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  1. #81
    Player
    Talraen's Avatar
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    Ryelle Galashin
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    Quote Originally Posted by Vhailor View Post
    A consumer. One who is free to exert their opinion not simply with their wallet, but with their voice. Perhaps I'm someone who resents the cash store in its entirety (I do); perhaps I'm someone who wants to purchase more optional items, but can't afford them at the current price point; perhaps I'm a teenager who REALLY wanted that Orchestrion Roll, but whose parents drew a line at $3. Each of these views might oppose the current pricing for some reason or another. Some might even purchase the product despite this opposition. And all have the right to voice complaints about the price point and offering, in addition to the monetary vote they cast with their wallet.
    I don't have any issue with people taking issue with the price. I only take issue with the tone and the presumption. Just because I can't afford something doesn't mean that it should be cheaper, and I never hear that kind of language outside of video games. My point wasn't that you're not allowed to criticize the price, it's that you're trying to decide what the price should be. Do you take the same issue with the pricing of Bayer vs. generic aspirin?

    The thing about all the example arguments you made is that all of them are decided by the market regardless of the feedback. (Well, aside from buying it under protest, but honestly I think the purchase is more honest than the feedback there.) If enough people resent the cash store enough not to buy an item, or enough people can't afford it, Square Enix will make less money off of it. If they overcharge, they suffer for it (likewise if they undercharge). To my mind, the "correct" price is whatever maximizes their revenue, and I've seen no convincing arguments why that price for these orchestrion rolls isn't $5. I mean, I seriously doubt it is $5, but I don't have access to any more data than you do. Despite the constant protestations on the forums, the Mog Station has gotten more products at a higher price as time has gone on. To me that makes it pretty clear that people are buying.

    I propose that the correct price is whatever price leads to the greatest revenue (i.e., sales * price) for Square Enix. Do you agree, and if not, by what methodology would you determine the correct price?
    (1)

  2. #82
    Player Okamimaru's Avatar
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    Jan 2015
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    Ul Dah
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    Rastiana Bel'briar
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    Malboro
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    Samurai Lv 90
    Arnt these songs already available in game? You're just paying for a fancy version of something already available... it's like a paid upgrade...
    (1)

  3. #83
    Player
    Remedi's Avatar
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    Remedi Maxwell
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    Quote Originally Posted by Vhailor View Post
    Of course you can; it's how the world works. The reason why money does not always equate directly to a better product is that people spend it foolishly and assess talent improperly. It's always a prerequisite, however, particularly when you're trying to maintain success rather than create it in the first place.
    Which is why I said that showering something in money doesn't mean it's a good product if ppl spend money poorly, yet ppl insist that the reason that something aren't good here in their opinion is because this game doesn't get enough money and it's just getting money for other SE products, which is not true.

    Want a source?

    https://www.reddit.com/r/ffxiv/comme...ges_over_time/

    The numbers of the first appearing names after 2.0 should be interesting btw

    Pester this guy if you want, he uses several infos that were shown at fanfest and has good stock on infos on the game as a collection of various interwiews and things said by the dev team and plenty of sources.

    Since we are at it:

    On cash shop stuff
    https://www.reddit.com/r/ffxiv/comme...wow_and_other/
    (3)
    Last edited by Remedi; 06-01-2018 at 04:51 AM.

  4. #84
    Player
    Istaru's Avatar
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    M'telihgo Feilyon
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    Faerie
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    Astrologian Lv 90
    Quote Originally Posted by Remedi View Post
    Want a source?

    https://www.reddit.com/r/ffxiv/comme...ges_over_time/

    The numbers of the first appearing names after 2.0 should be interesting btw

    Pester this guy if you want, he uses several infos that were shown at fanfest and has good stock on infos on the game as a collection of various interwiews and things said by the dev team and plenty of sources.
    You mean this part??

    The FFXIV has changed greatly over time with new people being hired continuously. While the largest the FFXIV Main Development Staff has been at any single time was around 300 people, roughly 590 unique names in total appear in the credits across all patches.

