Quote Originally Posted by RiyahArp View Post
If you'd look at the player Bobo Bonobo, he dies exactly the way I do, getting clipped by the last hit.
Watching him, he also doesn't hug the boss's hitbox tightly as he moves, roughly around :22 you see him move lightly out from the boss's hitbox and doesn't return. At the time of his death, he was farther away from the hitbox than most of the other players.

You can also see that he casts a Jolt II as the first laser is happening, which sets him back even farther.

This mechanic heavily encourages player to use the boss's hitbox, this "forbidden zone" to a lot of players, to make the movement much easier. Considering other mechanics have done this before: Shrinyu EX's wormwail, Soaking hatches from within Twintania's hitbox in T5, etc, I don't think using a boss's hitbox is bad design.

At any rate, this mechanic most certainly doesn't "require" sprint, it's only QoL. If someone has like >300 latency then they need to adjust for that fact using the boss's hitbox.