well, if the only way to clear it is to circle inside the boss, and the actual ring is useless, that's a design issue in its own. But it does need to be said that there is an upper limit to how tight you can program mechanics because of that latency. My guess is that because its a prolonged sequence of attacks, small amounts of latency and server positioning pile up to make it hard or unavoidable. that latency in itself isnt as much an issue for single or multi attacks, though. I'll try to record it when I have spare time for a run.