    Patch credits Names appearing for first time
    1.0 239
    1.23 45
    2.0 145
    2.55 72
    3.0 3
    3.56 88
    4.0 --

    I’m not sure how looking at this tells you the dev team doubled in size since 2.0 especially when the earlier table shows the dev team is fairly steady in size.
    (3)
    #GetSelliBack2018

    Reading too much of the forums makes me very sad and apathetic.

  5. #85
    Player Vhailor's Avatar
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    Deionarra Eidolon
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    Hyperion
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    Quote Originally Posted by Remedi View Post
    Which is why I said that showering something in money doesn't mean it's a good product if ppl spend money poorly, yet ppl insist that the reason that something aren't good here in their opinion is because this game doesn't get enough money and it's just getting money for other SE products, which is not true.

    Want a source?

    https://www.reddit.com/r/ffxiv/comme...ges_over_time/

    The numbers of the first appearing names after 2.0 should be interesting btw

    Pester this guy if you want, he uses several infos that were shown at fanfest and has good stock on infos on the game as a collection of various interwiews and things said by the dev team and plenty of sources.
    I feel like this shows the opposite of what you were saying, or am I missing something?

    Based on the overall numbers, it shows that FFXIV's development team has remained consistently around 275 since 2.0. This, despite the introduction and expansion of the cash shop, and the supposed growth of FFXIV's subscriber base. In short, the game is making more money than ever, and yet it's supporting a team that's has remained almost exactly the same size, plus or minus 5 or so people, since post-2.0 development days. While it looks as if the team's roughly in-line with other MMOs, it should be noted that the only really comparable title on the list provided is WoW: all of the others are F2P, and supported by microtransactions. World of Warcraft isn't all that comparable either, because it's an extremely mature product at this stage, making it likely that the 250 or so working on it at any given point in time can get a lot more done than an equivalently-sized team can on FFXIV, which is still saddled by technical debt dating back to the initial 1.0 development.

    So how is this supporting the conclusion that FFXIV's profits are being properly reinvested into its further development?

    Quote Originally Posted by Talraen View Post
    I don't have any issue with people taking issue with the price. I only take issue with the tone and the presumption. Just because I can't afford something doesn't mean that it should be cheaper, and I never hear that kind of language outside of video games. My point wasn't that you're not allowed to criticize the price, it's that you're trying to decide what the price should be. Do you take the same issue with the pricing of Bayer vs. generic aspirin?
    Firstly, speaking personally, I'm not trying to decide what the price should be: but I do have an internal sense of what a reasonable price is. So does everyone else; it's part of how we make purchasing decisions. Were I not opposed to the cash shop in principle, the price for me would be about equivalent to what other, similar music is priced at on a site like Amazon (around $2.50, tops). Above that, I wouldn't bother: I don't view SE's music to be inherently worth more than a song from any other musician. Everyone's got their own feelings. In my mind, this discussion is primarily arising because some people's internal pricing sense differs from where SE set the price. I fail to see what's 'wrong' with this sort of discussion; haven't you ever complained about a 20c rise in the price of gas week to week, despite purchasing it anyway?

    Secondly, the generic vs. Bayer example is an interesting one. People complain about medical costs all the time: it plays a key role in virtually every election over the past decade, at least in the US. There's a strong sense amongst the US population that medicine is unfairly priced, and that generics in particular should be more widely available. Hell, there are laws that were enacted precisely to stop people from acting on this sense and sourcing their drugs from Canada! I suspect in other countries this isn't so much the case, since the US is a particularly egregious backwater in terms of its medical industry (at least among developed nations), but the point remains. And speaking personally, yes: I think medical care, and drugs, are very much over-priced, as a general rule, particularly the non-generic options.

    Quote Originally Posted by Talraen View Post
    I propose that the correct price is whatever price leads to the greatest revenue (i.e., sales * price) for Square Enix. Do you agree, and if not, by what methodology would you determine the correct price?
    I do not agree.

