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  1. #11
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Raldo View Post


    Yes, please. Make monsters with some variety.

    Maybe I should have been more abrasive so your thread got more attention XD
    Im fishing in game right now and true story... sweat of Bro... I mean Sweat of Brow just kicked in
    (0)

  2. #12
    Player
    Umo's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    799
    Character
    Umo Heima
    World
    Ragnarok
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Rydin View Post
    right now there is not even any defense for non-elemental magic
    I don't understand this sentence, could you please explain it a bit further? I mean, magic on FFXIV is related to elements, isn't it? Regarding Eorzea's physics, I feel that "non-elemental magic" is a contradiction itself.

    On a side note, for Point of Contention 1, I'm not an expert on this matter (that's for sure...) but there are Astral & Umbral mobs, am I wrong? That means combination of 3 elements on the same mob, right?

    Once more, I could be absolutely wrong, so please forgive me if that's the case...

    PS. Take into account that I fully understand your point and your whole suggestion/request.
    (0)
    Last edited by Umo; 02-02-2012 at 08:48 PM.
    English is not my mother language. I'm trying to do my best, so please don't be rude...

    ¡Únete a la Comunidad en español de FFXIV en MeWe!
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  3. #13
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Where is the water spell?
    (0)

  4. #14
    Player

    Join Date
    Mar 2011
    Posts
    412
    Sad to say, but knowing the exact elemental weakness of every mob doesn't matter that much.
    Why?
    Cause if you're CNJ you're either using Wind or Earth, and if you're THM you're using Lightning, and maybe Fire if it's safe and you have the MP to burn.

    On the bright side it makes room for a Geomancer to be effective.
    (0)

  5. #15
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    I think elemental defenses are done on an enemy-by-enemy basis or, at least, a family-by-family basis instead of straight "element alignment are its weaknesses/resistances". Bombs are fire-aligned but are weakest to Fire, Amaal'ja are weak to Ice (I believe they're fire-aligned, they resist Fire but not Wind). Most enemies seem to follow the elemental rules though, especially Elemental enemies.

    I prefer the elemental system now where having the right elemental spell is great but if you don't you can fall back on an element that will at least do normal damage.
    (0)

  6. #16
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Umo View Post
    I don't understand this sentence, could you please explain it a bit further? I mean, magic on FFXIV is related to elements, isn't it? Regarding Eorzea's physics, I feel that "non-elemental magic" is a contradiction itself.
    Non elemental would be magic that has no elemental affinity
    Bahamut's super attacks are always non-elemental magic
    I'm not sure if that would even fit in with the lore though?
    Deaspected crystals have had all elemental energy (and conversely all of their power) drained.
    Perhaps a good non-elemental magic compromise would be just the opposite?
    An attack that used all elements equally
    It would be all-elemental or maybe equelemental (I just made that up)
    Ultima would be a good example of this

    Quote Originally Posted by Umo View Post
    On a side note, for Point of Contention 1, I'm not an expert on this matter (that's for sure...) but there are Astral & Umbral mobs, am I wrong? That means combination of 3 elements on the same mob, right?

    Once more, I could be absolutely wrong, so please forgive me if that's the case...

    PS. Take into account that I fully understand your point and your whole suggestion/request.

    As it stands... there are no "Astral" or "Umbral" MOBs... (or spells anymore, for that matter).

    (This is gonna be weird but I always remember it by Astral being the elements you couldn't put in a bottle, and Umbral being the ones you can)

    Astral was/is Wind, Fire, Lightning
    (And please... no fart in a bottle jokes)

    Umbral is Earth, Water, Ice

    So if you have a Wind MOB... you'd want to use Ice... he'd be strong against Wind or Fire (depending on the elemental theory you subscribe to)
    Using Umbral, You have Ice, which he is weak to, and earth & Water, which do normal damage, so Umbral would work well on this MOB

    But no MOBs are actually Astral or Umbral... I hope they will be in 2.0
    (0)

  7. #17
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    I do believe that the way that the elements are set right are was for streamlining the monster creation process server-side. I mean, apply Family property (which comes with element), apply Power Level property, add some other property, and you get a monster by simply adding together three templates.

    Mind, that might have been a good or a bad idea the previous devteam had that the current one is forced to use for now.
    (0)

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