Agreed, the lore and quests behind CNJ need to be scrapped or at least heavily marginalized, with the brunt of class story focused on WHM.
Agreed, the lore and quests behind CNJ need to be scrapped or at least heavily marginalized, with the brunt of class story focused on WHM.



Our lore for cnj is going to change with 2.0. Just be patient, this has been discussed to death with THM as well lol.

I love my CNJ. I have a hard time playing other classes lol. I like having the lore. Im looking forwards to it fitting together better tho. My problem is tho, since I'm already LVL 50, all class quests and main story done, when 2.0 lands do I miss out on the new back story and lore?


Depends if they reset the quest line too. If they do I think would be able to the the class quest lines again.
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Well, as others have said, with 2.0 comes new lore that will 'make more sense' That said, I must say, after living with the CNJ/THM changes over the past couple months, overall I REALLY like them...esp CNJ (which surprises me a little as I was solidly in camp CNJ should be BLM/WHM make THM something else). But I think CNJ with a little rewriting, will actually fit into Gridania and it's 'Elemental Worship' very well. Afterall, CNJ's are NOT trying to commune with the Elementals to destroy, but rather to heal and protect. CNJ functions more like a Celtic Druid/Priest etc. So CNJ's learn to respect the nature and elementals around them, and also have learned how to harness their power for protection and healing.
The 'then why do they get a couple Elemental Nukes? thing is well, one, for practicality (not lore CNJ needed to damage deal somehow) and two, the 2 nukes we kept are potentially as protective and healing as they are destructive(Air-breath of life/tornado Stone, armor/quake). This could explain why CNJ kept these 2 nukes instead of getting 2 new ones etc.
And yes, while I get 'well the storyline is not there yet,' or even more so, how if you were a new player ranking up CNJ without knowing the class could cast all the Elemental spells less than 3 months ago that some of the Class storyline quests could be downright confusing, I can already see and feel in-game how they are changing this guild a bit to fit more the 'tree-hugger, elemental priest' role.
For example: while the exact quest to unlock BLM on THM is yet to be seen (as are it's exact requirements), I'd would not be surprised if the reason it requires THM30/CNJ15 is in fact because the storyline revolves around a THM who in seeking more destructive power, goes to study with the CNJ guild to learn what they know of the elementals. Maybe this THM is sneaky about it...say's he wants to become a protector of the forrest etc, (Gridanians are afterall, suspicious of outsiders) and instead uses their knowledge in a twisted, destructive way...to the dismay of the peaceful guild. Again, this is speculation, as the story line for BLM is not yet out, but just making a point that SE can and will more than likely somehow tie it all together...we are just in a weird limbo 'between two games atm'.
Lastly, keep in mind CNJ is a base class that once the game is further along in development, and we have many many more quests, and more jobs to unlock will make more sense in the scheme of things. After all, it is plausible that those who already speak with the Elementals will one day learn how to Summon them, and possibly other mobs, on command (summoner).
But honestly, I am eager to see how they make it all work, as they have finally made CNJ play the way I thought it would when I set foot in Eorzea for the first time outside Gridania with my Weathered Cane, on the beginning of this very rocky, uphill adventure known as FFXIV. The class is dynamic and fun now. (Storyline can be re-written)

Yes, Im really looking foward to the new lore. I like the way both classes are developing. I write a theory about how the new distribution of the spells could fit the lore.

Aye. Change the Conjurer Lore please.


Although I agree with you from a Lore perspective, it all really lends itself for better gameplay, which I agree with even more.
The way I see it, the lore's not completely devoid of sense now that the elemental magic's been distributed between Conjurer and Thaumaturge. If you think about it, Conjurers still have access to Earth, Air and Water (through Cure) elemental magic, which are the steadier forces of Nature. It's expected to have soil under your feet. The wind blows and water flows on all occasions, it's Nature's song. The elements available to the Conjurer are 100% in-line with that of a mage in-tune with Nature's forces, able to listen to the calls of Nature's spirits.
THM's newly-acquired elemental magic revolves around more extreme, unsteady forces of nature, namely Lightning, Fire and Ice. It's unusual for lightning to strike on command, it's unlikely for fire to spontaneously light up, and freeze doesn't normally happen in such a short time. These are unnatural, occult manipulations of more destructive natural forces.
And yes, Conjurer = Élémentaliste in French, while Thaumaturge = Occultiste in French.
The only thing that REALLY bothers me with the distribution of elemental attack spells between CNJ and THM is the total disappearance of the Water spell. Flans change their elemental weakness/resistance whenever you hit them with the spell they're weak to, so while Earth and Wind are not part of the same vulnerability triplet (you will always be able to use one or the other at normal efficiency regardless of enemy weakness/resistance), once the Flan becomes weak against Water, there's absolutely nothing you can do to shift their elemental status anymore, all the spells in the game will either hit normal, hit low, or heal the damn thing, and it will NEVER shift to anything else.
Give us back Water, damnit.



As far as the lore is concerned, and in a nutshell, I believe Conjurers had to ability to converse, understand and interpret the elements of Gridania. It doesn't mean they need to have fully borrowed their powers in order to be as they were before the class reform. And as Inzoum said, it's largely dependent on their role rather than the elements they control. Naturey-elements are what characterises the Conjurer for me, and they have followed that perfectly. As for the lore inconsistencies....beating a dead horse, wait for 2.0.
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