Page 6 of 9 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 51 to 60 of 88
  1. #51
    Player
    TruebladeNuke's Avatar
    Join Date
    Feb 2015
    Location
    Mist, in a mercenary HQ
    Posts
    412
    Character
    Felicia Meracle
    World
    Leviathan
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Myvar View Post
    Of course it does. MNK has it.
    I smiled at this.

    ...

    But you know what I meant. :P
    (2)

  2. #52
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Tanks have 3 job choices, healers too, but DPS can choose between a share of THREEFOLD jobs (9 total), with options of being ranged, melee, caster, magic or not. Let's talk about unbalance.
    (7)

  3. #53
    Player
    SonKevin's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    212
    Character
    Fax Machine
    World
    Pandaemonium
    Main Class
    Conjurer Lv 4
    Adding new tanks or healers isn't going to fix their population. Unless they're going to innovate the jobs then they're better off giving us cool looking DPS classes.
    (1)

  4. #54
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by SonKevin View Post
    Adding new tanks or healers isn't going to fix their population. Unless they're going to innovate the jobs then they're better off giving us cool looking DPS classes.
    why SE should keeping expanding DPS experience an stuck tank and healers with the same 3 jobs forever? with that logic they should never add more dps and give us always more cool looking tank and healers, we want equality, we are not less value just because we play tank and healers, we need new toys even if it dont fix nothing like the dps who get 2 new jobs and dint fix nothing either and have worse balance that tank and healers.
    (12)

  5. #55
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by SonKevin View Post
    Adding new tanks or healers isn't going to fix their population.
    That is not the purpose of new jobs.
    (12)
    Graphics
    MSQ
    Viper

  6. #56
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    If they can think of a new healing style that isn't just the previous ones smushed together I wouldn't mind having a new healer. If it's just another regen or shield healer or both of them smushed together, meh.

    Once the next expansion comes out it would have been almost 4 years since they added a tank or a healer. They've added at least one DPS every expansion so far so bare minimum we should at least get one of either a healer or tank (preferably both) if they are going to add another DPS again.

    2.0 SMN | SCH
    2.4 NIN
    3.0 MCH | DRK, AST
    4.0 SAM, RDM
    (3)
    Last edited by Vaer; 05-27-2018 at 10:17 PM.

  7. #57
    Player
    Aluja89's Avatar
    Join Date
    May 2018
    Posts
    466
    Character
    Aluja Bright
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    All these armchair devs talking about balance when they don't even understand the fundamentals of the term.

    In order to reach objective balance the player base's skill level needs to be static, which will never be the case. I've seen sproutlings on their first job as tank perform 10 times better than someone with every job at 70. I recently started to play WHM as my first healer class(I mainly play tanks and maxed all 3 of them) and I'm realizing how bad my healers were when I was playing tank.

    And the ones talking about adding new tank classes not fixing the tank population, well guess what happens if they don't add new tank classes. That's right, it'll go in decline a lot more.

    Personally, I want at least one more new tank class(preferably two), a new healer and DRK actually reworked into a DRK. Otherwise I'll just assume they're out of ideas and quit, I'm only playing for the story and class variety.
    (1)
    Last edited by Aluja89; 05-27-2018 at 10:51 PM.

  8. #58
    Player
    MrSmiley's Avatar
    Join Date
    Jul 2011
    Posts
    630
    Character
    Crysta Elizabeth
    World
    Lamia
    Main Class
    Bard Lv 90
    Quote Originally Posted by BroodingFicus View Post
    The long story short is that adding new tanks and healers isn't about pulling in new people. The people that enjoy that role are already playing it. Adding new ones is 'maintenance' on the existing population to keep them from being seduced away by the lure of DPS jobs, slowly decreasing the pool of available healers and tanks. It isn't about adding. Its about maintaining the status quo.
    Was about to say something like this. I used to be a tank player but I am not anymore, I dps now. No new tanks, little change to war, bad change to drk (pld changes were good). I got bored. It also doesn't help all the tanks generally spam dps combo while rotating their samey defense cooldowns, they feel like almost the same class, but one is op and another is kinda bad.

    They need to add more classes to these roles, and work on making the existing one's fun, to keep players in those roles. So many dps classes got changes to make them more interesting or fun, the tanks not so much, only paladin really.
    (2)

  9. #59
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Quote Originally Posted by Exiled_Tonberry View Post
    I just want to correct this really quickly.
    AST is currently, on average, doing more DPS than WHM without counting card utility after the 4.3 buffs.
    That's really beside the point. So now the difference between WHM and AST is 450ish(looking at the fastest God Kefka kill this patch with a WHM). In the same encounter, the difference between the DRG and the NIN/MCH was 800. Then the BRD is 1400 down from the DRG.

    Those dps jobs are considered top tier. How is WHM "grossly underpowered" when the difference between it and AST is only about half of that between the best and the second best damage job.
    (5)

  10. #60
    Player
    SonKevin's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    212
    Character
    Fax Machine
    World
    Pandaemonium
    Main Class
    Conjurer Lv 4
    Quote Originally Posted by Aluja89 View Post
    Personally, I want at least one more new tank class(preferably two), a new healer and DRK actually reworked into a DRK. Otherwise I'll just assume they're out of ideas and quit, I'm only playing for the story and class variety.
    Might as well quit then. FFXI only had 3 viable tanks for most of it's run and didn't get a fourth until the newest expansion. Even then I heard that one of their tanks doesn't really tank anymore. Someone might have to correct me, but FFXI only has 3, maybe 4 tanks.
    (0)

Page 6 of 9 FirstFirst ... 4 5 6 7 8 ... LastLast