If I was a new player.. Red. Right now, green.
I'd gladly spend 5 years going Lv1-50... Where every level meant something, so long as it's fun.
If I was a new player.. Red. Right now, green.
I'd gladly spend 5 years going Lv1-50... Where every level meant something, so long as it's fun.



New player: Red
My current situation: Brown? (red + green)
For me the journey with friends is the most important thing that makes me look forward to spending time in Eorzea every day. I enjoy slowly leveling up various battle classes, crafting and gathering. This is the red.
But I also have friends who are at level cap for all classes.
I enjoy doing end game content with them a lot, and I'm glad I can participate in those battles since I have two R50 classes. That's the green.
I'll just simply say this...the majority just want things now and want everything...they are a bunch of babies. They yell they want content...but the fact is they don't really want content...look at the story content SE adding...the majority didn't even read the minstrel text...they just said oooh Goobbue!!! Then it was OMG Goobbue is too big...SE rage...then forum rage.
It's the give a kid a piece of candy from the candy jar and when you don't look he'll come and steal the rest away from you...tis plain and simple. It's the way this generation was taught...entitlement for things...self empowerment to make them feel like they are at the top of the world. That hunger to be better then everyone else...to have everything or else...
The reality is when you ask what category people fall in...it's a flawed question. What people want and what they really want are never the same thing. They think very simpleminded and they don't examine out the consequences of their demand. Then when what they ask for is present they realize that's not what they want and they cry foul and make more demands it is never ending.
What game companies should do is absent of what "people want" is create a game given previous knowledge of what the consumer enjoyed and paid for. They need not step too far out of the box. Work it to completion and present it. People who want to will play...people who won't won't...just like any other game...or real life thing.



XIV was my "first real" mmo. At first, leveling was through quests, and it was ok. Mobs were extremely easy so it was kind of boring. So when grinding parties started happening, I began having fun. Now back to the last 2 months, I played SWTOR. Was back to linear quest lines to level up. Pick up a quest, do this, return it. There was no real mob grind and I find that boring so I left that game.
If XIV can get mid level content more like shopshae and totorak and not just stupid pointless quests, I think XIV will succeed. I'm still upset that the next patch will only be two level 50 dungeons. That makes me wonder if 2.0 is actually gonna have mid level content. We shall see.
If you haven't read this http://forum.square-enix.com/ffxiv/t...7-End-game-why some of the things people say are some and the same, but there's a few good points and what not. Either way an interesting read ^.^; It kinda ties with this thread.



People actually want to play the game, not just hit level cap? That's absurd..Say it aint so MeowyWowie!
Well the thing with MMOs is that a very large portion of the game is experienced at level cap. So it's totally understandable if some people just want to get to the level cap as soon as possible if endgame is all they really enjoy.
Obviously this isn't the majority though, so SE would do well to include as many things to do as possible for new players when 2.0 launches. But right now, they're focus on primarily endgame content is justified, since we really don't see many new players joining and I don't think SE really expects many new players until 2.0 anyways.
I've played games where the HNM style monsters are not given a set level, but scale to whomever is fighting them. A level 10 player and a level 50 player could each be fighting the monster together, and to each of them it behaves as if it is +5 to their respective level. The loot and xp rewards are also scaled appropriately. It would be interesting if a similar concept could work in this game, allowing any random passerby to take part in content regardless of level.Well the thing with MMOs is that a very large portion of the game is experienced at level cap. So it's totally understandable if some people just want to get to the level cap as soon as possible if endgame is all they really enjoy.
Obviously this isn't the majority though, so SE would do well to include as many things to do as possible for new players when 2.0 launches. But right now, they're focus on primarily endgame content is justified, since we really don't see many new players joining and I don't think SE really expects many new players until 2.0 anyways.

None of the above.
I want as much sandbox-y stuff as possible. Player housing, visible trophies, minigames, social activities.
Golden Saucer, player arenas, player made cities, player generated content, forum wars in video game form(In other words, player drama having a visible effect on the gameplay.) .
I want a game that won't force it's own linear path on me, and gives me as many options for things to do as I want.
I'd prefer this as an endgame over raiding.
I know what you're thinking: "That's not final fantasy though!"
No, it's not. But that's not the point. I'm not saying that this has to be implemented to the degree I state above, but I think its a direction and a goal that should be on the to-do list.
WoW did absolutely none of this, in fact they went out of their way to be the exact opposite. A server to an MMO player should feel like a home or a community, not a waiting room for raids.
Put another way, compare what you see of Rift, Aion, Age of Conan, Warhammer Online, to what you'd see around the minecraft and gmod communities.
A little animal crossing in an MMO won't hurt anyone.
Last edited by auritribe; 02-03-2012 at 05:33 AM.
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