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  1. #1
    Player
    Hereward's Avatar
    Join Date
    Apr 2018
    Posts
    8
    Character
    Hereward Thesmall
    World
    Lich
    Main Class
    Warrior Lv 70

    Some advice please!

    Hi there, relatively new to the game and after some advice regarding crafting and what cross class skills i may need once at 70.

    I currently have Fishing at 70, Botany at 61 and Culinary at 61, all other classes are either very low or lv1.

    So the general advice I seem to see is just get everything to 60 for cross class skills, but is this really needed? can some of them be ignored? can some just get to 15? or is it worth just getting everything to 60 and be done with it?

    I mainly want to specialise in culinary, hence the BTN and FSH, both of which will be 70 shortly.

    What advice can you give me for the cross class skills i actually need at 70 rather than the generic all of them answer lol

    Though if that is REALLY needed I guess that's what i will do, though might as well just do all to 70 in that case

    Thanks a lot in advance
    (0)

  2. #2
    Player
    pkminer30's Avatar
    Join Date
    Mar 2016
    Posts
    23
    Character
    Tidus's Requiem
    World
    Malboro
    Main Class
    Paladin Lv 70
    lv 50 in each is recommended due to the best skills being at this point.
    (1)

  3. #3
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,926
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    So the short answer is all of them. You may not benefit from them all equally right now, but having the option to make more things(should you choose) is never bad. You can make this a long term goal if you prefer, and level the non-interesting classes more passively. That would mean GC turn ins(when you have extra time or the daily item is easy/cheap), and using some spare beast tribe quests.

    However, if you really want to focus just on CUL then these are my notes/what i would work towards.
    ALC: 15+50 - Their CC skills are about generating more CP, which everyone wants.
    ARM: 50 - This skill greatly helps with high difficulty crafts.
    BSM: 50 - This skill is very useful for starred recipes(or anything above your current level).
    CRP: 50 - This skill makes finishing HQ crafts much easier.
    GSM: 50, 37+54? - The level 50 skill is another useful one for HQ crafting, their 37+54 skills combo to create a very powerful but time consuming method for completing difficult recipes.
    LTW: Can skip - Their CC abilities get replaced by post-60 skills you will soon learn.
    WVR: Skip/50 - You get an ability that almost completely replaces the WVR level 50 CC(which itself replaces their lower one), but the WVR ability is 0 CP and the level 62 one isnt so the CC might still have some limited use.
    (5)

  4. #4
    Player
    Hereward's Avatar
    Join Date
    Apr 2018
    Posts
    8
    Character
    Hereward Thesmall
    World
    Lich
    Main Class
    Warrior Lv 70
    Thanks a lot for the replys guys, looks like 50 for everything then
    (0)

  5. #5
    Player
    ChameleonMS's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,040
    Character
    Jordan O'niell
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Frizze covered most of it. The real value of omni-crafting/gather (all DoH and DoL at 70) is self-sufficiency. As SE adds new legendary gathering nodes, they also increase the requirements needed to use the gathering nodes. Which means new gear. This cycle happens on nearly every major patch. e.g. 4.0 Serge/Twinsilk gear, 4.2 Ala Mhigan gear, 4.3 Onishi gear.
    This game is pure vertical gear progression treadmill and that will not change.

    An omni-crafter/gatherer can get all the materials and make the gear them-self. A solo has to be at the whim of the market board or have an omni-friend/patron.
    (0)

  6. #6
    Player
    Caimie_Tsukino's Avatar
    Join Date
    Feb 2014
    Posts
    1,145
    Character
    Caimie Tsukino
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    I'll give you an analogy using Warrior since you and I are both WAR main.
    If you are a level 70 CUL with all level 50 and level 54 cross class skills, then you're like a WAR with all your current skill set.
    If you are a level 70 CUL without Maker's Mark (GSM 54), then you're like a WAR lacking Vengeance and Rampart.
    If you are a level 70 CUL without Byregot's Blessing (CRP 50), then you're like a WAR without that Inner Release button.
    If you are a level 70 CUL without any level 50 cross class skills, then you're like a WAR without Fell Cleave, Inner Beast, Steel Cyclone etc.

