My intention is not to ask SE to make the mobs hit stupid hard, I just think they underdid the damage a little bit.I don't like seeing post like these.
Reason, the next time SE puts out content the dungeons get way too hard, mobs have way too much health and spending more time fighting trash to get to a boss.
Then we have the very same people who post about it gripe that its just as bad as the Aurum Vale afterwards truth.
I feel the dmng from trash to be nothing compared to hell's lid and fract......well just hell's lid.
I kinda forgive them because Wukong fight is fun imho and overall I dunno the dungeon to me has a feeling of flowing well
Aurum Vale was an excellent dungeon (and still is) because it actually required you to be careful. Swallow’s Compass...I could literally throw Adlo + Excog on the tank, and Eos could easily heal the rest. During the bosses with AOE damage? Whispering Dawn had it...MAYBE I had to use Indom if people were standing in the bleed during the last boss. Same with WHM: my HoTs, Assize, and Asylum had everything; I never had to cast a single-target heal. I imagine AST would be similar in that Earthly Star and HoTs could handle most of the damage. And my healers are not max ilvl (they’re like i355 I think with 350/360 gear, and Anemos weapons).I don't like seeing post like these.
Reason, the next time SE puts out content the dungeons get way too hard, mobs have way too much health and spending more time fighting trash to get to a boss.
Then we have the very same people who post about it gripe that its just as bad as the Aurum Vale afterwards truth.
One run some friends and I did (we were NOT i370), we pulled just the Malboro and it couldn’t even break my Adlo. That was just sad. I guess, to be fair, it was a Crit-lo, but still. Just seemed really pathetic to me. The dungeon itself is beautiful; I really like the aesthetic of it, but wet paper hits harder.
Last edited by HyoMinPark; 05-27-2018 at 06:04 AM.
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Hyomin Park#0055
Aurum vale wasn't excellent by a long shot, it's hated by most people for a reason. And not because you have to watch what you're doing, plenty of content makes you do that and is far better appreciated.
Reminds me of Xephatol, also did barely any damage, can bait circles to hurt mobs, and basically same design, ascending.
Even at ilvl 360 the trash mobs in Hell's Lid still pack a punch and can put a tank into the ground if the healer doesn't pay attention. But in Swallow's Compass... I'm pretty sure I can get away without the healer ever touching my health. Things in there just don't hurt at all.
It’s hated because people can’t just roll their faces on the keyboard and clear it. They cannot pull wall to wall like most other dungeons. And the bosses have actual mechanics that you have to follow or you die. That’s why they hate it. I love it for those very reasons.
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Hyomin Park#0055
It's indeed hard being right so often.
Look, AV is the place before you hit 50. It has dangerous areas teaching everyone not to do silly things. It has mobs that require a slight amount of thought into the pull order by the tank. An experienced one will know the tricks to get even ranged mobs to a safe place in melee distance. A healer with shields can make great use of them and negate a frogs draw-in. It has boss mechanics that must be tended to by everyone, meaning your DPS can't just face smash their keyboard and hope to get through.
Overall it isn't an easy run. An experienced group can make it much smoother though. That's the thing, AV teaches you to either be moderately good at the game and have a decent time, or be uh... of a lesser tier let's say, and cause misery to the entire group.
The point is, it's the perfect stepping stone dungeon before you hit 50, and can outgear other content with ease.
Saying it's a bad dungeon is giving it a disservice!
In 1.0 even the air was toxic. There was a berry you could eat to mitigate it. The achievement to get through the dungeon without eating was some of the most fun I've had.
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