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  1. #15
    Player
    Nominous's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    372
    Character
    Nominous Lhant
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Remyogic View Post
    You can't really "fix" a meta, because it is not a hard-set state of the game. It is a fluid state of the game created by the players based on what they consider the most viable at the time. As soon as SE changes how classes work or any other "meta-change" updates; a new meta will form and people will be complaining about being left out of that meta. The only way to not have a meta is to make every class EXACTLY the same, at which point, why have classes at all?

    Not saying any of your ideas are bad, just pointing out there is a lot of time and thought going in to "fixing" something that is just going to re-manifest itself infinitely.
    Not entirely true that it'd just re-manifest itself. It comes down to smart implementation. I mean, 2.x only really had TA, and Disembowel. Even still, most Jobs people felt to have an identity then. So I'm confused why people are so afraid of losing these things that weren't integral to the flavor of the Job before. Especially when they could be replaced with abilities that are more meaningful, gameplay wise.

    I mained DRG coming up to 4.0, and even played a little of 4.0 with it. I love the Job. I never once felt like Battle Litany was why I loved the Job. Nor was it Disembowel. I don't get the love for these things, they don't bring flavor to the Job, at all. That'd be like playing MNK for Brotherhood when the Job is more interesting because of the GL effect.
    (1)
    Last edited by Nominous; 05-26-2018 at 02:40 AM.