I don't understand this sentence, could you please explain it a bit further? I mean, magic on FFXIV is related to elements, isn't it? Regarding Eorzea's physics, I feel that "non-elemental magic" is a contradiction itself.
On a side note, for Point of Contention 1, I'm not an expert on this matter (that's for sure...) but there are Astral & Umbral mobs, am I wrong? That means combination of 3 elements on the same mob, right?
Once more, I could be absolutely wrong, so please forgive me if that's the case...
PS. Take into account that I fully understand your point and your whole suggestion/request.
Last edited by Umo; 02-02-2012 at 08:48 PM.
English is not my mother language. I'm trying to do my best, so please don't be rude...
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Where is the water spell?![]()
Sad to say, but knowing the exact elemental weakness of every mob doesn't matter that much.
Why?
Cause if you're CNJ you're either using Wind or Earth, and if you're THM you're using Lightning, and maybe Fire if it's safe and you have the MP to burn.
On the bright side it makes room for a Geomancer to be effective.
I think elemental defenses are done on an enemy-by-enemy basis or, at least, a family-by-family basis instead of straight "element alignment are its weaknesses/resistances". Bombs are fire-aligned but are weakest to Fire, Amaal'ja are weak to Ice (I believe they're fire-aligned, they resist Fire but not Wind). Most enemies seem to follow the elemental rules though, especially Elemental enemies.
I prefer the elemental system now where having the right elemental spell is great but if you don't you can fall back on an element that will at least do normal damage.
Non elemental would be magic that has no elemental affinity
Bahamut's super attacks are always non-elemental magic
I'm not sure if that would even fit in with the lore though?
Deaspected crystals have had all elemental energy (and conversely all of their power) drained.
Perhaps a good non-elemental magic compromise would be just the opposite?
An attack that used all elements equally
It would be all-elemental or maybe equelemental (I just made that up)
Ultima would be a good example of this
On a side note, for Point of Contention 1, I'm not an expert on this matter (that's for sure...) but there are Astral & Umbral mobs, am I wrong? That means combination of 3 elements on the same mob, right?
Once more, I could be absolutely wrong, so please forgive me if that's the case...
PS. Take into account that I fully understand your point and your whole suggestion/request.
As it stands... there are no "Astral" or "Umbral" MOBs... (or spells anymore, for that matter).
(This is gonna be weird but I always remember it by Astral being the elements you couldn't put in a bottle, and Umbral being the ones you can)
Astral was/is Wind, Fire, Lightning
(And please... no fart in a bottle jokes)
Umbral is Earth, Water, Ice
So if you have a Wind MOB... you'd want to use Ice... he'd be strong against Wind or Fire (depending on the elemental theory you subscribe to)
Using Umbral, You have Ice, which he is weak to, and earth & Water, which do normal damage, so Umbral would work well on this MOB
But no MOBs are actually Astral or Umbral... I hope they will be in 2.0
I do believe that the way that the elements are set right are was for streamlining the monster creation process server-side. I mean, apply Family property (which comes with element), apply Power Level property, add some other property, and you get a monster by simply adding together three templates.
Mind, that might have been a good or a bad idea the previous devteam had that the current one is forced to use for now.
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