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  1. #1
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,714
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100

    Please, no more inventory slots...

    Inventory, Armory chest, Chocobo Saddle, 9x Retainer, Armoire and Glamour Dresser... You could almost rename the game to Inventory Fantasy with all of these. And still almost everything is filled to the brim with items.

    Pretty much half of this could have been gutted, had the game had archives akin to what is found in some other MMO like GW2 and WoW.

    The Glamour Dresser is practically just an extended Armory Chest with a global limit, that barely fixes the issue of retaining glamour for all jobs.

    Crafting materials also end up being problematic since whenever you go out to do something you suddenly have a tab filled with an assortment of materials that you might just as well throw away.

    While an Archive wouldn't fix the latter issue it would at least amend it by having the materials go to a position where you can remember where are rather than in a seemingly random location in your inventory. While an archive for Glamour would be a huge overall boon.

    In the end, constantly dealing with the ever overflowing inventories just end up frustrating, specially when there are relatively "easy" ways to solve it.
    (10)

  2. #2
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    It's even worse in XI, but at least there they had the excuse of hard, actual limitations because of the Ps2 and the workarounds were necessary.

    Inventory management in this game is a joke. The glamour dresser is the worst implementation I've ever seen of a transmog system and I don't get why they did it this way. WoW is so much easier - it just flags any piece of gear you equipped automatically into your library, and you can make any changes you need at any time when you're working on your transmog sets. I mean, is the goal here to do almost the same thing but not really as robust because that's what they accomplished. These systems suck compared to any other mmo system. You have two places for inventory in just about every other mmo: your bags (which generally get bigger every expansion), and your bank (which also tends to get bigger every expansion). That's it, and that's all you need. None of this inventory\Chocobo saddle\retainer1-through-however-many\'armory'\some other dresser thingy in a different room\etc

    I agree. SE needs to up their game. The popularity isn't going to last forever if they keep adding needless complexity to very easily solved problems.
    (16)

  3. #3
    Player
    CainCrimson's Avatar
    Join Date
    Mar 2018
    Posts
    281
    Character
    Alushaun Zenfist
    World
    Coeurl
    Main Class
    Pugilist Lv 88
    I feel crafting items belong in their own inventory, while everything else remains in the main character inventory. No separate "armory" no "Armory and no "Saddle bag". Just a large inventory with custom sort/tab capabilities.

    Key Items can still be labeled as "Key Item" in their description, they don't need a separate forced tab.

    I don't have any suggestions for Retainers and their inventory, the fact that we cant sell without them is the beginning of the issues there in my opinion.

    with all that said...still in love with the game, and still working around it's limitations without any game breaking complaints
    (5)

  4. #4
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    The game just needs a "sort my inventory junk" button. Dump all the gear you can't use or have outleveled into the glamour dresser, put no limit on it. Put all the raid tokens/parts into a unified "currency" for dealing with those instead of having 6 difference currencies per raid tier, or some kind of Wondrous-Tails kind of book that just stamps your participation in the raid, and get rid of the rest of the trash. For the junk that drops from FATE's for the beast tribes, same thing. Expired events? Get rid of those things. Still have progress on a Relic weapon? Dump those as well. There is no reason why the relic stuff has to be in the inventory, it's a series of quests. At least we didn't have to "collect light" as inventory stuff, or people would cry murder over their inventory being filled with stuff that they need to hang onto for a month to redeem.

    I would also like something like the button Wizardry Online had for dealing with "vendor trash" (literately a sell trash button.) You could just call your retainer up ask them to sell anything that is trash without going through the bother of looking it up.
    (1)

  5. #5
    Player
    GunksFoy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    244
    Character
    Gunks Foy
    World
    Adamantoise
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by CainCrimson View Post
    snip
    I don't see any issues with the armory chest or the Key Item tab. If key items aren't in their own tab you run the risk of selling them, or making them unsellable, which is just going to be unnecessary inventory bloat that I don't want. Personally, I wish they would put all of the crafting materials up to, say, level 45 in an NPC shop for fairly cheap that I can put in my house so I don't feel the need to horde every material to avoid going to get it, but high end materials are still valuable. Or at least let me gather more than 1 at a dang time, especially when the item is level 30 and I'm level 70 with 1300 gathering...

