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  1. #3
    Player
    Wayfinder3's Avatar
    Join Date
    Jul 2016
    Location
    The Crystarium
    Posts
    400
    Character
    Sora Belle
    World
    Faerie
    Main Class
    Red Mage Lv 100
    So Couple things though NONE OF THIS SHOULD MAKE YOU HATE THE JOB OR DISLIKE IT IN ANYWAY
    im a rdm/ast main to the core and love them both
    1. RDM is not the best designed job as of now though it's up there, BRD and arguably AST are far better design in their current iteration.
    (These 2 jobs are very similar in design philosophy to rdm. high utility and low dps. they just do it better than rdm)
    2. RDM's variety is purely cosmetic. T/A and F/S do the exact same thing they just look different.
    3. RNG does effect rdm's dps a fair amount, not getting Fire and Stone procs is just a flat 30 potency loss
    4. Heal while a nice utility is generally uselss at all levels of play except for Potd and Eureka
    5. Raise is great but quickly becomes an MP sink when used in succession since you have to pay 360 or 600 mana in addition to the standard 3600 for raise making rdm's raise the most costly

    Im only saying this is because, rdm ends up being this oasis though many players go in expecting something interesting when it's pretty shallow. some even end up leaving the job as a result so i decided to let you know everything. This may sound overly negative however rdm is very progression friendly and thats kinda it's only good thing.

    Generally you don't want to use Jolt
    Fire and Stone are your highest priority cast
    F/S > Impact > Jolt > Cure if the boss cannot be hit.
    Once you cap your level, you want to keep the gauges imbalanced so that you get a 100% proc from the Holy or Flare after your melee combo
    YOU ARE NOT A MELEE DPS, some people seem to think rdm is 50%/50% Cast and Melee However, it's more like 95%/5% in favor of casting. don't stay in melee range but don't stay far in the corner as you miss heals and buffs. it's not a terrible idea to use corp a corp after displacement since you don't always need it to start a melee combo. when you need to use a 15 yalm jump back as a part of your dps rotation, you'll learn that missing heals will happen alot
    rdm isn't very great with buff alignment because rng also kinda pushes your melee combo back causing you to miss Trick attack windows where raid buffs go wild.
    your OGCDs Fleche, Contre Sixe, CaC, and Displacement are all physical based abilites and beenfit from piercing debuff.
    Embolden works on your MAGIC damage (not your ogcds) and your parties PHYSICAL damage. so this buff is best used on cd with other 120/60 sec buffs
    Sprint, and potion remove dualcast

    Thats pretty much it. If you want a rotation, there is the balance discord so go nab one there to really visualize the flow of the job
    (0)
    Last edited by Wayfinder3; 05-31-2018 at 06:29 AM.
    "This is what lights the darkness. A chance to make everyone happy!"
    —Sora