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  1. #1
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    It would be nice to have a new combo to use, but short of a flat damage buff (too much like WAR to my liking), I can't think of an easy addition.

    I can think of plenty of creative additions, but they'd need some very precise tuning and fine-balancing.
    (0)

  2. #2
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Ekimmak View Post
    It would be nice to have a new combo to use, but short of a flat damage buff (too much like WAR to my liking), I can't think of an easy addition.
    This could be a leech put on the target, where any member who hits the target get a fraction of damage converted to HP. The WS itself should have a higher potency than SoulEater out of Dark Arts so you would use this when you need to save some MP. So instead of having raidwide mitigation like PLD or WAR, DRK would help keeping HP bars a little higher at all times.
    (1)

  3. #3
    Player
    Kaalia_Stormborn's Avatar
    Join Date
    Jul 2017
    Posts
    32
    Character
    Kaalia E'kieron
    World
    Ultros
    Main Class
    Thaumaturge Lv 70
    I'm fairly new to the class, but my takeaway after unlocking all the blood gauge abilities and tanking experts and alliance raids is that I felt the blood gauge abilities should be on a separate gcd than the main 2 combos. I'm unsure if this has ever been brought up before, and more than likely it has, but what are people's thoughts on this?
    (0)

  4. #4
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Kaalia_Stormborn View Post
    I'm fairly new to the class, but my takeaway after unlocking all the blood gauge abilities and tanking experts and alliance raids is that I felt the blood gauge abilities should be on a separate gcd than the main 2 combos. I'm unsure if this has ever been brought up before, and more than likely it has, but what are people's thoughts on this?
    Off-GCDs are extremely strong, so if there's any reason they aren't oGCDs then that's probably why. I do agree that Bloodspiller and Quietus would feel a lot better as oGCDs but it's not likely to happen unless their potency is nerfed a bit or a longer CD is attached.

    May or may not be right but I'll take a stab:

    Souleater combo with DABS and DASE

    Bloodspiller on GCD / 2.42 GCD:
    150 + 250 + 440 + 540 = 1380 potency / 9.68 sec
    140.81 pot/sec

    Bloodspiller off GCD / 2.42 GCD:
    150 + 250 + 440 +540 = 1380 potency / 7.26 sec
    190.08 pot/sec

    So it's a significant increase in DPS by making it off-global. Of course we can argue about DRK needing a bit more DPS still, but just wanted to point out how making it off-global it would need to be carefully adjusted.
    (2)
    Last edited by whiskeybravo; 06-15-2018 at 04:31 AM.

  5. #5
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Though.. BS and Q are mostly needed on the GCD. Q isn't just MP sustain because it regenerates MP on hit, it's also a free GCD in respect. (the fact that it cost Blood isn't an issue; the only thing Blood goes into anyway is more Qs when DEL is spent). DRKs still got to be mindful of the risking single target GCDs on 3+ mobs, despite their deep kit dedication to AOE (a peeve I've got).

    And there's Bloodprice, which in 4.x only serves as a Blood regen (needed in Grit because of MP demand of trash), the fact they put DEL's 16sec duration boost on it opposed to BW's 8 sec, and then doubled Siphon's MP restore in Grit also so DRK single target Grit'd can compete also -- shows how convoluted the situation is.. And SE KNOWS about it because they deliberately bandaid'd their way around it in 4.0 (double Siphon, double dura BW)..

    I digress.. my complaint about bloodgauge otherwise is the superglued +10 Blood from Souleater. I'd rather have consuming Dark Arts and executing Dark Passenger generate Blood instead. Salted Earth at 100% uptime potentially for a constant Blood regen. Something-something of that nature. Not a performance issue, but feel like that would tie the kit together better.. Blood reward nested atop MP management (DA/DP/TBN), and bubble.
    (0)
    Last edited by Xenosan; 06-15-2018 at 11:23 AM.

  6. #6
    Player
    Gawbles's Avatar
    Join Date
    May 2016
    Posts
    10
    Character
    Noan Embersoul
    World
    Jenova
    Main Class
    Paladin Lv 80
    Appreciative of the buffs from 4.3, Dark Knight feels a bit better to play. Still hoping for a rework of Dark Knight for the next expansion though as the whole feel of how it plays is a bit on the simple side when compared to itself during Heavensward. The interaction of Dark Arts Dark Dance + Reprisal and Low Blow (when it had damage) resets, Scourge, and the more theme-appropriate version of Rampart we had had in Shadowskin (still feel like the visual effect could be worked back in during this expansion), and a Delirium damage combo for when DA+Souleater wasn't in the MP or you wanted to debuff the enemy. It made you feel like you were this grizzled, dark magic brawler opposite the Paladin yet mirroring them in a few ways, almost mockingly. Probably in the minority, but this player would just like to see it's Heavensward version returned for 5.0, however unlikely. Not every job has to use a gauge if it already played so well without it.
    (1)

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