(Since it's probably more relevant here I will just add what I wrote in a recent thread)
When it comes to lilies I think they need to be completely deleted. WHM doesn't need a mechanic like this and as it is implemented at the moment they are completely irrelevant to how you play the class. The don't offer gameplay choices and they don't really do much beneficial. Compare this to aetherflow which is a resource which you have to manage and which gives you many choices as far as what you want to use it on.
So, we have the idea that WHM is the "beginner" or "simple" healer. White mage has already done quite a lot to differentiate itself from the other classes in terms of its toolkit in the expansions: whereas scholar has its toolkit of aetherflow abilities, white mage has its selection of cooldowns which it can use along with its efficient regens to heal powerfully and effectively. Once a player has played to level 50 on white mage they are as prepared with the basics of healing as they are going to be, whether they stick with the class or switch to AST or SCH. I personally like the simplicity that is part of the job's design, but I don't think it needs to be a 3 button class even after 2 expansions.
Addressing plenary indulgence: there are a number of things wrong with this skill. At least it's not as completely worthless as the version that was originally revealed, but there are still a number of problems.
- It's really complicated and has a really long tooltip.
- It is usually complete overkill, except in the hardest fights in the game. In easier content like expert dungeons, it doesn't save needing to use a GCD aoe heal and so might as well not exist. Even in much raid content, a lot of healing is covered by your co-healer's oGCD aoe heal (indom/earthly star) so it is only effective when there is high damage repeatedly over a short period of time.
- Even though it is an oGCD skill, it still costs one or more GCDs to use. In other words it doesn't save you a cast. This is the same problem that lilies have, although at least the payoff is slightly better here.
So here are some potential replacements for it that I consider reasonable:
- Replace it with a 300 potency aoe ability with a 1 minute cooldown, no conditions attached. (Yes, I would be happy to have my level 70 capstone skill replaced by a skill that is just 1/3 of a skill that I already have)
- It becomes a trait that replaces medica/medica II/cure III with enhanced versions that have 150-300 more healing potency. Once used it goes on cooldown for 30-60 seconds, during which you cast the regular version. Cooldown can be shown on the job gauge. (Here we simplify an extra button into just making your existing skills more powerful)
- It becomes a skill that converts all remaining healing ticks into instant heals. (not sure how much I like this one)