping a newbie RDM doing their first dungeon after getting Vercure in the first place into a situation like THAT lol.

    Got 2 comms at the end, I can only assume the Healer was insulted or something that we did most of it without her.
    (0)

  10. #20
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    So on another hilarious note... LS and I decided to do a Vault run when we made a mistake... we forgot to bring a healer. Well...

    https://steamcommunity.com/profiles/...78312437363285

    We not only got to the last boss, but we got him down to like 15% left. So close. We tried a couple more times but kept running into insanely bad luck so we decided to just abandon and go back in with an actual healer. Still, though!
    (0)

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