Quote Originally Posted by Talraen View Post
At this point, anima weapons are only useful as glamour. If they released really cool glamour items locked behind a very long, obsolete grind, I'd be very annoyed. What's the upside here?
The journey. Possessing a really cool glamour weapon that you can't just buy, craft, or get through RNG. The fact that through the questline, you will come out of it far more experienced in your chosen job opposed to the person that beelines to max level/ilevel. Especially if you do everything synced. For every dungeon and 8-man trial these things throw you in, you are helping out those other 3-7 players just by running the content with them.

Most players just see the destination, and determine its value based on that alone. I beg to differ, as everything that happens between staring point A, and destination point B is all valuable experience that the game can't put a number on. However, the game can give you a relic, which even after nerfs lets other players know that you are serious about this job you're playing.

I normally keep expectations low, but when I see a player with a ARR and/or HW relic, they go up a bit and I have yet to be disappointed by any of them.