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  1. #33
    Player
    BroodingFicus's Avatar
    Join Date
    Dec 2013
    Posts
    334
    Character
    Selahdis Gharl
    World
    Balmung
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Akamadoshi View Post
    It is assumed nobody cares about alliance 24-man raid that is at level 50. It is to my shock people even have complained about that.
    Poetics exchange gear in the end is more valuable if not same and to top it off - glamour case it is easier farm (and upon request as well from party)
    The implying of "need" removal has everything to do with new 24 man raid as it is also considered many have most classes 50+ or even if not - the glamour are wanted and the loots as we all experience mostly drop when not in our needed classes! I find this to be convenient and lenient and offering better way of chances, much less of 'need' button.
    I have gotten priority so far when greed on my class.
    Not to mention "need" button never always prioritized the classes. This has definitely avoided unbecoming drama from "greed" when farmed other classes
    I find this solution great as honestly the need button has only ever prioritized a percentage, not 100%
    Greed only, to me, in old 24 man content is more than acceptable for glamours and the like for people with off classes they may not want to gear up to that point. Or for people playing catch up for those classes and running on their most geared one. Its only in the new content that I find it to be ridiculous. Why am I fighting a Dragoon with a level 62 Scholar for a pair of healer boots after /I/ was the one healing the whole thing?

    I'm not 100% sure what you mean by 'Need button never always prioritized the classes'...Thats exactly what it did. The only people who could need were the people playing the jobs who could actively use it at that time, leaving everyone else with only the greed option. They'd only really have a shot at it if no one needed it first and then it was a free for all among whoever remained. I suppose for people who are after gear for a job they aren't playing its technically 'better' because now they have a chance even against someone on that actual role but that is precisely why it shouldn't be in current content. Why should I heal or tank for a group multiple times a week just to lose out on what I need to stay geared enough to do my job? The answer for most people is, they won't. They'll run it once to get the coin and leave it as I did this week because it isn't worth the RNG of farming and hoping people don't greed on things for alt classes on top of competing with my cohealer. In the long run that will hurt queue times and then those people who only run a DPS while trying to get tank or healer gear will wait longer and longer because the people willing to do that Job have decided this isn't worth their time. Healers already had the short end of the stick in that they were almost always going to compete against the other healer in their alliance for anything that dropped where as a tank has no competition since they removed the secondary one, and DPS always had the chance (however slim) that they'd be the only one in their alliance of a certain gear group. The layers of RNG involved at this point feel like a push too far and I hope they have learned their lesson seeing as even the region they said this change was for doesn't seem like they're on board.
    (3)
    Last edited by BroodingFicus; 05-29-2018 at 01:26 AM.
    "Speak softly, and carry a big stick." -Healers motto brought to you by President Theodore Roosevelt