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  1. #1
    Player
    friedyams's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    25
    Character
    Masa Eriza
    World
    Hyperion
    Main Class
    Archer Lv 50
    I don't really see too much inconsistency, as it says Conjurers use "elemental forces present in nature." From what I gather, that would include the more natural elements in the spellbook, like earth and wind (water would fit in really well too!). So thinking about it in that way, Conjurers getting Stone/ra, Aero/ra, Stoneskin and the like are pretty natural in that sense. Spells like Fire/Blizzard/Thunder are more manipulated elements, and thus seem left out for another class to use.

    That's not to say that they don't have to rework some of the lore still, but it shouldn't be too big a difference. In any case, I wonder how THM's lore and background is, now that they have Fire/Blizzard/Thunder..

    Also, jobs are meant to give classes some specialization and there may be other jobs for each class in the future. Cutting down Conjurer to mere pre-White Mage would just make adding another, future job a little more awkward to implement, especially if it may focus on the "natural" elemental side of Conjurer! (If so, I'd love to see Geomancer come from Conjurer, but that's a story saved for some other place/time)
    (5)
    Last edited by friedyams; 02-26-2012 at 08:51 PM.

  2. #2
    Player
    Eldaena's Avatar
    Join Date
    Mar 2011
    Location
    Ivalice
    Posts
    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Conjurers will probably be more than just a stepping stone to white mage. Both descriptions in the OP can coincide with each other and still make sense. They are in-tune with nature and with that same token, be in-tune with all living things, elemental or adventurer, for instance. (Things involving aether, perhaps?) They can defend themselves with that power and also give back and heal with that power. However, they aren't necessarily more powerful in either area. Which leaves it open to specialize into white mage and maybe a more offensive future job. You can say there are inconsistencies, but inconsistencies with what? Just what you expect Conjurer to be? Again, both descriptions can be of the same thing, from how I read it. It's the same for what people expect Thaumaturge to be too. There is no telling how/when SE will fill the gaps in these classes, but I'm sure they will. I don't think either class needs to be changed with what they do now, though. And I know, I, personally enjoyed the quests, storyline, and gameplay of Conjurer regardless of this.

    P.S. I really like how conjurer received the nature based elements and thaumaturge received more of the destruction based elements. It's almost like lore without words to show you more of what they as classes are intended for.
    (4)
    Last edited by Eldaena; 02-05-2012 at 07:38 PM.

  3. #3
    Player Sidious's Avatar
    Join Date
    Jan 2012
    Posts
    238
    Character
    Hexxus Lis
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Agreed, the lore and quests behind CNJ need to be scrapped or at least heavily marginalized, with the brunt of class story focused on WHM.
    (1)

  4. #4
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Our lore for cnj is going to change with 2.0. Just be patient, this has been discussed to death with THM as well lol.
    (1)

  5. #5
    Player

    Join Date
    Jan 2012
    Location
    Gridania, GC Immortal Flames
    Posts
    3
    I love my CNJ. I have a hard time playing other classes lol. I like having the lore. Im looking forwards to it fitting together better tho. My problem is tho, since I'm already LVL 50, all class quests and main story done, when 2.0 lands do I miss out on the new back story and lore?
    (2)

  6. #6
    Player
    Klive's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    533
    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    Depends if they reset the quest line too. If they do I think would be able to the the class quest lines again.
    (0)
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  7. #7
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,274
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Well, as others have said, with 2.0 comes new lore that will 'make more sense' That said, I must say, after living with the CNJ/THM changes over the past couple months, overall I REALLY like them...esp CNJ (which surprises me a little as I was solidly in camp CNJ should be BLM/WHM make THM something else). But I think CNJ with a little rewriting, will actually fit into Gridania and it's 'Elemental Worship' very well. Afterall, CNJ's are NOT trying to commune with the Elementals to destroy, but rather to heal and protect. CNJ functions more like a Celtic Druid/Priest etc. So CNJ's learn to respect the nature and elementals around them, and also have learned how to harness their power for protection and healing.

    The 'then why do they get a couple Elemental Nukes? thing is well, one, for practicality (not lore CNJ needed to damage deal somehow) and two, the 2 nukes we kept are potentially as protective and healing as they are destructive(Air-breath of life/tornado Stone, armor/quake). This could explain why CNJ kept these 2 nukes instead of getting 2 new ones etc.

    And yes, while I get 'well the storyline is not there yet,' or even more so, how if you were a new player ranking up CNJ without knowing the class could cast all the Elemental spells less than 3 months ago that some of the Class storyline quests could be downright confusing, I can already see and feel in-game how they are changing this guild a bit to fit more the 'tree-hugger, elemental priest' role.

    For example: while the exact quest to unlock BLM on THM is yet to be seen (as are it's exact requirements), I'd would not be surprised if the reason it requires THM30/CNJ15 is in fact because the storyline revolves around a THM who in seeking more destructive power, goes to study with the CNJ guild to learn what they know of the elementals. Maybe this THM is sneaky about it...say's he wants to become a protector of the forrest etc, (Gridanians are afterall, suspicious of outsiders) and instead uses their knowledge in a twisted, destructive way...to the dismay of the peaceful guild. Again, this is speculation, as the story line for BLM is not yet out, but just making a point that SE can and will more than likely somehow tie it all together...we are just in a weird limbo 'between two games atm'.

    Lastly, keep in mind CNJ is a base class that once the game is further along in development, and we have many many more quests, and more jobs to unlock will make more sense in the scheme of things. After all, it is plausible that those who already speak with the Elementals will one day learn how to Summon them, and possibly other mobs, on command (summoner).

    But honestly, I am eager to see how they make it all work, as they have finally made CNJ play the way I thought it would when I set foot in Eorzea for the first time outside Gridania with my Weathered Cane, on the beginning of this very rocky, uphill adventure known as FFXIV. The class is dynamic and fun now. (Storyline can be re-written)
    (4)

  8. #8
    Player
    Elgeron's Avatar
    Join Date
    May 2011
    Location
    Ul`dah
    Posts
    144
    Character
    Dodoku Lilimiye
    World
    Ragnarok
    Main Class
    Dragoon Lv 90
    Yes, Im really looking foward to the new lore. I like the way both classes are developing. I write a theory about how the new distribution of the spells could fit the lore.
    (1)

  9. #9
    Player
    Innes's Avatar
    Join Date
    Apr 2011
    Posts
    115
    Character
    Wayward Automaton
    World
    Siren
    Main Class
    Alchemist Lv 80
    Aye. Change the Conjurer Lore please.
    (0)

  10. #10
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    As far as the lore is concerned, and in a nutshell, I believe Conjurers had to ability to converse, understand and interpret the elements of Gridania. It doesn't mean they need to have fully borrowed their powers in order to be as they were before the class reform. And as Inzoum said, it's largely dependent on their role rather than the elements they control. Naturey-elements are what characterises the Conjurer for me, and they have followed that perfectly. As for the lore inconsistencies....beating a dead horse, wait for 2.0.
    (1)

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