Page 4 of 4 FirstFirst ... 2 3 4
Results 31 to 35 of 35
  1. #31
    Player
    Yeol's Avatar
    Join Date
    Jan 2016
    Posts
    1,309
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    This game has 9 damage dealers. The difference between the top (1st place) & bottom (9th place) dps is only 700. Which means that the higher you climb the list the lower the difference becomes among damage dealers. 700 dps difference is not much, and can easily be covered with raid buffs & much more. I would say that dealing 700 higher than the bottom dps is not what I expected from a pure damage dealer.
    What I'd like to see is more diversity in damage, I don't want all damage dealers to be close in dps numbers.

    At the moment, the jobs that gain most from raid buffs are actually the physical ranged. They bring big burst every 80s-60s. The rdps gain for them is still high even if you remove Disembowel from the calculation. When it should be about buffing your pure damage dealer. Sadly this will never happen until SE fixes the dps scale.

    Fixing the dps scale includes all roles, not just damage dealers. It does not feel satisfying to me (As BRD) when I die or take damage down debuff to have a WAR pass me in dps. That is how close tanks dps is to the bottom dps. I want to feel like a damage dealer, I want feel satisfied by my damage.

    I'd say make the difference between the bottom & top damage dealers much, much higher than 700. They should make it so that pure damage dealers are the ones that gain most from buffs and deal incredibly high numbers. Not like current meta where you select damage dealers from the middle/bottom of the list, and together they buff each other and gain more rdps than having a single pure dps that cannot match their buff gain or add much to rdps.

    What we have now is way more flexible. Because all damage dealers dps numbers are relatively very close, and the boss HP is based on that. There is no damage dealer with insane high dps (Yet) that makes a difference in clearing content.
    But flexible =/= balanced. If they want to keep dps numbers close to each-other, then they should remove pure dps idea from this game and rework SAM/BLM.
    (2)
    "BAAAAAARD!" - 2018

  2. #32
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Yeol View Post
    But flexible =/= balanced. If they want to keep dps numbers close to each-other, then they should remove pure dps idea from this game and rework SAM/BLM.
    While the idea of pure dps or healer jobs is enticing to me I also agree with you on the fact that if they want to keep this number balance they need to remove the idea of pure altogether
    (0)

  3. #33
    Player
    lemon_qt's Avatar
    Join Date
    Jan 2018
    Posts
    4
    Character
    Lemon Qt
    World
    Odin
    Main Class
    Gladiator Lv 70
    It would be good if they made two kinds of synergies of meta-comp, to add diversity. The lack of job 'cheese' mechanics in raids is good for avoiding job stacking with DPS, however it does produce a cookie-cutter meta especially when it comes to speedkills.

    For anyone reading, the current meta is as follows: PLD / WAR - AST / SCH - DRG / NIN - MCH / BRD (You might see a MNK / SMN within a speedkill comp as well). However, the biggest factor in all of this meta is the DRG piercing de-buff of 5% with disembowel. Perhaps, this de-buff needs to be removed and that would shake-up the meta.
    (0)

  4. #34
    Player
    Izyla's Avatar
    Join Date
    Oct 2017
    Posts
    27
    Character
    Izyla Qalli
    World
    Cerberus
    Main Class
    Bard Lv 100
    Quote Originally Posted by miraidensetsu View Post
    Ley lines could also increase the Spellspeed (at a minor rate than the BLM) of anyone who teps there, incentivizing other casters to get near the BLM and futher incresing the pDPS of the healers.
    Something like this could be cool, but it would also mean many people baiting AoEs on your precious leylines and having to move out of them way more often :<
    (0)

  5. #35
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,970
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Izyla View Post
    Something like this could be cool, but it would also mean many people baiting AoEs on your precious leylines and having to move out of them way more often :<
    If they wanted to make a change like that, theres an easy workaround. A BLM setting down Ley Lines causes a proximity buff(range similar to a bards maybe?) to nearby party members. Focusing the aether in the ground to allow for our speed boost leaves more ambient aether in the air and gives the team a determination boost or something(magic damage/healing up?). They arent overlapping us for aoes, but we still give an advantage that the party can use. IF they wanted to go that way.
    (0)

Page 4 of 4 FirstFirst ... 2 3 4