After talking to some friends/FC mates, we had a somewhat reasonable idea to increase the viability of selfish DPS jobs like SAM, BLM, maybe MCH is they decide to make it the selfish DPS of the ranged DPS jobs.
We thought rather than just making them High Damage, low-to-no utility, make it so they can benefit more from other Job Utilities.
an Example would be something like:
keep SAM's current Potency but give it a trait that allows it to deal even more damage to targets with Slash Debuff and Vulnerablity, and/or maybe give it a trait that allows for it to benefit even more from Physical and Damage up buffs like Brotherhood and Dragon sight
Not sure this is the best example, maybe not even a good solution but I thought it was an interesting enough concept bring up
general idea should be that Selfish jobs benefit even more from party utility than other party memebers