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  1. #21
    Player
    Tsukino's Avatar
    Join Date
    Mar 2011
    Posts
    1,141
    Character
    Tsukino Mahou
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    I would be disappointed because I want more healer and tank jobs around as an option.

    I'm not sure I would be surprised though, especially since they couldn't even figure out how to make a third type of healer in the game as it is.
    (1)

  2. #22
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Quote Originally Posted by Exiled_Tonberry View Post
    I wouldn't be surprised if there wasn't a new tank at all. Healer balance is in shambles. It was decent for a while, but the recent AST buffs once again threw things off.
    It's thoughts like this that make healer/tank balance so hard to hear feedback from.

    I dunno what it is, but people will just never be satisfied unless healers and tanks are somehow 100% perfectly even. The difference between a WHM and AST is not big.
    (12)

  3. #23
    Player
    MOZZYSTAR's Avatar
    Join Date
    Nov 2014
    Posts
    797
    Character
    Amon Kujaku
    World
    Zalera
    Main Class
    Lancer Lv 8
    Pretty sure they said no Geomancy but I could be wrong/misremembering. I definitely think we could use more tanks/healer variety and no more DPS until we get some tanks/healers. We have like 20 DPS classes only 3 healer/tank classes...
    (0)

  4. #24
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    In the long term unless the new tank or healer jobs add something very dynamically different to pull players off being DPS the population ratios of roles will not change outside of the first maybe month or so. The issue with SB was at launch they only added 2 DPS jobs. An extremely large chunk of the playerbase wanted to play and try out the new jobs. This included players that occupied the tank and healer role normally. result the balance shifted further and we saw all the stuff they did to try and get players to at least queue roulettes on non dps roles >.>
    (0)

  5. #25
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by MOZZYSTAR View Post
    Pretty sure they said no Geomancy but I could be wrong/misremembering. I definitely think we could use more tanks/healer variety and no more DPS until we get some tanks/healers. We have like 20 DPS classes only 3 healer/tank classes...
    Spoiler warning:
    But it was namedropped this patch. So I wouldn't rule it out entirely. Probably they just mean, not FFXI style. Kind of like how RDM was changed for FF14, or blue mage would have to be changed for FF14.
    (0)

  6. #26
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by basketofseals View Post
    It's thoughts like this that make healer/tank balance so hard to hear feedback from.

    I dunno what it is, but people will just never be satisfied unless healers and tanks are somehow 100% perfectly even. The difference between a WHM and AST is not big.
    AST and SCH now DPS for as much as WHM and can heal content as easily as whm.

    However SCH offers around 600 raid DPS and AST 600 or more depending on RNG. These are not small differences. Not to say they're as dramatic as, say, 3.4 But this is definitely something that needs to be looked at.
    (0)
    Last edited by Exiled_Tonberry; 05-26-2018 at 12:10 PM.

  7. #27
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    I think they could get away with not adding any more classes next expansion if we get something like two new races instead. From a combat balance point of view, it's almost no work for the devs. And if one of those races is viera...well I'm sure most of you have seen how enormous the viera support thread is by now.
    (0)

  8. #28
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    They should make a healer and a tank job. It's not fair if only one role gets new things every expansion and others have to play the same jobs for 5+ years. There are ways to make the new jobs different but balanced with existing jobs no matter the role since what matter most in this game is are rdps and party utility.
    (9)
    Graphics
    MSQ
    Viper

  9. #29
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,043
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Risvertasashi View Post
    Spoiler warning:
    But it was namedropped this patch. So I wouldn't rule it out entirely. Probably they just mean, not FFXI style. Kind of like how RDM was changed for FF14, or blue mage would have to be changed for FF14.
    Geomancy was already the focus of the Stormblood AST questline, so it's well established as a class that exists in the world of the game - it just seems to be a cross between conjury (water/earth/wind and healing) and astromancy (thematically 'drawing on earth's power' and able to cast shields and wards). The question is whether it's distinct enough, gameplay wise, to be worthwhile as a playable class.
    (0)

  10. #30
    Player
    mosaicex's Avatar
    Join Date
    Oct 2014
    Posts
    455
    Character
    Noyoyo Noyo
    World
    Typhon
    Main Class
    Paladin Lv 80
    It pisses me off whenever someone use balance as an excuse why there shouldn't be new job in certain role.
    There were no new healer or tank in 4.0 because the team said they wanted to spend time balancing the existing one.
    Was balance achieved? No (that being said, they are still a lot more balanced than they were in HW, at a cost), people still cry when one tank does 15 dps less than other despite tank dps hardly mattering between enrage/non-enrage run (yes, including Ultimate), they still cry about how tanks bringing a succor every 2 minutes is gamebreaking (despite most of them having no business caring about it)
    But of course let's add more DPS because DPS balance doesn't matter.
    Oh wait, range players are still crying about Disembowel (or lack thereof), Ninja still gets free pass into every composition, countless threads about how unbalanced selfish DPS are, casters crying about 2 ranges speedrun meta(that, again, most people have no business caring about), and RDM in general.
    But sure, tanks and healers are the only problematic roles.
    Get real, people.
    (15)
    Last edited by mosaicex; 05-26-2018 at 04:40 PM.

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