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  1. #1
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Poor monk.... will no one give us blunt debuff??

    One of the suggestions that would be a bit better than redistributing the buffs would be to change how some of them work entirely. As well as your suggestions introduce new problems. Just like DRG is pretty much mandatory right now because of the piercing debuff they bring, BRD under your suggestions will have an always include position in a group given they could have the slashing debuff no one else gets in addition to the other plethora of utility buffs they have. Additionally if the damage debuffs are cross role skills, I would expect, especially in roulettes and 24-man content, no one will take these skills.

    So here's another way to handle that:
    remove blunt resist down, slashing resist down, and piercing resist down from the game entirely. Replace the skills on all jobs that have them with magic resist down and physical resist down. My suggestion is to distribute those skills between samurai, monk, dragoon, and ninja with magic resist down going onto ninja and monk and physical resist down on dragoon and samurai.

    It would create a situation of one of two melee jobs for each slot, but it does change things from the pretty much mandatory DRG/NIN load out, but still leaves raid groups alone that are currently running that combo.
    (2)

  2. #2
    Player
    Nominous's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    372
    Character
    Nominous Lhant
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by wereotter View Post
    It would create a situation of one of two melee jobs for each slot, but it does change things from the pretty much mandatory DRG/NIN load out, but still leaves raid groups alone that are currently running that combo.
    Yeah, I've said it every time I've brought this up (some of those times in this thread): Resistance debuffs are incredibly restrictive and just shouldn't exist. If they HAVE to exist, like the developers (or at least YoshiP) seem to believe, they NEED to be spread out in a way where there's no lopsided representation. So I'd agree your idea (one that's been shared a lot) is good, but it needs removed.
    (0)