Tanks have 3 job choices, healers too, but DPS can choose between a share of THREEFOLD jobs (9 total), with options of being ranged, melee, caster, magic or not. Let's talk about unbalance.
Adding new tanks or healers isn't going to fix their population. Unless they're going to innovate the jobs then they're better off giving us cool looking DPS classes.
why SE should keeping expanding DPS experience an stuck tank and healers with the same 3 jobs forever? with that logic they should never add more dps and give us always more cool looking tank and healers, we want equality, we are not less value just because we play tank and healers, we need new toys even if it dont fix nothing like the dps who get 2 new jobs and dint fix nothing either and have worse balance that tank and healers.
If they can think of a new healing style that isn't just the previous ones smushed together I wouldn't mind having a new healer. If it's just another regen or shield healer or both of them smushed together, meh.
Once the next expansion comes out it would have been almost 4 years since they added a tank or a healer. They've added at least one DPS every expansion so far so bare minimum we should at least get one of either a healer or tank (preferably both) if they are going to add another DPS again.
2.0 SMN | SCH
2.4 NIN
3.0 MCH | DRK, AST
4.0 SAM, RDM
Last edited by Vaer; 05-27-2018 at 10:17 PM.
All these armchair devs talking about balance when they don't even understand the fundamentals of the term.
In order to reach objective balance the player base's skill level needs to be static, which will never be the case. I've seen sproutlings on their first job as tank perform 10 times better than someone with every job at 70. I recently started to play WHM as my first healer class(I mainly play tanks and maxed all 3 of them) and I'm realizing how bad my healers were when I was playing tank.
And the ones talking about adding new tank classes not fixing the tank population, well guess what happens if they don't add new tank classes. That's right, it'll go in decline a lot more.
Personally, I want at least one more new tank class(preferably two), a new healer and DRK actually reworked into a DRK. Otherwise I'll just assume they're out of ideas and quit, I'm only playing for the story and class variety.
Last edited by Aluja89; 05-27-2018 at 10:51 PM.
Was about to say something like this. I used to be a tank player but I am not anymore, I dps now. No new tanks, little change to war, bad change to drk (pld changes were good). I got bored. It also doesn't help all the tanks generally spam dps combo while rotating their samey defense cooldowns, they feel like almost the same class, but one is op and another is kinda bad.The long story short is that adding new tanks and healers isn't about pulling in new people. The people that enjoy that role are already playing it. Adding new ones is 'maintenance' on the existing population to keep them from being seduced away by the lure of DPS jobs, slowly decreasing the pool of available healers and tanks. It isn't about adding. Its about maintaining the status quo.
They need to add more classes to these roles, and work on making the existing one's fun, to keep players in those roles. So many dps classes got changes to make them more interesting or fun, the tanks not so much, only paladin really.
That's really beside the point. So now the difference between WHM and AST is 450ish(looking at the fastest God Kefka kill this patch with a WHM). In the same encounter, the difference between the DRG and the NIN/MCH was 800. Then the BRD is 1400 down from the DRG.
Those dps jobs are considered top tier. How is WHM "grossly underpowered" when the difference between it and AST is only about half of that between the best and the second best damage job.
Might as well quit then. FFXI only had 3 viable tanks for most of it's run and didn't get a fourth until the newest expansion. Even then I heard that one of their tanks doesn't really tank anymore. Someone might have to correct me, but FFXI only has 3, maybe 4 tanks.
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