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  1. #1
    Player
    Zeonx's Avatar
    Join Date
    Mar 2014
    Posts
    957
    Character
    Zeon Darksol
    World
    Cactuar
    Main Class
    Lancer Lv 100
    I don't like seeing post like these.

    Reason, the next time SE puts out content the dungeons get way too hard, mobs have way too much health and spending more time fighting trash to get to a boss.

    Then we have the very same people who post about it gripe that its just as bad as the Aurum Vale afterwards truth.
    (3)

  2. #2
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Zeonx View Post
    I don't like seeing post like these.

    Reason, the next time SE puts out content the dungeons get way too hard, mobs have way too much health and spending more time fighting trash to get to a boss.

    Then we have the very same people who post about it gripe that its just as bad as the Aurum Vale afterwards truth.
    People complain about Aurum Vale because it's mechanics can't be ignored. Unlike everything else in ARR, even when synced. Aurum Vale with the command mission squadrun is a laughable pushover because nothing hurts the squad.

    Well I shouldn't say that...

    I was like ... where'd the DPS go and turned around? Did they both decide to step in bad?

    But that's the thing, the game balance hinges on if healing the tank rips enmity from them or not. If there is a constant amount of poison debuffs going on, then the healer is going to put out more healing, and thus rip enmity from weaker tanks much quicker.
    (0)

  3. #3
    Player
    Sylvina's Avatar
    Join Date
    May 2017
    Posts
    1,102
    Character
    Sylvina Eon
    World
    Exodus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Zeonx View Post
    I don't like seeing post like these.

    Reason, the next time SE puts out content the dungeons get way too hard, mobs have way too much health and spending more time fighting trash to get to a boss.

    Then we have the very same people who post about it gripe that its just as bad as the Aurum Vale afterwards truth.
    My intention is not to ask SE to make the mobs hit stupid hard, I just think they underdid the damage a little bit.
    (0)

  4. #4
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Zeonx View Post
    I don't like seeing post like these.

    Reason, the next time SE puts out content the dungeons get way too hard, mobs have way too much health and spending more time fighting trash to get to a boss.

    Then we have the very same people who post about it gripe that its just as bad as the Aurum Vale afterwards truth.
    Aurum Vale was an excellent dungeon (and still is) because it actually required you to be careful. Swallow’s Compass...I could literally throw Adlo + Excog on the tank, and Eos could easily heal the rest. During the bosses with AOE damage? Whispering Dawn had it...MAYBE I had to use Indom if people were standing in the bleed during the last boss. Same with WHM: my HoTs, Assize, and Asylum had everything; I never had to cast a single-target heal. I imagine AST would be similar in that Earthly Star and HoTs could handle most of the damage. And my healers are not max ilvl (they’re like i355 I think with 350/360 gear, and Anemos weapons).

    One run some friends and I did (we were NOT i370), we pulled just the Malboro and it couldn’t even break my Adlo. That was just sad. I guess, to be fair, it was a Crit-lo, but still. Just seemed really pathetic to me. The dungeon itself is beautiful; I really like the aesthetic of it, but wet paper hits harder.
    (2)
    Last edited by HyoMinPark; 05-27-2018 at 06:04 AM.
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    Hyomin Park#0055