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  1. #1
    Player
    Avatar de Sylvina
    Inscrit
    mai 2017
    Messages
    1 102
    Character
    Sylvina Eon
    World
    Exodus
    Main Class
    Guerrier Lv 90

    Swallow's Compass- Help! it tickles!

    Anyone tanking this notice that mobs dont really hit hard at all? I coulda gone the whole dungeon without grit/defiance AND with big pulls. Seems a little undertuned mobwise to me.

    Not asking they make mobs hit super hard but surely this is a little too much in the other direction?
    (5)

  2. 26/05/2018 17h01

  3. #2
    Player
    Avatar de Sylvina
    Inscrit
    mai 2017
    Messages
    1 102
    Character
    Sylvina Eon
    World
    Exodus
    Main Class
    Guerrier Lv 90
    Huh you're right, the dungeon doesn't have item level sync like I thought it did.
    (0)

  4. #3
    Player
    Avatar de KageTokage
    Inscrit
    fvrier 2017
    Messages
    7 093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    It is kind of strange that only the 4.0 level 70 dungeons have item level sync applied, though even the trash in those dungeons hits for rather piddly amounts of damage if you're at the max ilevel.
    (0)

  5. #4
    Player
    Avatar de Sebazy
    Inscrit
    aot 2013
    Lieu
    Gridania
    Messages
    3 468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    Mage blanc Lv 90
    Absolutely.

    When I ran it for the first time, the tank pulled 4 or so packs end to end in the knockback tunnel. I went into ‘heal all the things’ mode expecting it to hit like Hells lid but the damage just never came. Largesse regen pretty much covers anything here. Great for DPSing, but awful if you actually want to heal anything. I suspect I could comfortably tank most if not all of this dungeon myseld tbh.
    (2)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  6. #5
    Player
    Avatar de Lilseph
    Inscrit
    mars 2011
    Messages
    1 461
    Character
    Shadow Link
    World
    Mateus
    Main Class
    Red Mage Lv 90
    That's what I tell all tanks when I get in as a healer. "Everything here hits like a wet noodle". I barely have to heal, which well, it's good because I can go full deeps mode!
    (4)

  7. #6
    Player
    Avatar de Canadane
    Inscrit
    juillet 2011
    Lieu
    Limsa Lominsa
    Messages
    7 531
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Citation Envoyé par KageTokage Voir le message
    It is kind of strange that only the 4.0 level 70 dungeons have item level sync applied, though even the trash in those dungeons hits for rather piddly amounts of damage if you're at the max ilevel.
    They do it so a healer at max ilvl isn't overtaking a tank's enmity at minimum ilvl.
    (0)

    http://king.canadane.com

  8. #7
    Player
    Avatar de Zeonx
    Inscrit
    mars 2014
    Messages
    957
    Character
    Zeon Darksol
    World
    Cactuar
    Main Class
    Maître d'hast Lv 100
    I don't like seeing post like these.

    Reason, the next time SE puts out content the dungeons get way too hard, mobs have way too much health and spending more time fighting trash to get to a boss.

    Then we have the very same people who post about it gripe that its just as bad as the Aurum Vale afterwards truth.
    (3)

  9. #8
    Player
    Avatar de Canadane
    Inscrit
    juillet 2011
    Lieu
    Limsa Lominsa
    Messages
    7 531
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    But Aurum Vale is great.
    We need more challenges I'm the game. Not less.
    (9)

    http://king.canadane.com

  10. #9
    Player
    Avatar de Dragoon4life
    Inscrit
    avril 2014
    Messages
    275
    Character
    Drako Redwyne
    World
    Adamantoise
    Main Class
    Maître d'hast Lv 70
    I consider this to be a Glamour dungeon so I welcome the easiness
    (5)

  11. #10
    Player
    Avatar de KisaiTenshi
    Inscrit
    septembre 2013
    Lieu
    Gridania
    Messages
    2 775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    Mage blanc Lv 100
    Citation Envoyé par Zeonx Voir le message
    I don't like seeing post like these.

    Reason, the next time SE puts out content the dungeons get way too hard, mobs have way too much health and spending more time fighting trash to get to a boss.

    Then we have the very same people who post about it gripe that its just as bad as the Aurum Vale afterwards truth.
    People complain about Aurum Vale because it's mechanics can't be ignored. Unlike everything else in ARR, even when synced. Aurum Vale with the command mission squadrun is a laughable pushover because nothing hurts the squad.

    Well I shouldn't say that...

    I was like ... where'd the DPS go and turned around? Did they both decide to step in bad?

    But that's the thing, the game balance hinges on if healing the tank rips enmity from them or not. If there is a constant amount of poison debuffs going on, then the healer is going to put out more healing, and thus rip enmity from weaker tanks much quicker.
    (0)

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