    Firstly, from a B-school perspective, your proposal its poorly-defined: there's no good way of defining 'greatest revenue'. The sales * price model doesn't cut it. SE is a large company that has existed for decades, and presumably hopes to continue to exist for decades. It has multiple lines of business, including MMOs, single-player titles, titles it publishes but doesn't develop, etc. It's got a whole ecosystem. And the thing about ecosystems is that the goal is rarely to maximize profits on one single component of them: it's to maximize profit across the entire thing, across some arbitrarily long period of time. High prices might maximize SE's revenue on the Mog Station, but there's almost certainly a cost to other parts of SE's ecosystem arising from consumers feeling exploited. As a case in point, SE's micro-charging habits in FFXIV have irritated me enough that I don't purchase DLC for any titles they publish, such as Tomb Raider and Deus Ex. Their timed Xbox exclusive with Rise of the Tomb Raider similarly pissed me off, leading me to purchase the title on sale, and reinforcing my perspective that the company over-charges. I'd now consider myself well outside of the SE ecosystem: I used to purchase tons of titles, and five years ago, I'd have almost-literally drooled at the thought of a FF7 remaster. Now, I don't even get excited by it, because as soon as I saw it was being split into three parts, I thought "money grab" and dismissed it from my mind. What SE did to try to maximize their revenue over the past five years is having a ripple effect.

    Now, as to my own methodology? Hard to say. This is a complicated area, and it's usually difficult to find a right answer. What I would say, though, is that a company should generally aim at the consumer, rather than at their bottom line. That'll guide them in the right direction. And it doesn't feel to me that SE is saying 'how much can we offer to the consumer for $5', it feels as if they're saying 'how high a price point can this Orchestion Roll support'. Part of that is a marketing problem; part of it is a transparency problem; and, yes, part of it is a price problem. When I look at things like a 5-pack of Fantasias costing base $45, I can't help but get the sense that SE is trying to exploit its consumers. Clearly, based on this thread, and multiple others, I'm not alone. That means SE needs to figure out how to lower the prices, but likely other things, too: how to be more transparent about where the money's going, how to be transparent about what sort of benefit there is for players, how to communicate that things like the Mog Station - and its $5 Orchestion Roll prices - are delivering value to the consumer.

    Edit / Addition:
    Quote Originally Posted by Alleo View Post
    We all know that as a business, SE will take it as far as they could.
    This is a perfect case in point. If the general opinion on the street is that you'll milk people for all they're worth, then your long-term viability as a company is at risk, particularly if your primary goods involve entertainment. SE would be in a far better position if what 'we all know' is that they release tons of great stuff and price very reasonably for it.
    (7)
    Last edited by Vhailor; 06-01-2018 at 06:03 AM.

  6. #86
    Player
    Remedi's Avatar
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    Remedi Maxwell
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    Look I admit I remembered it wrong, my point is that, as the guy have said this game is not understaffed or underpayed. What you should see is that while the numbers have remained constant, they have been like that because they have been refilling vacant positions, which still is one of the biggest team in the industry.

    https://www.reddit.com/r/ffxiv/comme...kpy/?context=3


    Also I repeat the problem is not getting the money back, it's how they are spent probably. As such this terrible idea that showering something in money will make it better should just go away. Some excellent games have been done by a small team and with a small budget. Why? TALENT that you cannot buy.

    The money have never been a problem here, it's how some idea get implement that is the problem

    Make no mistake I don't support cash shop shenanigans.

    Edit: I don't agree with your opinion on wow not beign valid as a comparison. Wow team has beeen increased by 50% during the MOP-WOD passage and it wasn't as big before also it's still the king of the MMORPG sectot with about 5 mil players. It might be old but still has a great pull of players since each expansion release has a great traction of players. As much as I despise it, It deserves the respect, it's very hard for a game to have this kind of traction after 15 years.
    Despite blizaard's best effort into killing it ofc

    edit: also btw another myth is this game recieving triple the budget for SB, I don't have proof of it beign a myth but the guy have found no source on it as such I will consider it nothing more than a myth
    (1)
    Last edited by Remedi; 06-01-2018 at 05:13 AM.

