Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
Role actions. Whatever was the point of deleting each tank's specific 20% defensive cool down if rampart is never ever EVER removed? Ditto with provoke, protect, ensuna, etc.
Also: removing low blow from DRK, making it a role action, making DRK pick low blow anyway, while no other tank needs/uses it. Oh and without potency.
Locking accessories to jobs in SB. At least I now can store all of them in the glamour dresser, so some use for it at least...
I disagree with this. The thought behind role actions was to make it so you didn't have to level other jobs to supply your main job with essential skills. Do you know how many Heavensward Dark Knights doing end game at 60 had no idea what Provoke was? It was horrendous. The Bismark trial in particular was full of brand new Dark Knights that couldn't pick up the snake adds. That class in particular was so saturated with brand new players missing cross skills and we all paid for it. Then we had to say, oh yeah, actually, you've got to go get gladiator to level 22...Role actions. Whatever was the point of deleting each tank's specific 20% defensive cool down if rampart is never ever EVER removed? Ditto with provoke, protect, ensuna, etc.
Also: removing low blow from DRK, making it a role action, making DRK pick low blow anyway, while no other tank needs/uses it. Oh and without potency.
Every single physical dps job had to level dragoon to 34 to for b4b and invigorate...
While tank role actions in particular are pretty bland, I find as a melee main I adjust each skill depending on the fight. Ditto with healer. I think the sudden backlash against protect being necessary is in regards to its annoying to keep having to equip and unequip and I don't think that should have been a role skill.
I think the systems fine, just needs a bit more thought about what should and shouldn't be there as "optional".
Last edited by Rockette; 05-29-2018 at 10:29 PM.
I know some raid floors werent tested properly but nerfing mechanics in raid to garbage level makes no sense. Can easily keep the same mechanics just lower the HP of certain mobs or lower the damage of certain mechanics or increase the time allows to do mechanics is so much better.
The 2nd was personally requested by the Level-5 CEO, and YoshiP said okay. As he didn't finish the mount the first time.
It's to prevent tanks from using STR accessories over VIT.
Taking all the best whm skills and making them role actions.
Twitterbud posted this:
Note the single Phail of Fantasia as a related item for the Aymeric gear.
If they aren't going to make the gear gender neutral, they could at least sell the hair separately since, unlike other NPC hair styles, it is available to male and female characters.
Bought this when it was new (Aymeric set) As you can tell, i can't wear it. I wanted to wear this since i saw it the first time in HW. Male characters got their bunny suits. Now let me have this
Limited number of Role actions and then making some of them a must have.
You try being a healer without Esuna, Protect, Lucid Dreaming (and Swiftcast).
Or useful BRD/MCH without Refresh, Tactician and an interrupt...
I wish they still hid the map until you fully explored it and you got exp for each piece you opened and another bonus for full map completion...
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