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  1. #1
    Player
    Ririth_VGhera's Avatar
    Join Date
    Oct 2013
    Posts
    3
    Character
    Kulve Taroth
    World
    Balmung
    Main Class
    Paladin Lv 53

    4.3 Colorblindness options make things worse

    Album of images illustrating my point: https://imgur.com/a/oDlXNht

    I was looking forward to the 4.3 patch because I had heard that SE was finally implementing colorblindness filters to the game, something I've wanted since day 1. I use the DX11 client which means that apparently my graphics card can't be called upon to do the filtering because... reasons... so I was excited to hear that SE was going to step in and fix it.

    And then I tested it today. And it seems to make it even harder to see quest objective rings on the map, something I have a terrible time with. On top of that it messes with colors in the game very severely (admittedly 100% is extreme, but I digress) dramatically altering the colors of the world but not actually doing anything to help me tell any of the colors apart.

    As an aside, enabling Tritanopia color filtering at 100% makes the world really trippy, man...
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  2. #2
    Player
    Ririth_VGhera's Avatar
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    Oct 2013
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    3
    Character
    Kulve Taroth
    World
    Balmung
    Main Class
    Paladin Lv 53
    A couple things to note: The screenshots are showing the settings at 100 to demonstrate the issue, I realize that 100 is probably not the right settings for me, but the problem is that nowhere from 1-100 is actually an improvement over the feature being turned off. I am green-weak (Deuteranomaly) so adjusting the Deut settings should improve visibility for me. As it stands I can adjust Prot (red-weak/blind) settings to get a yellow quest indicator around 36 or so, but this results in others colors in the game that I can actually see being filtered out to make the game look... bad by comparison.

    Honestly what I would love to see added is the ability to change the color and/or opacity of the quest rings on the map and AOE indicators on the ground so they didn't blend in so much with certain ground textures. But I digress.

    Any of my fellow deutans noticing similar issues by chance?
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  3. #3
    Player
    Sari_Kankora's Avatar
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    Nov 2015
    Location
    Limsa
    Posts
    55
    Character
    Sari Kankora
    World
    Odin
    Main Class
    Scholar Lv 80
    Sorry first for my bad English.

    Since I have the same problems I use the color filter of Windows 10.
    The color filter of XIV brings me unfortunately nothing because the colors do not fit.

    The color filter under Windows 10 can be used without any problems for the game.
    And also for other games or movies that you look at the PC.

    My tip:
    https://support.microsoft.com/en-us/...-color-filters

    There are also the same color filters as in Game.
    (1)

  4. #4
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    I actually think the filters are great and very in depth. much better than the shoddy efforts most games do where for some reason they make a green illuminous pink or something and a yellow into a really bright and vivid almost electric blue...

    the filters in XIV however are amazing. If you've ever had a proper color test test done by an optician or other specialist then you generally get a specific prescription.
    I'm protonopic 38 for example.

    Speciically in my case this means I have a 21% deficiency in my perception of red. and a 23% hyper sensitivity to greens. this then means that instead of seing 50:50 R:G what I see is essentially 40:60.

    another way to look at it is using the rgb color system in things like ms paint. I use this sometimes to demonstrate what I see to friends if you set a colour in paint R100,G100,B100. the color I would see would essentially be R79,G123,B100
    R100 - 21% deficiency =79
    G100+23% hypersensitivity =123
    B100 (normal perception of blue) =100

    going a step further if you take that 123 green and subtract the 79 red you get a number of 44 which isn't far away from my "protonopia 38" its not a precisely accurate way of doing it especially with some of the brighter colors but has proven to be a usefull way of showing people what I see.so then if I went into ffxiv and set the color blind filters to protonopia and the range to between 38-44 (some margin for error) the colours in the game then look as they should.

    Reds look red. Greens look Green, Yellows look Yellow etc etc..
    What I tend to hate is games that have colorblind modes that totally mess with the palletes. and make reds blue. make greens pink, and make yellows bright orange, or something like that.

    Really impressed with the way the XIV system works. My only wish is they put it on the ps4 as well.
    (1)
    Last edited by Dzian; 06-09-2018 at 09:02 PM.