    As for armory chest, I like the idea of my armor and the like being separated so it's easy to find and sort. Pretty typical for RPGs really, just managed somewhat differently in single player games.

    Retainers selling our items was an effort to keep gil from spiraling out of control too early. The problem I see with them is that you can buy more with RL cash, giving you an inherent advantage on the MBs and in making money, which seems unfair.

    EDIT: I also want a global inventory sort, so I can sort all my retainers, armory, saddlebag, inventory at once. And the person above made a good point about raid tokens. Those and trial tokens need to be added to currency with beast tribes ASAP.
    (3)

  6. #6
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    I see no issues with inventory. If your organized you can manage -.-; if anything I need more space. Can't wait for the app for double inventory for the choco bag. Even in FFXI it was not that bad if you knew how to be organized.

    ( I do craft a lot so makes sense for me )
    (0)

  7. #7
    Player
    polyphonica's Avatar
    Join Date
    Sep 2014
    Posts
    291
    Character
    T'yena Mitnu
    World
    Midgardsormr
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Souljacker View Post
    Inventory management in this game is a joke. The glamour dresser is the worst implementation I've ever seen of a transmog system and I don't get why they did it this way. [...] The popularity isn't going to last forever if they keep adding needless complexity to very easily solved problems.
    Basically, they did it this way because they can build it on-top of what they already have without risking breaking things. It took WoW years and years before they could finally implement the current transmog system, precisely because it wasn't very easily-solved (as they explained; they brought in people from the D3 team to help them figure it out). I mean, the design of what's wanted is simple, but the implementation is complex if your game, its database, and its netcode wasn't built for that from the start.

    It's the same with all the inventory systems they've added; they're basically band-aids to give people a more capacity while respecting the fundamental limitations of the game's current coding. Because of how fundamental something like inventory is to the basic functioning of the game, a full rewrite would be a massive undertaking. Maybe some day they'll have to do it anyway, but it's very high risk.
    (9)

  8. #8
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    So longer loading times > current inventory set up? Yes? Because that's what you're going to get with a consolidated set up of our current inventory/armory/saddlebag/dresser/retainer X9. There's a lot going on internally that you don't see at all. Keep that in mind.

    I have no issues with the current inventory, and a lot has been implemented to make managing it a breeze. Sure, if you let it get out of hand, you can very well spend hours cleaning stuff up, and this is why you manage you're own inventory, and do it at least a couple times per week depending on what you like to do. If you craft and gather/fish, it would be wise to do it more often.
    (0)

  9. #9
    Player
    Sylvina's Avatar
    Join Date
    May 2017
    Posts
    1,102
    Character
    Sylvina Eon
    World
    Exodus
    Main Class
    Warrior Lv 90
    More inventory slots please. Seperate crafting inventory, and inventory search options solves any issues this might pose.
    (2)

  10. #10
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by polyphonica View Post
    Basically, they did it this way because they can build it on-top of what they already have without risking breaking things. It took WoW years and years before they could finally implement the current transmog system, precisely because it wasn't very easily-solved (as they explained; they brought in people from the D3 team to help them figure it out). I mean, the design of what's wanted is simple, but the implementation is complex if your game, its database, and its netcode wasn't built for that from the start.

    It's the same with all the inventory systems they've added; they're basically band-aids to give people a more capacity while respecting the fundamental limitations of the game's current coding. Because of how fundamental something like inventory is to the basic functioning of the game, a full rewrite would be a massive undertaking. Maybe some day they'll have to do it anyway, but it's very high risk.

    I'd give them a pass on it if this was a brand new mmo, fresh out of the gates with growing pains, but it's not. It's the second iteration of the first failed attempt after over a decade of developing a different mmo that had the same exact problems. So, it's not like they didn't see this coming and didn't have literally decades of experience both their own and other developers' to draw from.

    Why is everyone so quick to give them a free pass on bad systems? It's a bad system.

    One thing SE has going for them is there is a small minority that will literally defend anything they do.
    (12)

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