So, the first PVP that was developed was kinda a flop. open battle world and a quick toolbar pvp to go shatter ice and attempt to be good at a cluster of chos and obscure objectives. FF interest waned and ppl didnt care. Se adds EXP boost. what did this do? did it pique interest....no. yu had idlers there only for the boost win or loss then left. Se decided to remake a new PVP and that ones doing better the former now a husk of its former self and now takes 30+ min to que into. solution. dismantle it entirely and remake it. lets take cartenau out of pvp and insert it INTO the open world. lets make it a realm where the three nations can get to and enter. lets open it up throw some fates unique to the area and some rare materials like hourly nodes in there. now LETS MAKE IT A PVE AND PVP environment. thoughts?