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  1. #11
    Player
    lackofwords's Avatar
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    Mar 2011
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    431
    Character
    Dalimin Dataru
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90
    Yeah, I know it isn't. I said so in my 4th paragraph.

    Covered the points of;
    • Time it takes to craft, the actions takes the same amount of time
    • The affects the quality equated into HQ chances and EXP bonus
    • The value of using quality EXP bonus compared to difficulty EXP bonus
    (0)

  2. #12
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Soukyuu View Post
    Now, the maximum bonus exp i ever managed to get is 80%... which would be *drumroll* 80 exp points. So you get 580-600 exp for one careful synth, instead of getting 1000+ for two standard synth in the same time
    80% of 500 is *drumroll* 400. The percentage gain is indeed figured off of the base exp, but you are calculating your base exp all kinds of wrong.

    That inaccuracy aside, I agree with most of what you're saying. They've already stated that they intend to change the way crafting works so just wait for 2.0.
    (0)

  3. #13
    Player
    Soukyuu's Avatar
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    Mar 2011
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    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Raldo View Post
    80% of 500 is *drumroll* 400. The percentage gain is indeed figured off of the base exp, but you are calculating your base exp all kinds of wrong
    Bonus exp is not calculated off the 500 exp. How else would you explain getting 260 exp with log stating "+10%" and 270 exp with log stating "+20% exp"? I'm also getting 258 exp with log stating "+8% exp". Seems pretty clear to me, I'll try to make screenshots of that next time i craft.

    nvm, was seeing things.
    (0)
    Last edited by Soukyuu; 02-03-2012 at 07:27 PM.

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  4. #14
    Player
    Raldo's Avatar
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    Jul 2011
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    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80

    CRP47 making Dated Walnut Mask(50)

    Synth 1: No bonus, 401 exp.
    Synth 2: +14% bonus, 457 exp.

    401 * 1.14 = 457.14 -> round down to 457.

    The bonus is calculated from the entire amount of exp you'd get if you had with zero quality gain. You are clearly not remembering your numbers correctly.

    Also, if anyone is curious, the bonus % is calculated like this:
    ([Ending Quality] - [Initial Quality]) ÷ 2.5 = Exp bonus % (rounded down)


    I completely agree with the point you're trying to make with this thread. I just don't like seeing blatantly incorrect information being thrown around as fact.
    (0)
    Last edited by Raldo; 02-03-2012 at 11:42 AM.

  5. #15
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Raldo View Post
    The bonus is calculated from the entire amount of exp you'd get if you had with zero quality gain. You are clearly not remembering your numbers correctly.
    Yes, you are right, I tested it yesterday myself, must have been sleepy last time.

    It was 250+25=275 for 10% exp bonus.
    (0)
    Last edited by Soukyuu; 02-03-2012 at 07:29 PM.

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  6. #16
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
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    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Changes to Experience Point Bonuses

    The experience point bonus that is given in proportion to the quality of finished items will be increased.
    From [here]

    Yay? Maybe now not spamming standard synth will be worth it.
    (0)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  7. #17
    Player
    Matsume's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by lackofwords View Post
    How much exp are you getting per synth? 150? Maybe 200 at best?

    If you're trying harder synth you'll be getting around 400~500 range exp per synth, those you can possibly blindly spam standard and still get maybe a few successful synth.

    However, if you're really pushing yourself and aiming for the 700+ range, you can't just blindly spam synth and hope for the best.

    Basically, the people who are taking no risk, are ideally similar to the people who would kill Easy Prey mobs for EXP. Can't complain it's easy because it is easy.
    Quoted For Truth.

    You can Just Spam Standard (JSS) on synths that yield 200 exp with minimal risk of failure.

    On the other hand a synth that yields 400-500exp per will require the use of Tender Touch, Makers Muse, Fullfillment etc. (lvl 10 craft abilities) to avoid botching once every 4 synths.

    However, for a synthesis that yields 700+exp per you you must have and use a number of cross craft class abilities to avoid botching.

    If what you are looking for is a way to speed up the synthesis progress of a low lvl synth by spamming careful+tender touch whilst at the same time capturing an exp bonus from quality, i would not count on that.You would be better off leveling all your craft classes to 10 to get the cross class abilities and using those on a synth that yields 5-700 exp per.

    The only problem with this is that in order to consistently synth items that yield 5-700 exp you have to go so far above your current lvl that often you find yourself at lvl 14 for ex, synthing a lvl 21 item which coincidentally means you are not getting the achievement for the lvl 11-20 Tier.

    My problem is that I want to knock out the crafting achievements while benefitting from the exp the synth gives at that lvl. Considering that fulfilling the achievement for any given Tier will practically guarentee you getting the 10 levels in that tier, I find myself moreoften than not at the beginning of a Tier (lvl 10, 20 etc.) crafting an item 5 or so lvls above me for 4-500 exp but by the time I finish the achievement I'm at the end of that tier (19, 29 etc.) and the synth only yields 200 exp~~ At this point Just Spamming Standard is the easiest way to go, whereas in the begining I find myself using cross class abilities.
    (0)

  8. #18
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
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    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    You should re-read the posts (especially the one by Raldo), you will not get more exp/min when going with careful synths as careful synth only gets you 50% of the progress you get on a successful standard synth. My example is still valid. You either get 1000 exp from 2 standard-only synths or 900exp from one careful-only synth in the same timespan.
    (0)

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  9. #19
    Player
    Matsume's Avatar
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    Nov 2011
    Location
    Gridania
    Posts
    1,602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    I think it has less to do with the amount of time spent and more to do with the materials being consumed in the process. For example if you do Two Standards Synths for a toal of 900 exp in the same time it takes you to do one Careful Synth for a total of 900 exp you are STILL consuming TWICE as many materials, which is going to cost you time one way or another in the form of materials or money spent.

    Now, I'm going to reiterate my above point. Why bother attempting to Careful Synth a recipe, taking twice as much time as you would performing a Standard Synth on the same recipe, for the exp bonus WHEN you could just move on to a recipe 5 lvls higher and spam standard (whilst using cross craft abilities) to obtain 900exp per synth in the same amount of time it takes you to standard synth a recipe that yields 450exp?
    (0)

  10. #20
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
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    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Matsume View Post
    I think it has less to do with the amount of time spent and more to do with the materials being consumed in the process. For example if you do Two Standards Synths for a toal of 900 exp in the same time it takes you to do one Careful Synth for a total of 900 exp you are STILL consuming TWICE as many materials, which is going to cost you time one way or another in the form of materials or money spent.
    You do have a point on that one, but careful synth has a higher fail rate (or rather, higher durability loss on failure) which means you will break an item more likely than using standard, thus getting less exp per attempt, waste mats and still need twice as long to complete a synth.

    Now, I'm going to reiterate my above point. Why bother attempting to Careful Synth a recipe, taking twice as much time as you would performing a Standard Synth on the same recipe, for the exp bonus WHEN you could just move on to a recipe 5 lvls higher and spam standard (whilst using cross craft abilities) to obtain 900exp per synth in the same amount of time it takes you to standard synth a recipe that yields 450exp?
    So you do agree there is no reason to use careful synth? I'm slightly confused.

    Also the example used a recipe 5 levels above you, because if you try to synth something higher than 5 levels above you, the failure rate increases even more, so you will probably break even more synths overall.
    (0)

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