Quote Originally Posted by Myon88 View Post
"so I don't see why it is so offensive to people that jobs with synergistic buffs excel in an environment that lets you compound them."
I can't speak for everyone, but I have to assume that it's because the content that the crowd views as largely important (that they partake in) is the content that they feel disparity in, or care about their performance in. Nobody's bringing up dungeon, Deep Dungeon, Eureka, or other content balance. Largely because it's viewed as unimportant to the measure of a player's skill, or a Job's upper limit of output. In other words, the "Standard" and "Not-Casual" content (not ONLY) to judge Job capabilities on, is Savage and Ultimate. Of course, like you said, that butts heads with the combat developers in some sense, since they seem to internally balance for the whole of the game, and only balance reactionary to feedback to keep people happy.

I think the people who don't view it as problematic are probably the people who either don't care about balance at all, play all Jobs more or less equally, have never had to deal with PF/Recruiting for a Static, or are playing the Jobs that don't experience any disparity. That's a fine place to find yourself, and I value their opinion. I just don't think that any of the synergy in the game right now, sans Brotherhood and Dragon Sight, have any interesting gameplay applications, and only really exist to give a reason to bring a specific Job to the party over another. And if you can't offer interesting synergy to every Job, or spread it roughly equally amongst them, or balance it appropriately, then you shouldn't have it in the game at all, or at least try to keep it extremely niche and limited.