Album of images illustrating my point: https://imgur.com/a/oDlXNht

I was looking forward to the 4.3 patch because I had heard that SE was finally implementing colorblindness filters to the game, something I've wanted since day 1. I use the DX11 client which means that apparently my graphics card can't be called upon to do the filtering because... reasons... so I was excited to hear that SE was going to step in and fix it.

And then I tested it today. And it seems to make it even harder to see quest objective rings on the map, something I have a terrible time with. On top of that it messes with colors in the game very severely (admittedly 100% is extreme, but I digress) dramatically altering the colors of the world but not actually doing anything to help me tell any of the colors apart.

As an aside, enabling Tritanopia color filtering at 100% makes the world really trippy, man...