I would Say introduce support role and change jobs that ideally are supposed to yield higher raid roles to those jobs. So RDM, BRD, NIN. Kinda like how AST is for healers. there is a threshold of cards ast must spread before it's more viable than whm do to the large dps disparity between them.
High Dps No Offensive Utility : SAM/BLM
-Occasional defensive utility in the vain of Mantra
MiD DPS Low Utiliy: SMN/MNK/DRG/MCH
- Dps utility like Brotherhood and has a cooldow that isn't very reliable when buff stacking. so say (90) secs or
- incredibly weak in gain but more more synergy options like Devotion which still lines up with all buffs but for a 2% gain
*i'd also try limiting the utility for this tier to prevent powerful synergies amongest themselves
Support(LOW) Dps, HIGH utility (RDM/NIN/BRD)
- Most frequent and recurring utility (Trick attack) with high syngery with other dps but possibly mediocre synergy with each other.
Alternatively just get rid of disembowel and buffs that make jobs overwhelming strong for little reason. The fact that drg gives it's biggest contributions by it's 3rd gcd is kinda crazy
Ideally you'd tune them around having 1 support dps, 1 High dps and 2 Mid dps. this high dps would probably have to be tuned very strong to prevent 2 mid/ 2 support dps from over taking them.

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