Quote Originally Posted by Wayfinder3 View Post
YOU ARE NOT A MELEE DPS, some people seem to think rdm is 50%/50% Cast and Melee However, it's more like 95%/5% in favor of casting. don't stay in melee range but don't stay far in the corner as you miss heals and buffs. it's not a terrible idea to use corp a corp after displacement since you don't always need it to start a melee combo. when you need to use a 15 yalm jump back as a part of your dps rotation, you'll learn that missing heals will happen alot
I disagree with this statement as well, for two reasons:

1) RDM's movement abilities also do damage on the oGCD, and thus, it is a straight DPS loss not to use them every time they come up. To accomplish this, you should run into melee range during your opener, then as part of your DPS rotation, pop Displacement immediately followed by Corps-a-Corps during the GCD of one of your Dualcast'd spells. (OBVIOUSLY, don't use displacement if it is going to toss you off a cliff, though). The only time you should be saving CaC or Displacement is if you are near a particular point in the fight where they are more useful to save; like displacing out of a point blank AOE or Corps-A-Corps back to the boss after a separation mechanic.

2) RDM wants to be able to execute it's Melee burst combo as many times as possible during a fight, which is clunky if you are out of melee range when your mana hits 80+/80+. The total time you waste running back into melee is a horrible DPS loss. The only way you could achieve this goal while staying at range is if you always save CaC to close on the boss; which is still a DPS loss as explained in point 1.

Basically, as RDM you should be in melee range ANYTIME mechanics allow it.