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  1. #1
    Player
    Soukyuu's Avatar
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    Crim Soukyuu
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    Ragnarok
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    Pugilist Lv 50
    Quote Originally Posted by lackofwords View Post
    I view quality as a small bonus, like EXP chain or link bonus.
    Except, it isn't. It's actually a huge penalty. Let's make an example: using a recipe +5 levels above you gives you around 500 exp. This means 100 base exp + 400 bonus exp for difficulty. This is based on the fact you get 250 exp with a recipe of your level and getting 260 is 10% bonus according to my chat log -> 100 exp is base exp

    Assuming you manage to pull off all perfect synth attempts, you will have finished a standard synth in 5 synths (20% progress each) and need 10 synths for a careful synth (10% progress each).

    Now, the maximum bonus exp i ever managed to get is 80%... which would be *drumroll* 80 exp points. So you get 580-600 exp for one careful synth, instead of getting 1000+ for two standard synth in the same time

    Going for HQ should not be the only reason to use careful synthesis, else SE might as well implement a fast synth (just getting exp for standard synth) and a careful synth with a set chance of failures for both and get rid of this pointless enter-spamfest.
    (1)

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  2. #2
    Player
    Raldo's Avatar
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    Raldo Volca
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    Coeurl
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    Marauder Lv 80
    Quote Originally Posted by Soukyuu View Post
    Now, the maximum bonus exp i ever managed to get is 80%... which would be *drumroll* 80 exp points. So you get 580-600 exp for one careful synth, instead of getting 1000+ for two standard synth in the same time
    80% of 500 is *drumroll* 400. The percentage gain is indeed figured off of the base exp, but you are calculating your base exp all kinds of wrong.

    That inaccuracy aside, I agree with most of what you're saying. They've already stated that they intend to change the way crafting works so just wait for 2.0.
    (0)

  3. #3
    Player
    Soukyuu's Avatar
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    Crim Soukyuu
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    Ragnarok
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    Quote Originally Posted by Raldo View Post
    80% of 500 is *drumroll* 400. The percentage gain is indeed figured off of the base exp, but you are calculating your base exp all kinds of wrong
    Bonus exp is not calculated off the 500 exp. How else would you explain getting 260 exp with log stating "+10%" and 270 exp with log stating "+20% exp"? I'm also getting 258 exp with log stating "+8% exp". Seems pretty clear to me, I'll try to make screenshots of that next time i craft.

    nvm, was seeing things.
    (0)
    Last edited by Soukyuu; 02-03-2012 at 07:27 PM.

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  4. #4
    Player
    lackofwords's Avatar
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    Dalimin Dataru
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    Hyperion
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    Thaumaturge Lv 90
    Yeah, I know it isn't. I said so in my 4th paragraph.

    Covered the points of;
    • Time it takes to craft, the actions takes the same amount of time
    • The affects the quality equated into HQ chances and EXP bonus
    • The value of using quality EXP bonus compared to difficulty EXP bonus
    (0)

  5. #5
    Player
    Raldo's Avatar
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    Raldo Volca
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    Marauder Lv 80

    CRP47 making Dated Walnut Mask(50)

    Synth 1: No bonus, 401 exp.
    Synth 2: +14% bonus, 457 exp.

    401 * 1.14 = 457.14 -> round down to 457.

    The bonus is calculated from the entire amount of exp you'd get if you had with zero quality gain. You are clearly not remembering your numbers correctly.

    Also, if anyone is curious, the bonus % is calculated like this:
    ([Ending Quality] - [Initial Quality]) ÷ 2.5 = Exp bonus % (rounded down)


    I completely agree with the point you're trying to make with this thread. I just don't like seeing blatantly incorrect information being thrown around as fact.
    (0)
    Last edited by Raldo; 02-03-2012 at 11:42 AM.

  6. #6
    Player
    Soukyuu's Avatar
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    Crim Soukyuu
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    Quote Originally Posted by Raldo View Post
    The bonus is calculated from the entire amount of exp you'd get if you had with zero quality gain. You are clearly not remembering your numbers correctly.
    Yes, you are right, I tested it yesterday myself, must have been sleepy last time.

    It was 250+25=275 for 10% exp bonus.
    (0)
    Last edited by Soukyuu; 02-03-2012 at 07:29 PM.

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  7. #7
    Player
    Soukyuu's Avatar
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    Crim Soukyuu
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    Changes to Experience Point Bonuses

    The experience point bonus that is given in proportion to the quality of finished items will be increased.
    From [here]

    Yay? Maybe now not spamming standard synth will be worth it.
    (0)

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  8. #8
    Player
    Soukyuu's Avatar
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    Crim Soukyuu
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    You should re-read the posts (especially the one by Raldo), you will not get more exp/min when going with careful synths as careful synth only gets you 50% of the progress you get on a successful standard synth. My example is still valid. You either get 1000 exp from 2 standard-only synths or 900exp from one careful-only synth in the same timespan.
    (0)

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  9. #9
    Player
    Matsume's Avatar
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    Master Matsume
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    Sargatanas
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    Miner Lv 50
    I think it has less to do with the amount of time spent and more to do with the materials being consumed in the process. For example if you do Two Standards Synths for a toal of 900 exp in the same time it takes you to do one Careful Synth for a total of 900 exp you are STILL consuming TWICE as many materials, which is going to cost you time one way or another in the form of materials or money spent.

    Now, I'm going to reiterate my above point. Why bother attempting to Careful Synth a recipe, taking twice as much time as you would performing a Standard Synth on the same recipe, for the exp bonus WHEN you could just move on to a recipe 5 lvls higher and spam standard (whilst using cross craft abilities) to obtain 900exp per synth in the same amount of time it takes you to standard synth a recipe that yields 450exp?
    (0)

  10. #10
    Player
    Soukyuu's Avatar
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    Crim Soukyuu
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    Quote Originally Posted by Matsume View Post
    I think it has less to do with the amount of time spent and more to do with the materials being consumed in the process. For example if you do Two Standards Synths for a toal of 900 exp in the same time it takes you to do one Careful Synth for a total of 900 exp you are STILL consuming TWICE as many materials, which is going to cost you time one way or another in the form of materials or money spent.
    You do have a point on that one, but careful synth has a higher fail rate (or rather, higher durability loss on failure) which means you will break an item more likely than using standard, thus getting less exp per attempt, waste mats and still need twice as long to complete a synth.

    Now, I'm going to reiterate my above point. Why bother attempting to Careful Synth a recipe, taking twice as much time as you would performing a Standard Synth on the same recipe, for the exp bonus WHEN you could just move on to a recipe 5 lvls higher and spam standard (whilst using cross craft abilities) to obtain 900exp per synth in the same amount of time it takes you to standard synth a recipe that yields 450exp?
    So you do agree there is no reason to use careful synth? I'm slightly confused.

    Also the example used a recipe 5 levels above you, because if you try to synth something higher than 5 levels above you, the failure rate increases even more, so you will probably break even more synths overall.
    (0)

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