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  1. #1
    Player
    Soukyuu's Avatar
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    Mar 2011
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    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50

    Give us a reason to use anything but standard while synthing!

    So with the whole discussion on whether being afk and pressing "confirm" on a controller is considered botting and what not, it's pretty clear the synth minigame is flawed.

    Main problem being that to get steady, stable exp, all you have to do is spam enter.

    There was an adjustment of how much exp you gain in proportion to the quality of a synth, but it is still not enough.

    I just burned through a stack of cinderfoot olives and spamming enter worked fine, not a single break. Half of the time I tried to get more exp by using careful synth, I suddenly got into streaks of failures, breaking my synth in the end.

    The other 50% of those synths took me about TWICE as long as spamming standard while only gaining about 50% more exp - clearly too low and NOT worth it.

    This still needs adjustment, for example make careful synth give more quality, or set a bonus for every successful careful synth.

    Something needs to be done here, otherwise it's no wonder so many people spam enter for hours - doing anything else puts you at disadvantage.
    (5)
    Last edited by Soukyuu; 02-02-2012 at 04:30 AM.

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  2. #2
    Player HiirNoivl's Avatar
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    Mar 2011
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    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Every craft class needs its own game. EXP must be based on the skill at playing the game (for example: if the game was like Tetris or Dr. Mario, you'd get more Quality from combo'ing clears and more EXP).
    (2)

  3. #3
    Player
    lackofwords's Avatar
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    Mar 2011
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    431
    Character
    Dalimin Dataru
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90
    How much exp are you getting per synth? 150? Maybe 200 at best?

    If you're trying harder synth you'll be getting around 400~500 range exp per synth, those you can possibly blindly spam standard and still get maybe a few successful synth.

    However, if you're really pushing yourself and aiming for the 700+ range, you can't just blindly spam synth and hope for the best.

    Basically, the people who are taking no risk, are ideally similar to the people who would kill Easy Prey mobs for EXP. Can't complain it's easy because it is easy.
    (0)

  4. #4
    Player
    Matsume's Avatar
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    Nov 2011
    Location
    Gridania
    Posts
    1,602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by lackofwords View Post
    How much exp are you getting per synth? 150? Maybe 200 at best?

    If you're trying harder synth you'll be getting around 400~500 range exp per synth, those you can possibly blindly spam standard and still get maybe a few successful synth.

    However, if you're really pushing yourself and aiming for the 700+ range, you can't just blindly spam synth and hope for the best.

    Basically, the people who are taking no risk, are ideally similar to the people who would kill Easy Prey mobs for EXP. Can't complain it's easy because it is easy.
    Quoted For Truth.

    You can Just Spam Standard (JSS) on synths that yield 200 exp with minimal risk of failure.

    On the other hand a synth that yields 400-500exp per will require the use of Tender Touch, Makers Muse, Fullfillment etc. (lvl 10 craft abilities) to avoid botching once every 4 synths.

    However, for a synthesis that yields 700+exp per you you must have and use a number of cross craft class abilities to avoid botching.

    If what you are looking for is a way to speed up the synthesis progress of a low lvl synth by spamming careful+tender touch whilst at the same time capturing an exp bonus from quality, i would not count on that.You would be better off leveling all your craft classes to 10 to get the cross class abilities and using those on a synth that yields 5-700 exp per.

    The only problem with this is that in order to consistently synth items that yield 5-700 exp you have to go so far above your current lvl that often you find yourself at lvl 14 for ex, synthing a lvl 21 item which coincidentally means you are not getting the achievement for the lvl 11-20 Tier.

