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  1. #31
    Player
    Kinazu's Avatar
    Join Date
    Oct 2016
    Location
    Limsa Lominsa
    Posts
    123
    Character
    Kinazu Langurag
    World
    Alpha
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by sexythaumaturge View Post
    How does Gunblade not fit the tank role perfectly?
    Simple, when having access to a gunblade I imagine a ranged/melee hybrid playstyle: shoot x times; dash in; slash x times; jump-shot out; repeat.

    This is impossible when playing a tank as you'd have to be upfront all the time. If you enjoy shooting at an enemy from point-blank range then sure, that's you. But if I have a gun I want it to feel like a gun and be as far away as possible when I shoot.
    (0)

  2. #32
    Player
    Bhearil's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    425
    Character
    Tuya Bayaqud
    World
    Balmung
    Main Class
    Bard Lv 52
    Usually lore wise, gunblades are used as versatile weapons mixing meele and ranged, but lacking the specialization of a gun or a blade.

    They are jack of all trades due to their versatility, so having them on a tank class would make them pointless.

    Would fit on a dps class similar as how red mage mixes melee with ranged spells (imo should be more melee than chaining an empowered 3 hit combo then going back to ranged but thats another issue)
    (0)

  3. #33
    Player
    Darric's Avatar
    Join Date
    Apr 2018
    Posts
    27
    Character
    Raifur Almasyon
    World
    Omega
    Main Class
    Red Mage Lv 70
    Spellblade/Mystic Knight would be a nice class fit for gunblade-ish designs too. In my book, that is.
    (0)

  4. #34
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    There were a /lot/ of hits towards Geomancer this patch.
    (1)

  5. #35
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by Morrigu View Post
    I recall hearing that Yoshi P said there'd be a hint at a new class coming up in 5.0 that wasn't Geomancer.
    I m not sure Yoshida ever said that, but seeing that there were geomancers all over the new dungeon (complete with AF and bell), it should be your hint.

    Also, the guy with the gunblade was more a reference to the imperial who summoned dalamud in 1.X.
    (2)

  6. #36
    Player
    Bhearil's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    425
    Character
    Tuya Bayaqud
    World
    Balmung
    Main Class
    Bard Lv 52
    According to the Ast quest, probably Geomancers might be mixed with Astrologians since they are similar schools and complement each other so they might go similar to how rogue>ninja went in the next expansion, unless they manage to make them distinct despite how much similar they are
    (0)

  7. #37
    Player
    Rinion's Avatar
    Join Date
    Nov 2014
    Posts
    97
    Character
    Lapiz Lazuli
    World
    Phoenix
    Main Class
    Scholar Lv 80
    I think Yoshi-P said that the new dungeon wasn't supposed to be taken as a hint towards Geomancer but that doesn't mean that it won't happen =)
    As for Templar being mentioned, it wouldn't have to use a spear like Dragoon does but it could use a more joust-y type weapon (for those worried about the weapon overlap).
    This arithmetician (sp?) sounds interesting but I have no idea about it. All I know is that it's from Tactics.
    But hey! there's always Alfie as the new job ;D
    (0)

  8. #38
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    That boss Is the Monkey King, no? lol
    (1)

  9. #39
    Player

    Join Date
    Nov 2016
    Posts
    226
    WHM suffers from barely any identity left as it is so I'll be pretty bitter if GEO ends up being the new healer job. If it's going to be an elemental style DPS that is using every spell BLM and RDM are not already using I still find that to be incredibly lame. However, if all this GEO attention in the game is hinting I suppose I can't be surprised if it happens.

    As far as Gunblade, we have so many sword-wielding classes already. The thought of yet another doesn't excite me in anyway but I'm a healer main so I suppose it doesn't effect me.

    Can anyone confirm Yoshi P actually stated there is a hint to a new class somewhere in this patch?
    (2)

  10. #40
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Kinazu View Post
    Simple, when having access to a gunblade I imagine a ranged/melee hybrid playstyle: shoot x times; dash in; slash x times; jump-shot out; repeat.

    This is impossible when playing a tank as you'd have to be upfront all the time. If you enjoy shooting at an enemy from point-blank range then sure, that's you. But if I have a gun I want it to feel like a gun and be as far away as possible when I shoot.
    Also, that's literally Red Mage.


    I don't mind having a Gun Blade class, but maybe not till 6.0 or 7.0 when we actually visit Garlemald. Currently we have X sword jobs:

    PLD: 1h Sword
    NIN: Short Swords
    RDM: Rapier
    DRK: Great Sword
    SAM: Katana

    Of these listed above, we literally just got 2 sword jobs in 4.0. There are other classic FF weapons which have yet to be represented. There was concepts for other jobs early in 1.0:

    1. There are also several other classes that were present in the dats of early versions of 1.x that were never implemented. These include the Disciple of War classes Fencer (FNC, 決闘士 [kettoushi]) who used rapiers, Enforcer (ENF, 棍術士 [konjutsushi]) who used clubs, Samurai (SAM, 刀術士 [toujutsushi]) who used katanas, Stavesman (STV, 棒術士 [boujutsushi]) who used staves (=poles), Assassin (ASN, 暗器士 [ankishi]) who used dark arts, and Flayer (FLA, 鞭術士 [benjutsushi]) who used whips, the Disciple of Magic class Mystic (MYS, 法術士 [houjutsushi]) who used mysticism and the Disciple of Land class Shepherd (SHP, 牧獣師 [bokujuushi]) who herded beasts. Of the unimplemented classes present in the early days of the game, only Arcanist has since been added to the game, with Musketeer having some presence as well but not as a playable class. However, it could be argued that the likes of Assassin and Mystic have been implemented in a refined form as the jobs Dark Knight and Astrologian.
    (1)
    Last edited by Jonnycbad; 05-25-2018 at 11:57 PM.

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