Quote Originally Posted by BillyKaplan View Post
1. Cursairs and MCHs don't use their guns in the same way. Similar to how PLDs, SAM, RDMs, and DRKs have different types of swords that are utilized differently. Or BLMs and WHMs.
2. That's an interesting point of discussion about the canonity of dungeon weapons. At the very least, they don't come with an entire questline that establishes key points in Hydaelyn's history. And even if they are canon, they're certainly not going to invest all that time and effort in outdated level 50 weapons, they'll throw the lore in future job-related quests and the glamour designs on future gear.
While that may be true, MCHs still use a rather wide selection of different guntypes in exactly the same way. (Not to mention from whom we learn to use our gun in the first place.) So I'm not sure wether that point can really be applied here.
And I know where you're coming from from a development standpoint and I'm not saying the have to do it, but as i said before, it'd still be a nice gesture to those who want to put the time in. ^^
(And I'd love if they actually decided to establish 'keypoints in Hydaelyns History' or at least proper job-related lore in future Jobquests rather then pulling completely unrelated Storylines out of their butts like they did for some of the SB-Jobquests *coughAstrologiancough* But thats a completely different discussion, so, uh... yeh)

Quote Originally Posted by Talraen View Post
At this point, anima weapons are only useful as glamour. If they released really cool glamour items locked behind a very long, obsolete grind, I'd be very annoyed. What's the upside here?
Obsolete is in the eye of the beholder, just because you wouldn't wanna do it (again) doesn't mean other people don't. And long? Hardly. Especially since you can literally stock up on most Items you'd need before even starting the questline, only using currencies the game a) drowns you in anyway an b) you don't really need for anything else. There's four steps you can't prep for one way or another, most of which can be at least partially soloed if you chose to to so.
Add to that that models are gonna be reused multiple times throughout the questline with different textures and glows anyway I don't really see much of a problem, but oh well...

Quote Originally Posted by Gemina View Post
The journey. Possessing a really cool glamour weapon that you can't just buy, craft, or get through RNG. The fact that through the questline, you will come out of it far more experienced in your chosen job opposed to the person that beelines to max level/ilevel. Especially if you do everything synced. For every dungeon and 8-man trial these things throw you in, you are helping out those other 3-7 players just by running the content with them.

Most players just see the destination, and determine its value based on that alone. I beg to differ, as everything that happens between staring point A, and destination point B is all valuable experience that the game can't put a number on. However, the game can give you a relic, which even after nerfs lets other players know that you are serious about this job you're playing.

I normally keep expectations low, but when I see a player with a ARR and/or HW relic, they go up a bit and I have yet to be disappointed by any of them.
/seconded
I always found Relicquests a good way to 'bond' with the Jobs I play and show my dedication to them.