    My problem is that I want to knock out the crafting achievements while benefitting from the exp the synth gives at that lvl. Considering that fulfilling the achievement for any given Tier will practically guarentee you getting the 10 levels in that tier, I find myself moreoften than not at the beginning of a Tier (lvl 10, 20 etc.) crafting an item 5 or so lvls above me for 4-500 exp but by the time I finish the achievement I'm at the end of that tier (19, 29 etc.) and the synth only yields 200 exp~~ At this point Just Spamming Standard is the easiest way to go, whereas in the begining I find myself using cross class abilities.
    (0)

  5. #5
    Player
    Soukyuu's Avatar
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    Mar 2011
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    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    I've just done another synth using only careful synth + tender touch. The recipe is 1 level above me. Used HQ items to get maximum quality bonus out of it. Got only 36% more exp and nearly blew the synth with 3 durability remaining. Remember, not a single failure while leveling from 10-14 when spamming standrad synth. Yes, it's that bad. -_-
    (0)

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  6. #6
    Player
    Forerunner's Avatar
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    Jun 2011
    Location
    Reach
    Posts
    536
    Character
    Danny Leonhart
    World
    Zodiark
    Main Class
    Thaumaturge Lv 100
    I'd prefer an actual puzzle to do instead of this random junk system, but something that takes the same amount of time to complete a synth.

    Kinda like the 'Walk-across-the-tiles,get-all-the-crystals' paradoxes in XIII-2.

    Fast, and requires attention.
    (0)

  7. #7
    Player
    lackofwords's Avatar
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    Mar 2011
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    431
    Character
    Dalimin Dataru
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90
    Not referring to the bonus from quality, talking about crafting level of the item. Such as if the recommended level for it is either +5 ahead of your current level, oppose to +1.

    I've pulled off plenty of crafts giving me a return of 400ish on a consist base with minimal failures. Maybe 1 out of 20 crafts fails. If I aim higher than 400+ exp return, I take a bigger risk. I would need to pay attention more and take a bit longer to craft. That is out of my personal conform zone, but there are other people who do aim for 700+ exp on a consistent success rate, failing out of 1 out 20 crafts.

    If I have pile of low level materials I just want to get rid of that still is worth at least 100+ exp each successful craft, then I would try to make use of them. However, anything below 100 exp is not worth my time or effort.
    (0)

  8. #8
    Player
    syntaxlies's Avatar
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    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    i use careful to bump my xp up a bit and rapid for easy mats
    (0)

  9. #9
    Player
    Soukyuu's Avatar
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    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Again, this thread is not about getting low exp per synth - i know how to get 500-ish exp and I'm using it.

    This thread is about not getting enough boost from using anything except standard. The bump from using careful is too low to warrant the synth taking twice as long. Standard synth gets you 20% progress on perfect attempt, careful gets you only 10%, while not giving you 2x exp on success.

    This not a "no pain - no gain" situation, it's a "pain and no gain" situation.
    (1)

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  10. #10
    Player
    lackofwords's Avatar
    Join Date
    Mar 2011
    Posts
    431
    Character
    Dalimin Dataru
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90
    I view quality as a small bonus, like EXP chain or link bonus.
    And aiming for harder crafts would be synonymous to aiming for IT+ monsters.

    However, before that, quality was suppose to be a key factor for HQ'ing items. Although, it was never a guarantee HQ rate. There might be a change to this coming next patch it mentioned "Revisions to balance and flow for HQ synthesis" and "Changes to the algorithm for determining HQ item attributes".

    In short, if you're going for EXP, the return rate is higher when aiming for more difficult crafts, rather than wasting your time on generating higher quality.

    I agree that the return rates for the time invested to raise the durability bonus is not worth the trouble, because each action you take to raise the durability is as the same time you could have spent just finishing the craft. Ideally it should be more similar to EXP chain and link bonus. Such as the player would reach a point where they realize the EXP chain is not worth the effort, and move on to harder mobs. But it muddles in with the HQ factors of the craft.

    The thread title is generalize, but in the OP it's referring to only EXP, hence why I am replying back to your only reference to EXP oppose to HQ rates, or speed (rapid synth, hasty hands, bulk synthing), or anything else.
    (0)
    Last edited by lackofwords; 02-02-2012 at 05:17 AM.

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