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  1. #36
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,637
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Someone mentioned about disruptive gameplay ... and I agree. The problems lie in how the 'in dungeon' cutsceens are built in this game. Specifically, it's the way it takes the control away from the player.

    Using WoW as an example here: the cutsceen in wow's dungeon, even raid do not take control away from the players. For example, I remember after you kill Saurfang, there is a rather long talk sequence involves his father, the faction leader and the expedition leader. The players can still jump around, emote, dancing ... whatever during the sequence until it ends. So it serve 2 things:

    - Skip or not-skip was never an issue. Depending on how you look at it, there is nothing to skip, people see it more like a sequence of the fight or down time rather than a cutsceen.
    - It doesn't feel disruptive because it doesn't take the control away from the player. It may sound trivia but I think it makes a huge difference, I know for sure I find it a lot more annoying if the game decide to take the control from me during that same sequence.

    This probably falls into the QoL side of thing, and it's not just this game. I notice this seem to be one of those that Japanese developers have never really caught on to their Western counter-part. Before we players dive into each others and carve ourselves in half. Maybe the better question to ask is why this particular issue is a thing in THIS game, and not others.

    It's just like the housing situation, I'm always baffled at how players are so willingly to jump at each other throat instead of asking why it is an issue in the first place.
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    Last edited by Raven2014; 05-29-2018 at 08:32 AM.

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