  7. #87
    Player
    Istaru's Avatar
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    M'telihgo Feilyon
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    Faerie
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    Astrologian Lv 90
    Quote Originally Posted by Remedi View Post
    Look I admit I remembered it wrong, my point is that, as the guy have said this game is not understaffed or underpayed. What you should see is that while the numbers have remained constant, they have been like that because they have been refilling vacant positions, which still is one of the biggest team in the industry.

    https://www.reddit.com/r/ffxiv/comme...kpy/?context=3


    Also I repeat the problem is not getting the money back, it's how they are spent probably. As such this terrible idea that showering something in money will make it better should just go away. Some excellent games have been done by a small team and with a small budget. Why? TALENT that you cannot buy.

    The money have never been a problem here, it's how some idea get implement that is the problem

    Make no mistake I don't support cash shop shenanigans.
    With this, I will agree with you.

    Do I think they use some cash shop/subscription money for XIV Development? Yes.

    Do I also think they funnel a large amount of money away too? Yes.

    Do I think there is some mismanagement and/or poor utilization of available resources? Yes again.
    (5)
    #GetSelliBack2018

    Reading too much of the forums makes me very sad and apathetic.

  8. #88
    Player
    Remedi's Avatar
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    Remedi Maxwell
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    Ye, it cannot be denied that some of the money made here are spent in other projects too, especially since SE is investing in games productions and new IPs in recent years
    (3)

  9. #89
    Player Vhailor's Avatar
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    Deionarra Eidolon
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    Quote Originally Posted by Remedi View Post
    The money have never been a problem here, it's how some idea get implement that is the problem
    I think from my perspective, it's likely that the reasons behind a lot of the iffy implementations have been financial ones. That's where I come from, at least, though it's hard for us to know for sure.

    I mean, one great example is the oft-repeated comments about 'server limitations' that are used to justify half-assed systems from the Housing limits to the lack of a Glamour Log. Server limitations or system limitations are inherently a financial problem: they can be fixed, but it's expensive. The fact that SE dodges these sorts of conversations and continues producing game systems that are inferior in many ways to the competition implies they're just being cheap about it. Now, maybe these problems are just far too expensive to fix. I don't know, they might be. But I don't think the problem can be boiled down to only a misapplication of funds; I think it's a problem with both that and the money going toward the game in the first place. Therefore, both need fixing.
    (1)

  10. #90
    Player
    Alleo's Avatar
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    Light Khah
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    Arcanist Lv 91
    Quote Originally Posted by Talraen View Post
    I don't have any issue with people taking issue with the price. I only take issue with the tone and the presumption. Just because I can't afford something doesn't mean that it should be cheaper, and I never hear that kind of language outside of video games. My point wasn't that you're not allowed to criticize the price, it's that you're trying to decide what the price should be. Do you take the same issue with the pricing of Bayer vs. generic aspirin?
    This kinda makes it sound like those that complain about it cant afford it? I believe that most of us could buy them. But its just bad that they want double the amount that the same song costs outside the game. People have to pay double the price while its only single character and can only be listened to when you are in a house in the game. Yes theoretically others can listen to this too but you can also just copy your disk in real life or let friends listen to it too.

    We all know that as a business, SE will take it as far as they could. Sadly with digital goods that dont cost them anything next to the initial cost, you need only a small percentage of the playerbase to make it profitable. So we might not change much because they only need a few people but we still can complain about it. If we dont, they will truly believe we are fine with that.

    In the end those that complain are mostly concerned for the future and about this game. First this shop was only for old events and account stuff and yet over time more exclusive things have been put into this. Now even music and items that could have easily been crafted ingame. Honestly its quite telling when you see new datamined items and people are often saying that this just might land in the cash shop. Who knows how far they will go, and maybe even those that dislike it will have their line crossed somewhere.
    (5)

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