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  1. #1
    Player
    Conradus's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    1,013
    Character
    Conradus Leviathan
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Fira_Bug View Post
    Um... Quelling Strike is an archer ability that gives you more TP on your next auto-shot or WS. It doesn't work on spells. Only works on physical attacks.
    NO. Quelling Strike specifically states it does NOT work on auto-attacks:

    Reduces enmity and increases TP generated by next attack. Does not affect auto-attacks.
    It also does not include wording stating it does not work on attack spells, wording that IS included in other abilities. It should work with spells.
    (0)

  2. #2
    Player
    Kaeko's Avatar
    Join Date
    Mar 2011
    Posts
    122
    Character
    Kaeko Leta
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    -150 damage equivalent worth of enmity when used with a spell. Static regardless of damage as long as you produce at least 150 damage. Works on spells and non-autoattack melee attacks. Actual 'use' of the quelling strike buff produces 19 enmity so you get a net -131 effect per use.
    (6)
    Dancing Mad (Excalibur Server)

  3. #3
    Player
    Brigandier's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    212
    Character
    Vile Brigandier
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Kaeko View Post
    -150 damage equivalent worth of enmity when used with a spell. Static regardless of damage as long as you produce at least 150 damage. Works on spells and non-autoattack melee attacks. Actual 'use' of the quelling strike buff produces 19 enmity so you get a net -131 effect per use.
    Legit. Quoted in the guide.
    (1)
    Account deactivated. Holding out for Guild Wars 2.

  4. 02-09-2012 07:40 PM

  5. #5
    Player
    Miyaka_Vigiles's Avatar
    Join Date
    Nov 2011
    Posts
    266
    Character
    Miyaka Vigiles
    World
    Odin
    Main Class
    Gladiator Lv 70
    Thanks everyone.

    Brigandier your guide seems very well done, I will defintly check it.
    (2)

  6. #6
    Player

    Join Date
    Mar 2011
    Posts
    61
    130ish Enmity reduction is lackluster at best when you crit for 600-700. Chameleon and nuke-managing is much more reliable. Wand-whacking at start while tank builds hate+invigorate will take care of your TP needs for the whole fight, so added TP is lackluster too. Also, I don't want to add another spell buff that locks me in animations into my rotation, especially for such a minor effect. And lastly, what skill would you remove to add Quelling strike in your bars?
    (0)

  7. #7
    ^ lol... you're using it multiple times throughout a fight. easily adding up to a hateless Thundara. Not the most efficient form of hate management, but by no means should be disregarded. As for animation lock, lol again. There's plenty of things that you can replace it with.
    (3)
    http://bluegarterls.com

  8. #8
    Player

    Join Date
    Mar 2011
    Posts
    61
    Yea, I'm only using stone and aero for the debuffs as their dmg is laughable. Hence the preference of a Conjurer casting them, but if they are too busy curing stuff we can just debuff ourselves. M-Eva down is quite annoying to land though.

    Yes Quelling Strike can replace Invigorate for TP generation but it needs 5 casts of it to generate the same amount, and still it's much easier to whack him a bit at start while the tank builds aggro. You could argue that TP generation abilities are not needed at all if you whack to 3k at start. And seeing as we have managed to short work Ifrit already I'd say there's no need to add Quelling Strike to push that small bit of more efficiency at the games current stage. Personally, I'll just wait for any major patch or update to revisit tweaks to my action bar.

    Edit: 29 M-Eva down is quite a lot if it works on a 1:1 ratio against accuracy which I'm guessing it does. For reference, 4 Black pearls will give you 20 m-acc. And if the accessory reform hits our m-acc then the debuff will become even better.
    (0)
    Last edited by Razen_Arghast; 02-09-2012 at 02:01 AM.

  9. #9
    Player
    Umo's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    799
    Character
    Umo Heima
    World
    Ragnarok
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Razen_Arghast View Post
    Yea, I'm only using stone and aero for the debuffs as their dmg is laughable. Hence the preference of a Conjurer casting them, but if they are too busy curing stuff we can just debuff ourselves. M-Eva down is quite annoying to land though.
    Note that it seems that Stone's debuff is related to earth magic evasion, not general magic evasion, so it would be pretty pointless for a Thaumaturge trying to land it. You can peruse the details HERE.
    I think this is a Location issue, so I'll be posting there for an official response in order to clarify this matter.
    (1)
    English is not my mother language. I'm trying to do my best, so please don't be rude...

    ¡Únete a la Comunidad en español de FFXIV en MeWe!
    https://mewe.com/join/ffxivesp

  10. #10
    Player
    Brigandier's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    212
    Character
    Vile Brigandier
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Umo View Post
    Note that it seems that Stone's debuff is related to earth magic evasion, not general magic evasion, so it would be pretty pointless for a Thaumaturge trying to land it. You can peruse the details HERE.
    I think this is a Location issue, so I'll be posting there for an official response in order to clarify this matter.
    While the translations say one thing, there appears to have been testing to say otherwise:

    Quote Originally Posted by Kaeko View Post
    Again using Lemurs in Treespeak and the Soil Smear ability, Stone gives -29 MEVA where the amount of MEVA down was not dependent on the level of the mob nor the PIE/enfeebling skill of the player (rank of the caster may contribute though). There is no "earth specific" evasion down related to this spell in its actual use, despite whatever translation people have previously referred to.
    SE needs to get this crap right.
    (1)
    Account deactivated. Holding out for Guild Wars 2.

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