    So, you asked: "Is the WAR viable?"
    My answer: "Yes, the WAR is viable. You can still do your rotations. And if you're really skillful, you might survive. But your WAR is probably not very effective if you decide to take on extreme primals/eikons in Stormblood. And missing out Inner Release + Fell Cleave spam is basically missing out all the fun of being a WAR..."
    (0)
    Last edited by Caimie_Tsukino; 05-29-2018 at 12:29 AM.

  7. #7
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Frieze covered it, you can simply level them slowly with the ixaly and GC turn in.
    (0)

  8. #8
    Player
    Chyro's Avatar
    Join Date
    Nov 2015
    Location
    Gridania
    Posts
    201
    Character
    Chyro Soulpaw
    World
    Omega
    Main Class
    Scholar Lv 100
    Dunno, with the new skills from 60 -> 70 it really doesn't feel like you need -every- cross-class skill anymore. Sure, they give you a variety to select from and each has their own sometimes more or less niche use. But if you look at the macros people have for the highest difficulty stuff, a lot of the cross-class skills aren't used at all anymore.

    I'm not quite at the high-end crafts yet with my own crafters (lv70 but not yet two-star requirements), but I already notice how I'm not using certain skills anymore. At the start I always do Initial Preparations instead of Maker's Mark (am mainly crafting on specialists), with Initial Preparations offering a lot more flexibility and Maker's Mark being very tedious and time consuming with high-progress crafts. Hasty Touch also finds no use with me anymore, with Prudent Touch + Manipulation II being more reliable.

    In my opinion, the only really important cross-class skills to have are Lv38 Culinarian - Steady Hand II. And Lv50 carpenter, Byregot's Blessing. Those make a really big difference on reliability, and quality. Innovation (Goldsmith 50) and Ingenuity II (Blacksmith 50) also have some use, but most recipes are also doable without them. I guess if there's recipes with really huge progress bars, then Piece by Piece (Armorer 50) also has its use with its 33% of progress hit.

    There's definitely some skills that are more useful than others, especially with some of the new skills that every class gets being able to replace the use of some of the cross-skills. They're not 1:1 replacements, but they usually work well enough (or even better) in some situations that you needed a cross-class skill for before. In the end I'd say its a matter of preference and opinion. Decide for yourself which skills and crafters are really worth it to level for you, or if you want to become a full omni crafter ^^
    (0)

  9. #9
    Player
    chidarake's Avatar
    Join Date
    Apr 2014
    Posts
    506
    Character
    Chida Rake
    World
    Omega
    Main Class
    Thaumaturge Lv 80
    with current rotations you def dont need all however each patch can bring different ways of accomplishing the hq outcome and so with that said it is much better to level all crafters so you have access to all skills.

    the easiest way is just do dailes, this way you can put minimal effort in. check mb for cheap turn ins and dont be afraid to use nq turn ins as some xp is better than no xp.
    also the time it requires to get mats can make a vender or mb nq better to use.

    no need to rush but you should def push yourself to get them all incase you need the skills later.
    (0)
    strange awareness of ghosts that no longer haunt this shell.

  10. #10
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    I got my gatherers to 70 first, which made life much easier. While leveling, I first leveled all crafts to 15 for their base role skills Then I did Cul to 37 first for Steady Hand II and then Crp to 50 for Byregot's Blessing. Those two skills combined with Hasty Touch spam and Manipulation allowed for much more HQ items for leve turn ins, especially if you have HQ mats to start with. Then Wvr to 50 for Careful Synthesis. After that, it's more preference than anything. You'll eventually want all the skills as some say, even if you won't use them all. Use Ixali before 50, Mooglea from 50-60 and Namazu from 60-70, and use your leve quests for the job you want to focus on the most at that time. And don't forget daily GC turn ins.

    I finally started seriously leveling crafts during 4.2 and just yesterday finished getting my last crafter to 70 and have them all fully geared in scrip gear. It is a grind, so be prepared, but the rewards are worth it, especially if you own a house.
    (0)

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