Spoiler below, read if you dare~
Given that they zoomed in on the ascian-hunter (mercenary)'s gunblade and made him all mysterious and important-like, I'm 90% sure it's going to be a gunblade class.
Spoiler below, read if you dare~
Given that they zoomed in on the ascian-hunter (mercenary)'s gunblade and made him all mysterious and important-like, I'm 90% sure it's going to be a gunblade class.
I haven't read this whole thread, so I am just going to put my thoughts here, which may be repeating what other people have said.
1) It does look like we're headed to the Garlean Empire. It also may be that we're heading to Thavnair, if my hunch about their embassy is correct. I don't think SE would just randomly place these buildings in Kugane. It's also consistent with Garlemald playing a role up to and in 6.0.
2) I've heard it said that the devs were teasing a job in the patch.
3) We know that a job was cut from SB and was to have an Onmyoji style to it, and in an interview similarities to the Oracle job were confirmed. The last job which was cut (from 2.0) was SAM. https://twinfinite.net/2017/03/ffxiv...job-interview/
4) Yoshi-P has stated that DNC has a connection to Thavnair and they may introduce it at some point.
Taking all this, I would say gunblade or a fusion of the Oracle/Mystic/Geomancer is likely. Given that a job along the lines of the latter was cut, it reinforces my view that we will see a job along these lines emerge. There is also a niche for a more support-driven caster type job, which focuses on buffs/debuffs.
It depends on how many jobs they plan to introduce. If it's 3, my money is on DNC (Thavnair), Gunblade (Garlemald) and Oracle. If it's two, it's harder to say. Gunblade has not been fleshed out as yet, but they did tease RDM towards the end of 3.0 through Alisaie. Still, I don't think there was enough of it showcased in this patch to say it is for definite the job which was teased; I still suspect it will make it in, perhaps as a tank, and DNC as a potential healer. I have to say, I would really love a caster along the lines described by Yoshi-P in the interview, and if they intend to use the bell as its weapon, so much the better! I would definitely play that.
My personal view is there's probably enough content for a 6.0, which could include Sharlayan (which will bring BLU), the New World (maybe a beast tamer type job) and possibly some other areas which will deal with the "true" threats the world faces, so they would not be burning through jobs too quickly if they brought in 3 for 5.0.
Re the OP, I think Sage is highly unlikely, for one because there's already two staff users, and for another, because it's essentially already implemented through other jobs. It'd be a Sage in naught but name.
Last edited by Lauront; 05-27-2018 at 08:57 PM.
When the game's story becomes self-aware:
Considering how much territory Garlemald occupies, that is quite a lot. Also, Hingashi proper - if it is to come - will be dealt with in this expansion. It's too similar to Doma to spin into a territory for the expansion and the requisite themes for dealing with it are already in place. Don't get me wrong, I'd love to venture there, but if it is dealt with, it'll be in 4.0.
There is nothing stopping them from putting two or more regions in an expansion, e.g. Thavnair, Garlemald proper, and other territories of the Empire. Moreover, there's nothing stopping them adding Sharlayan etc. later on. So I don't think this is a particularly strong point. We will need to head to Garlemald at some point, and they are putting in place all the prerequisites to have a reason to go there, as the Emperor is now more open to diplomacy and Elidibus is up to something. The Garleans are not the real villains in the setting, so much as antagonists who differ on how primals should be subdued, so they have significantly more scope to work through such content in 6.0 when it comes to dealing with the actual threat, which is likely to be Zodiark and his servants, or perhaps some other, yet greater threat. In that respect, going to Garlemald does not imply any other areas are gone as options. For any option they chose to add, others would be put on the shelf for the time being... Inevitably, x.4 will be dealing with Garlean affairs, anyway, in the very likely event that it picks up where we left off. Nonetheless, I hope the job in question is the Oracle.
In regards to your comment on gunblades being "impractical", I don't see how it matters. They can implement it in a way that it is practical. If you mean the design, well... it's fantasy, so I doubt they care overly much as they can write it so that it is practical in the setting's terms. If you mean game design, again, it's all down to their creativity.
Last edited by Lauront; 05-27-2018 at 08:46 PM.
They're not mutually exclusive. Gunblade would be "original" in FF terms as no job has actually been built around the weapon in its entirety. The only archived jobs they have left (and I am excluding one-trick ponies or jobs who've had their abilities subsumed into other jobs) are: Oracle/Mystic/Geomancer; Blue Mage; Dancer; Beast tamer. All the rest have been implemented in some fashion, or other. Regarding people mentioning blunt weapons, any of these archived jobs could serve this purpose. I'm not a GBL enthusiast myself, and would prefer the Oracle, but again, they will be adding 2 jobs, perhaps even 3, so it's not the end of the world if one of them is not to your tastes. Bear in mind part of the reason for their burn out in HW was that they had introduced 3 jobs but also the NIN was added mid-way into ARR, so they were effectively working on 4 jobs in that timespan. Maybe even 5 if SAM was in the works at that point, given that it was cut from HW.
I am more concerned, at this point, about how they are going to develop existing jobs further and perhaps work on the issues facing some of them. They have a lot of time to add new jobs and probably some are already a fait accompli (namely, the Oracle.) Working on the other 15 already existing jobs and fixing them where they're going wrong is a much bigger task. In that regard, they will need to keep some of the archived jobs for further subsumption into existing ones, as well as designing brand new abilities for them.
Assuming that I am right, i.e. that there's 2 expansions left and each could see a max of 3 jobs for a total of 6, with 3 of those being "archive" options, I'd be curious what original jobs they might come up with at this point, especially once Gunblade is in.
Last edited by Lauront; 05-27-2018 at 08:49 PM.
There's also the Psychic job/dressphere from the FFX-2 game (one could argue they are a type of a magitek variant of Oracle/Mystic). Personally, I'm hoping at some point that PSY will be implemented as a job available either inside or outside Garlemald... it could be an interesting original job for FF14.
Could work too and yes, it'd be interesting.
I also neglected to mention mystic knight, but in practice I think they would need to implement it piecemeal as part of another job, like BLU, to create something workable in FFXIV. Necromancer might be another. It was scrapped in XI. Is there appetite for another summon job (or for beast tamer, a pet one)? Not so sure, but they're there as options.
Last edited by Lauront; 05-28-2018 at 12:13 AM.
When the game's story becomes self-aware:
After 4.3 MSQ my theories on the new jobs would be:
1.) Dancer: Healer due to the primal fan, the fan has a lot of detail for a simple throwaway animation.
2.) Geomancer: Tank due to all the hints being added for it. And they tanked for AST quest, so maybe magic barriers to tank? This is the biggest mystery but in theory they could work as magical tanks, and none of the tanks deal with the elements so it’ll have it special niche/feel compared to the knightly tanks.
3.) Shadowhunter: DPS unique gunblade job, that has gimmicks like the demon hunter of world of Warcraft. Should salsify those that still want DRK as a DPS. And pull players from WOW that enjoy demon hunters.
Last edited by Brightshadow; 05-28-2018 at 07:49 AM.
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