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  1. #1
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,726
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100

    Please, no more inventory slots...

    Inventory, Armory chest, Chocobo Saddle, 9x Retainer, Armoire and Glamour Dresser... You could almost rename the game to Inventory Fantasy with all of these. And still almost everything is filled to the brim with items.

    Pretty much half of this could have been gutted, had the game had archives akin to what is found in some other MMO like GW2 and WoW.

    The Glamour Dresser is practically just an extended Armory Chest with a global limit, that barely fixes the issue of retaining glamour for all jobs.

    Crafting materials also end up being problematic since whenever you go out to do something you suddenly have a tab filled with an assortment of materials that you might just as well throw away.

    While an Archive wouldn't fix the latter issue it would at least amend it by having the materials go to a position where you can remember where are rather than in a seemingly random location in your inventory. While an archive for Glamour would be a huge overall boon.

    In the end, constantly dealing with the ever overflowing inventories just end up frustrating, specially when there are relatively "easy" ways to solve it.
    (10)

  2. #2
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    It's even worse in XI, but at least there they had the excuse of hard, actual limitations because of the Ps2 and the workarounds were necessary.

    Inventory management in this game is a joke. The glamour dresser is the worst implementation I've ever seen of a transmog system and I don't get why they did it this way. WoW is so much easier - it just flags any piece of gear you equipped automatically into your library, and you can make any changes you need at any time when you're working on your transmog sets. I mean, is the goal here to do almost the same thing but not really as robust because that's what they accomplished. These systems suck compared to any other mmo system. You have two places for inventory in just about every other mmo: your bags (which generally get bigger every expansion), and your bank (which also tends to get bigger every expansion). That's it, and that's all you need. None of this inventory\Chocobo saddle\retainer1-through-however-many\'armory'\some other dresser thingy in a different room\etc

    I agree. SE needs to up their game. The popularity isn't going to last forever if they keep adding needless complexity to very easily solved problems.
    (16)

  3. #3
    Player
    polyphonica's Avatar
    Join Date
    Sep 2014
    Posts
    291
    Character
    T'yena Mitnu
    World
    Midgardsormr
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Souljacker View Post
    Inventory management in this game is a joke. The glamour dresser is the worst implementation I've ever seen of a transmog system and I don't get why they did it this way. [...] The popularity isn't going to last forever if they keep adding needless complexity to very easily solved problems.
    Basically, they did it this way because they can build it on-top of what they already have without risking breaking things. It took WoW years and years before they could finally implement the current transmog system, precisely because it wasn't very easily-solved (as they explained; they brought in people from the D3 team to help them figure it out). I mean, the design of what's wanted is simple, but the implementation is complex if your game, its database, and its netcode wasn't built for that from the start.

    It's the same with all the inventory systems they've added; they're basically band-aids to give people a more capacity while respecting the fundamental limitations of the game's current coding. Because of how fundamental something like inventory is to the basic functioning of the game, a full rewrite would be a massive undertaking. Maybe some day they'll have to do it anyway, but it's very high risk.
    (9)

  4. #4
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by polyphonica View Post
    Basically, they did it this way because they can build it on-top of what they already have without risking breaking things. It took WoW years and years before they could finally implement the current transmog system, precisely because it wasn't very easily-solved (as they explained; they brought in people from the D3 team to help them figure it out). I mean, the design of what's wanted is simple, but the implementation is complex if your game, its database, and its netcode wasn't built for that from the start.

    It's the same with all the inventory systems they've added; they're basically band-aids to give people a more capacity while respecting the fundamental limitations of the game's current coding. Because of how fundamental something like inventory is to the basic functioning of the game, a full rewrite would be a massive undertaking. Maybe some day they'll have to do it anyway, but it's very high risk.

    I'd give them a pass on it if this was a brand new mmo, fresh out of the gates with growing pains, but it's not. It's the second iteration of the first failed attempt after over a decade of developing a different mmo that had the same exact problems. So, it's not like they didn't see this coming and didn't have literally decades of experience both their own and other developers' to draw from.

    Why is everyone so quick to give them a free pass on bad systems? It's a bad system.

    One thing SE has going for them is there is a small minority that will literally defend anything they do.
    (12)

  5. #5
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Quote Originally Posted by Souljacker View Post
    I'd give them a pass on it if this was a brand new mmo, fresh out of the gates with growing pains, but it's not. It's the second iteration of the first failed attempt after over a decade of developing a different mmo that had the same exact problems. So, it's not like they didn't see this coming and didn't have literally decades of experience both their own and other developers' to draw from.
    I don't know why you're phrasing the absolute failure of 1.0 like it was some positive opportunity that they missed out on.

    When 1.0 sank faster than a lead brick, SE did not look at it as a little mistake that they could learn a lot from. It was a huge mistake. Potentially as big as Spirits Within, and maybe it was even worse than that. It was a main, numbered part of their flagship series, and it was universally reviled. It was all hands on deck. Throw everything out and hold on preciously to whatever was worth saving. Break out the popsicle sticks and hot glue because there isn't even time to wait for the proper materials to come in. The repair job needs to start now. The entire company essentially went into hibernation trying to fix this broken mess.

    There wasn't time to create a new engine while thinking about your future plans. This is supposed to be done before you start a massive project like this, but SE didn't have that luxury. We all know it's a bad engine, SE included. We also know there's no point saying "well they shouldn't have done this" to a mistake that happened over 8 years ago. The fact that they threw out their entire dev team speaks for itself. We're also realistic enough in realizing that any significant change to the game engine like this is going to take a significant amount of time.
    (3)

  6. #6
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Souljacker View Post
    It's the second iteration of the first failed attempt after over a decade of developing a different mmo that had the same exact problems.
    Inventory management is something that is not an easy thing to deal with in a MMO, because you have an entire chain-of-custody issue to deal with. "gold dupe" bugs happen by intentionally crashing the server to invoke rollback bugs caused by holding onto the inventory items.

    So for each item you have, the game server has to verify that you in fact have that item. Just to switch two items positions is not a simple matter of "put item in A in B and item B in A's slot", the game has to actually make sure that item A and Item B exist, that you have them, that you have at least a stack of "1" of them, that you aren't currently moving it from the retainer, chocobo bag, or dragging it to/from any of the number of ways to sell or dispose of the item. This is also why when you dismiss the retainer after selling items, they are gone, and why you can't buy back items after you leave the zone. Every time you switch zones, the game client completely reloads all the data for the zone, and the server presumably saves your character to disk, unloads them from the zone you exited, and then loads your character back up in the new zone and the game client has to reload everything.

    The only thing they could really do to fix inventory is by progressively removing things that are stored in the main inventory areas. Like the "glamour dresser" could be an easy way to dispose of all gear that you don't need since it can be retrieved later now. Just make it unlimited. There is no reason not to.

    Realisticly the only stuff that should be in the players inventory are consumables. There should be no quest items, no raid "tokens", no relic gear progress markers, no untradeables/unsellables. When a player goes into a duty, none of this stuff but consumables and maybe a spare set of gear should be available. The rest of that space should be for picking up loot. If I can not use it in a dungeon instance, it should not be in the inventory.
    (0)

  7. #7
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Souljacker View Post
    I'd give them a pass on it if this was a brand new mmo, fresh out of the gates with growing pains, but it's not. It's the second iteration of the first failed attempt after over a decade of developing a different mmo that had the same exact problems. So, it's not like they didn't see this coming and didn't have literally decades of experience both their own and other developers' to draw from.
    Do you remember the old inventory from 1.0?
    Compared to that the ARR inventory is a breeze
    (0)

  8. #8
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Felis View Post
    Do you remember the old inventory from 1.0?
    Compared to that the ARR inventory is a breeze
    Being slightly better than a horrific system isn't something to brag about though.
    (6)

  9. #9
    Player
    CainCrimson's Avatar
    Join Date
    Mar 2018
    Posts
    281
    Character
    Alushaun Zenfist
    World
    Coeurl
    Main Class
    Pugilist Lv 88
    I feel crafting items belong in their own inventory, while everything else remains in the main character inventory. No separate "armory" no "Armory and no "Saddle bag". Just a large inventory with custom sort/tab capabilities.

    Key Items can still be labeled as "Key Item" in their description, they don't need a separate forced tab.

    I don't have any suggestions for Retainers and their inventory, the fact that we cant sell without them is the beginning of the issues there in my opinion.

    with all that said...still in love with the game, and still working around it's limitations without any game breaking complaints
    (5)

  10. #10
    Player
    GunksFoy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    244
    Character
    Gunks Foy
    World
    Adamantoise
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by CainCrimson View Post
    snip
    I don't see any issues with the armory chest or the Key Item tab. If key items aren't in their own tab you run the risk of selling them, or making them unsellable, which is just going to be unnecessary inventory bloat that I don't want. Personally, I wish they would put all of the crafting materials up to, say, level 45 in an NPC shop for fairly cheap that I can put in my house so I don't feel the need to horde every material to avoid going to get it, but high end materials are still valuable. Or at least let me gather more than 1 at a dang time, especially when the item is level 30 and I'm level 70 with 1300 gathering...

    As for armory chest, I like the idea of my armor and the like being separated so it's easy to find and sort. Pretty typical for RPGs really, just managed somewhat differently in single player games.

    Retainers selling our items was an effort to keep gil from spiraling out of control too early. The problem I see with them is that you can buy more with RL cash, giving you an inherent advantage on the MBs and in making money, which seems unfair.

    EDIT: I also want a global inventory sort, so I can sort all my retainers, armory, saddlebag, inventory at once. And the person above made a good point about raid tokens. Those and trial tokens need to be added to currency with beast tribes ASAP.
    (3)

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